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/**
 * BKE_cloth.h
 *
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Daniel Genrich
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef BKE_COLLISIONS_H
#define BKE_COLLISIONS_H

#include <math.h>
#include <float.h>
#include <stdlib.h>
#include <string.h>

/* types */
#include "BLI_linklist.h"
#include "BKE_collision.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
#include "DNA_cloth_types.h"
#include "DNA_customdata_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"

#include "BLI_kdopbvh.h"

struct Object;
struct Scene;
struct Cloth;
struct MFace;
struct DerivedMesh;
struct ClothModifierData;

////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////

/* COLLISION FLAGS */
typedef enum
{
	COLLISION_IN_FUTURE = ( 1 << 1 ),
} COLLISION_FLAGS;


////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* used for collisions in collision.c */
typedef struct CollPair
{
	unsigned int face1; // cloth face
	unsigned int face2; // object face
	double distance; // magnitude of vector
	float normal[3];
	float vector[3]; // unnormalized collision vector: p2-p1
	float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
	int flag;
	float time; // collision time, from 0 up to 1
	int ap1, ap2, ap3, bp1, bp2, bp3;
	int pointsb[4];
}
CollPair;

/* used for collisions in collision.c */
typedef struct EdgeCollPair
{
	unsigned int p11, p12, p21, p22;
	float normal[3];
	float vector[3];
	float time;
	int lastsign;
	float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
EdgeCollPair;

/* used for collisions in collision.c */
typedef struct FaceCollPair
{
	unsigned int p11, p12, p13, p21;
	float normal[3];
	float vector[3];
	float time;
	int lastsign;
	float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
FaceCollPair;
////////////////////////////////////////



/////////////////////////////////////////////////
// forward declarations
/////////////////////////////////////////////////

/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////

BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon );
void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving );

/////////////////////////////////////////////////

LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr );

// move Collision modifier object inter-frame with step = [0,1]
// defined in collisions.c
void collision_move_object ( CollisionModifierData *collmd, float step, float prevstep );

// interface for collision functions
void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 );
void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 );

/////////////////////////////////////////////////
// used in effect.c
/////////////////////////////////////////////////
Object **get_collisionobjects(struct Scene *scene, Object *self, int *numcollobj);

/////////////////////////////////////////////////



/////////////////////////////////////////////////

#endif