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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/**
* This file implements some specific compute contexts for concepts in Blender.
*/
#include "BLI_compute_context.hh"
namespace blender::bke {
class ModifierComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "MODIFIER";
/**
* Use modifier name instead of something like `session_uuid` for now because:
* - It's more obvious that the name matches between the original and evaluated object.
* - We might want that the context hash is consistent between sessions in the future.
*/
std::string modifier_name_;
public:
ModifierComputeContext(const ComputeContext *parent, std::string modifier_name);
private:
void print_current_in_line(std::ostream &stream) const override;
};
class NodeGroupComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "NODE_GROUP";
std::string node_name_;
public:
NodeGroupComputeContext(const ComputeContext *parent, std::string node_name);
StringRefNull node_name() const;
private:
void print_current_in_line(std::ostream &stream) const override;
};
} // namespace blender::bke
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