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BKE_curve_to_mesh.hh « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

#pragma once

struct CurveEval;
struct Mesh;

/** \file
 * \ingroup bke
 */

namespace blender::bke {

/**
 * Extrude all splines in the profile curve along the path of every spline in the curve input.
 * Transfer curve attributes to the mesh.
 *
 * \note Normal calculation is by far the slowest part of calculations relating to the result mesh.
 * Although it would be a sensible decision to use the better topology information available while
 * generating the mesh to also generate the normals, that work may wasted if the output mesh is
 * changed anyway in a way that affects the normals. So currently this code uses the safer /
 * simpler solution of deferring normal calculation to the rest of Blender.
 */
Mesh *curve_to_mesh_sweep(const CurveEval &curve, const CurveEval &profile, bool fill_caps);
/**
 * Create a loose-edge mesh based on the evaluated path of the curve's splines.
 * Transfer curve attributes to the mesh.
 */
Mesh *curve_to_wire_mesh(const CurveEval &curve);

}  // namespace blender::bke