1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* General operations, lookup, etc. for materials.
*/
#ifndef BKE_MATERIAL_H
#define BKE_MATERIAL_H
#ifdef __cplusplus
extern "C" {
#endif
struct Material;
struct ID;
struct Object;
void init_def_material(void);
void free_material(struct Material *sc);
void test_object_materials(struct ID *id);
void init_material(struct Material *ma);
struct Material *add_material(char *name);
struct Material *copy_material(struct Material *ma);
void make_local_material(struct Material *ma);
struct Material ***give_matarar(struct Object *ob);
short *give_totcolp(struct Object *ob);
struct Material *give_current_material(struct Object *ob, int act);
ID *material_from(struct Object *ob, int act);
void assign_material(struct Object *ob, struct Material *ma, int act);
void new_material_to_objectdata(struct Object *ob);
void init_render_material(struct Material *, int, float *);
void init_render_materials(int, float *);
void end_render_material(struct Material *);
void end_render_materials(void);
void automatname(struct Material *);
void delete_material_index(void);
void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col);
#ifdef __cplusplus
}
#endif
#endif
|