Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BKE_bvhutils.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: a0780a5be542f915ac843944290b60de7d1aa492 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2006 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): André Pinto
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef __BKE_BVHUTILS_H__
#define __BKE_BVHUTILS_H__

/** \file BKE_bvhutils.h
 *  \ingroup bke
 */

#include "BLI_bitmap.h"
#include "BLI_kdopbvh.h"

/**
 * This header encapsulates necessary code to buld a BVH
 */

struct DerivedMesh;
struct BMEditMesh;
struct Mesh;
struct MVert;
struct MFace;

typedef struct LinkNode BVHCache;

/**
 * Struct that stores basic information about a BVHTree built from a edit-mesh.
 */
typedef struct BVHTreeFromEditMesh {
	struct BVHTree *tree;

	/* default callbacks to bvh nearest and raycast */
	BVHTree_NearestPointCallback nearest_callback;
	BVHTree_RayCastCallback raycast_callback;

	struct BMEditMesh *em;

	/* Private data */
	bool cached;

} BVHTreeFromEditMesh;

/**
 * Struct that stores basic information about a BVHTree built from a mesh.
 */
typedef struct BVHTreeFromMesh {
	struct BVHTree *tree;

	/* default callbacks to bvh nearest and raycast */
	BVHTree_NearestPointCallback nearest_callback;
	BVHTree_RayCastCallback raycast_callback;

	/* Vertex array, so that callbacks have instante access to data */
	const struct MVert *vert;
	const struct MEdge *edge;     /* only used for BVHTreeFromMeshEdges */
	const struct MFace *face;
	const struct MLoop *loop;
	const struct MLoopTri *looptri;
	bool vert_allocated;
	bool edge_allocated;
	bool face_allocated;
	bool loop_allocated;
	bool looptri_allocated;

	/* Private data */
	bool cached;

} BVHTreeFromMesh;

/**
 * Builds a bvh tree where nodes are the relevant elements of the given mesh.
 * Configures BVHTreeFromMesh.
 *
 * The tree is build in mesh space coordinates, this means special care must be made on queries
 * so that the coordinates and rays are first translated on the mesh local coordinates.
 * Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it becomes possible to reuse a BVHTree.
 *
 * free_bvhtree_from_mesh should be called when the tree is no longer needed.
 */
BVHTree *bvhtree_from_editmesh_verts(
        BVHTreeFromEditMesh *data, struct BMEditMesh *em,
        float epsilon, int tree_type, int axis, BVHCache **bvh_cache);
BVHTree *bvhtree_from_editmesh_verts_ex(
        BVHTreeFromEditMesh *data, struct BMEditMesh *em,
        const BLI_bitmap *mask, int verts_num_active,
        float epsilon, int tree_type, int axis);

BVHTree *bvhtree_from_mesh_verts_ex(
        struct BVHTreeFromMesh *data, const struct MVert *vert, const int numVerts,
        const bool vert_allocated, const BLI_bitmap *mask, int verts_num_active,
        float epsilon, int tree_type, int axis);

BVHTree *bvhtree_from_editmesh_edges(
        BVHTreeFromEditMesh *data, struct BMEditMesh *em,
        float epsilon, int tree_type, int axis, BVHCache **bvh_cache);
BVHTree *bvhtree_from_editmesh_edges_ex(
        BVHTreeFromEditMesh *data, struct BMEditMesh *em,
        const BLI_bitmap *edges_mask, int edges_num_active,
        float epsilon, int tree_type, int axis);

BVHTree *bvhtree_from_mesh_edges_ex(
        struct BVHTreeFromMesh *data,
        const struct MVert *vert, const bool vert_allocated,
        const struct MEdge *edge, const int edges_num, const bool edge_allocated,
        const BLI_bitmap *edges_mask, int edges_num_active,
        float epsilon, int tree_type, int axis);

BVHTree *bvhtree_from_mesh_faces_ex(
        struct BVHTreeFromMesh *data,
        const struct MVert *vert, const bool vert_allocated,
        const struct MFace *face, const int numFaces, const bool face_allocated,
        const BLI_bitmap *mask, int numFaces_active,
        float epsilon, int tree_type, int axis);

BVHTree *bvhtree_from_editmesh_looptri(
        BVHTreeFromEditMesh *data, struct BMEditMesh *em,
        float epsilon, int tree_type, int axis, BVHCache **bvhCache);
BVHTree *bvhtree_from_editmesh_looptri_ex(
        BVHTreeFromEditMesh *data, struct BMEditMesh *em,
        const BLI_bitmap *mask, int looptri_num_active,
        float epsilon, int tree_type, int axis, BVHCache **bvhCache);

BVHTree *bvhtree_from_mesh_looptri_ex(
        struct BVHTreeFromMesh *data,
        const struct MVert *vert, const bool vert_allocated,
        const struct MLoop *mloop, const bool loop_allocated,
        const struct MLoopTri *looptri, const int looptri_num, const bool looptri_allocated,
        const BLI_bitmap *mask, int looptri_num_active,
        float epsilon, int tree_type, int axis);

BVHTree *bvhtree_from_mesh_get(
        struct BVHTreeFromMesh *data, struct DerivedMesh *mesh,
        const int type, const int tree_type);

BVHTree *BKE_bvhtree_from_mesh_get(
        struct BVHTreeFromMesh *data, struct Mesh *mesh,
        const int type, const int tree_type);

/**
 * Frees data allocated by a call to bvhtree_from_mesh_*.
 */
void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data);
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);

/**
 * Math functions used by callbacks
 */
float bvhtree_ray_tri_intersection(
        const BVHTreeRay *ray, const float m_dist,
        const float v0[3], const float v1[3], const float v2[3]);
float bvhtree_sphereray_tri_intersection(
        const BVHTreeRay *ray, float radius, const float m_dist,
        const float v0[3], const float v1[3], const float v2[3]);


/**
 * BVHCache
 */

/* Using local coordinates */
enum {
	BVHTREE_FROM_VERTS           = 0,
	BVHTREE_FROM_EDGES           = 1,
	BVHTREE_FROM_FACES           = 2,
	BVHTREE_FROM_LOOPTRI         = 3,

	BVHTREE_FROM_LOOSEVERTS      = 4,
	BVHTREE_FROM_LOOSEEDGES      = 5,

	BVHTREE_FROM_EM_VERTS        = 6,
	BVHTREE_FROM_EM_EDGES        = 7,
	BVHTREE_FROM_EM_LOOPTRI      = 8,
};


bool     bvhcache_find(const BVHCache *cache, int type, BVHTree **r_tree);
bool     bvhcache_has_tree(const BVHCache *cache, const BVHTree *tree);
void     bvhcache_insert(BVHCache **cache_p, BVHTree *tree, int type);
void     bvhcache_free(BVHCache **cache_p);


#endif