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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*/
#ifndef __BKE_FLUID_H__
#define __BKE_FLUID_H__
/** \file
* \ingroup bke
*/
struct FluidDomainSettings;
struct FluidModifierData;
struct Scene;
typedef float (*BKE_Fluid_BresenhamFn)(
float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
struct Mesh *BKE_fluid_modifier_do(struct FluidModifierData *mmd,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct Mesh *me);
void BKE_fluid_modifier_free(struct FluidModifierData *mmd);
void BKE_fluid_modifier_reset(struct FluidModifierData *mmd);
void BKE_fluid_modifier_create_type_data(struct FluidModifierData *mmd);
void BKE_fluid_modifier_copy(const struct FluidModifierData *mmd,
struct FluidModifierData *tmmd,
const int flag);
void BKE_fluid_reallocate_fluid(struct FluidDomainSettings *mds, int res[3], int free_old);
void BKE_fluid_reallocate_copy_fluid(struct FluidDomainSettings *mds,
int o_res[3],
int n_res[3],
int o_min[3],
int n_min[3],
int o_max[3],
int o_shift[3],
int n_shift[3]);
void BKE_fluid_cache_free(struct FluidDomainSettings *mds, struct Object *ob, int cache_map);
float BKE_fluid_get_velocity_at(struct Object *ob, float position[3], float velocity[3]);
int BKE_fluid_get_data_flags(struct FluidDomainSettings *mds);
void BKE_fluid_particle_system_create(struct Main *bmain,
struct Object *ob,
const char *pset_name,
const char *parts_name,
const char *psys_name,
const int psys_type);
void BKE_fluid_particle_system_destroy(struct Object *ob, const int particle_type);
void BKE_fluid_cachetype_mesh_set(struct FluidDomainSettings *settings, int cache_mesh_format);
void BKE_fluid_cachetype_data_set(struct FluidDomainSettings *settings, int cache_data_format);
void BKE_fluid_cachetype_particle_set(struct FluidDomainSettings *settings,
int cache_particle_format);
void BKE_fluid_cachetype_noise_set(struct FluidDomainSettings *settings, int cache_noise_format);
void BKE_fluid_collisionextents_set(struct FluidDomainSettings *settings, int value, bool clear);
void BKE_fluid_particles_set(struct FluidDomainSettings *settings, int value, bool clear);
void BKE_fluid_domain_type_set(struct Object *object,
struct FluidDomainSettings *settings,
int type);
void BKE_fluid_flow_type_set(struct Object *object, struct FluidFlowSettings *settings, int type);
void BKE_fluid_effector_type_set(struct Object *object,
struct FluidEffectorSettings *settings,
int type);
void BKE_fluid_flow_behavior_set(struct Object *object,
struct FluidFlowSettings *settings,
int behavior);
#endif /* __BKE_FLUID_H__ */
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