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/**
 * blenlib/BKE_effect.h (mar-2001 nzc)
 *	
 * $Id$ 
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */
#ifndef BKE_EFFECT_H
#define BKE_EFFECT_H

#include "DNA_object_types.h"
#include "DNA_modifier_types.h"

struct Object;
struct Scene;
struct Effect;
struct ListBase;
struct Particle;
struct Group;
struct RNG;
struct ParticleSimulationData;
struct ParticleData;
struct ParticleKey;

struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
struct PartDeflect *object_add_collision_fields(int type);

/* Input to effector code */
typedef struct EffectedPoint {
	float *loc;
	float *vel;
	float *ave;	/* angular velocity for particles with dynamic rotation */
	float *rot; /* rotation quaternion for particles with dynamic rotation */
	float vel_to_frame;
	float vel_to_sec;

	/* only for particles */
	float size, charge;

	unsigned int flag;
	int index;

	struct ParticleSystem *psys;	/* particle system the point belongs to */
} EffectedPoint;

typedef struct GuideEffectorData {
	float vec_to_point[3];
	float strength;
} GuideEffectorData;

typedef struct EffectorData {
	/* Effector point */
	float loc[3];
	float nor[3];
	float vel[3];

	float vec_to_point[3];
	float distance, falloff;

	/* only for effector particles */
	float size, charge;

	/* only for vortex effector with surface falloff */
	float nor2[3], vec_to_point2[3];

	int *index;	/* point index */
} EffectorData;

/* used for calculating the effector force */
typedef struct EffectorCache {
	struct EffectorCache *next, *prev;

	struct Scene *scene;
	struct Object *ob;
	struct ParticleSystem *psys;
	struct SurfaceModifierData *surmd;
	
	struct PartDeflect *pd;

	/* precalculated for guides */
	struct GuideEffectorData *guide_data;
	float guide_loc[4], guide_dir[3], guide_radius;

	float frame;
	int flag;
} EffectorCache;

void free_effect(struct Effect *eff);
void free_effects(struct ListBase *lb);
struct Effect *copy_effect(struct Effect *eff);
void copy_effects(struct ListBase *lbn, struct ListBase *lb);
void deselectall_eff(struct Object *ob);

struct PartEff *give_parteff(struct Object *ob);


void			free_partdeflect(struct PartDeflect *pd);
struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights);
void			pdEndEffectors(struct ListBase **effectors);
void			pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);

void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);

/* needed for boids */
float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
int closest_point_on_surface(struct SurfaceModifierData *surmd, float *co, float *surface_co, float *surface_nor, float *surface_vel);
int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);

/* required for particle_system.c */
//void do_physical_effector(struct EffectorData *eff, struct EffectorPoint *point, float *total_force);
//float effector_falloff(struct EffectorData *eff, struct EffectorPoint *point, struct EffectorWeights *weights);

/* EffectedPoint->flag */
#define PE_WIND_AS_SPEED		1
#define PE_DYNAMIC_ROTATION		2
#define PE_USE_NORMAL_DATA		4

/* EffectorData->flag */
#define PE_VELOCITY_TO_IMPULSE	1


#endif