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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_MAIN_H
#define BKE_MAIN_H
/** \file BKE_main.h
* \ingroup bke
* \since March 2001
* \author nzc
* \section aboutmain Main struct
* Main is the root of the 'database' of a Blender context. All data
* is stuffed into lists, and all these lists are knotted to here. A
* Blender file is not much more but a binary dump of these
* lists. This list of lists is not serialized itself.
*
* Oops... this should be a _types.h file.
*
*/
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Library;
typedef struct Main {
struct Main *next, *prev;
char name[240];
short versionfile, subversionfile;
short minversionfile, minsubversionfile;
int revision; /* svn revision of binary that saved file */
struct Library *curlib;
ListBase scene;
ListBase library;
ListBase object;
ListBase mesh;
ListBase curve;
ListBase mball;
ListBase mat;
ListBase tex;
ListBase image;
ListBase latt;
ListBase lamp;
ListBase camera;
ListBase ipo; // XXX depreceated
ListBase key;
ListBase world;
ListBase screen;
ListBase script;
ListBase vfont;
ListBase text;
ListBase speaker;
ListBase sound;
ListBase group;
ListBase armature;
ListBase action;
ListBase nodetree;
ListBase brush;
ListBase particle;
ListBase wm;
ListBase gpencil;
char id_tag_update[256];
} Main;
#ifdef __cplusplus
}
#endif
#endif
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