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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
struct CurvesGeometry;
struct Mesh;
/** \file
* \ingroup bke
*/
namespace blender::bke {
/**
* Extrude all splines in the profile curve along the path of every spline in the curve input.
* Transfer curve attributes to the mesh.
*
* \note Normal calculation is by far the slowest part of calculations relating to the result mesh.
* Although it would be a sensible decision to use the better topology information available while
* generating the mesh to also generate the normals, that work may wasted if the output mesh is
* changed anyway in a way that affects the normals. So currently this code uses the safer /
* simpler solution of deferring normal calculation to the rest of Blender.
*/
Mesh *curve_to_mesh_sweep(const CurvesGeometry &main,
const CurvesGeometry &profile,
bool fill_caps);
/**
* Create a loose-edge mesh based on the evaluated path of the curve's splines.
* Transfer curve attributes to the mesh.
*/
Mesh *curve_to_wire_mesh(const CurvesGeometry &curve);
} // namespace blender::bke
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