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BKE_dynamicpaint.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * Contributor(s): Miika Hämäläinen
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef BKE_DYNAMIC_PAINT_H_
#define BKE_DYNAMIC_PAINT_H_

#include "DNA_dynamicpaint_types.h"

struct PaintEffectData;
struct PaintBakeData;
struct bContext;
struct wmOperator;

/* Actual surface point	*/
typedef struct PaintSurfaceData {
	void *format_data; /* special data for each surface "format" */
	void *type_data; /* data used by specific surface type */
	struct PaintAdjData *adj_data; /* adjacency data for current surface */

	struct PaintBakeData *bData; /* temporary per step data used for frame calculation */
	unsigned int total_points;

} PaintSurfaceData;

/* Paint type surface point	*/
typedef struct PaintPoint {

	/* Wet paint is handled at effect layer only
	*  and mixed to surface when drying */
	float e_color[3];
	float e_alpha;
	float wetness;
	short state;	/* -1 = doesn't exist (On UV mapped image
					*	    there can be points that doesn't exist on mesh surface)
					*  0 = empty or dry
					*  1 = wet paint
					*  2 = new paint */
	float color[3];
	float alpha;
} PaintPoint;

/* heigh field waves	*/
typedef struct PaintWavePoint {		

	float height;
	float velocity;
	short state; /* 0 = neutral
				 *  1 = obstacle
				 *  2 = reflect only */
} PaintWavePoint;

struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
void dynamicPaint_Modifier_free (struct DynamicPaintModifierData *pmd);
void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);

int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, struct Scene *scene);
struct DynamicPaintSurface *dynamicPaint_createNewSurface(struct DynamicPaintCanvasSettings *canvas, struct Scene *scene);
void dynamicPaint_clearSurface(struct DynamicPaintSurface *surface);
int  dynamicPaint_resetSurface(struct DynamicPaintSurface *surface);
void dynamicPaint_freeSurface(struct DynamicPaintSurface *surface);
void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);

void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
int  dynamicPaint_surfaceHasColorPreview(struct DynamicPaintSurface *surface);
int dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface, struct Object *ob, int index);
void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface);
void dynamicPaintSurface_setUniqueName(struct DynamicPaintSurface *surface, char *basename);
void dynamicPaint_resetPreview(struct DynamicPaintCanvasSettings *canvas);
struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings *canvas);

int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op);

#endif /* BKE_DYNAMIC_PAINT_H_ */