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/**
* blenlib/BKE_mesh.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_MESH_H
#define BKE_MESH_H
/***/
struct BoundBox;
struct DispList;
struct ListBase;
struct EditMesh;
struct MDeformVert;
struct Mesh;
struct MFace;
struct MEdge;
struct MVert;
struct MCol;
struct BMesh;
struct Object;
struct MTFace;
struct VecNor;
struct CustomData;
#ifdef __cplusplus
extern "C" {
#endif
struct EditMesh *BKE_mesh_get_editmesh(struct Mesh *me);
void BKE_mesh_end_editmesh(struct Mesh *me, struct EditMesh *em);
struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
/*
this function recreates a tesselation.
returns number of tesselation faces.
use_poly_origindex sets whether or not the tesselation faces' origindex
layer should point to original poly indices or real poly indices.
use_face_origindex sets the tesselation faces' origindex layer
to point to the tesselation faces themselves, not the polys.
if both of the above are 0, it'll use the indices of the mpolys of the MPoly
data in pdata, and ignore the origindex layer altogether.
*/
int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, struct MVert *mvert, int totface,
int totloop, int totpoly, int use_poly_origindex, int use_face_origindex);
/*calculates a face normal.*/
void mesh_calc_poly_normal(struct MPoly *mpoly, struct MLoop *loopstart,
struct MVert *mvarray, float *no);
void unlink_mesh(struct Mesh *me);
void free_mesh(struct Mesh *me, int unlink);
struct Mesh *add_mesh(char *name);
struct Mesh *copy_mesh(struct Mesh *me);
void mesh_update_customdata_pointers(struct Mesh *me);
/*this ensures grouped customdata (e.g. mtexpoly and mloopuv and mtface, or
mloopcol and mcol) have the same relative active/render/clone/mask indices.*/
void mesh_update_linked_customdata(struct Mesh *me);
void make_local_tface(struct Mesh *me);
void make_local_mesh(struct Mesh *me);
void boundbox_mesh(struct Mesh *me, float *loc, float *size);
void tex_space_mesh(struct Mesh *me);
float *get_mesh_orco_verts(struct Object *ob);
void transform_mesh_orco_verts(struct Mesh *me, float (*orco)[3], int totvert, int invert);
int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr);
struct Mesh *get_mesh(struct Object *ob);
void set_mesh(struct Object *ob, struct Mesh *me);
void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
void nurbs_to_mesh(struct Object *ob);
void mesh_to_curve(struct Scene *scene, struct Object *ob);
void free_dverts(struct MDeformVert *dvert, int totvert);
void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
void mesh_delete_material_index(struct Mesh *me, int index);
void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
struct BoundBox *mesh_get_bb(struct Object *ob);
void mesh_get_texspace(struct Mesh *me, float *loc_r, float *rot_r, float *size_r);
/* if old, it converts mface->edcode to edge drawflags */
void make_edges(struct Mesh *me, int old);
void mesh_strip_loose_faces(struct Mesh *me);
/* Calculate vertex and face normals, face normals are returned in *faceNors_r if non-NULL
* and vertex normals are stored in actual mverts.
*/
void mesh_calc_normals(struct MVert *mverts, int numVerts, struct MFace *mfaces, int numFaces, float **faceNors_r);
/* Return a newly MEM_malloc'd array of all the mesh vertex locations
* (_numVerts_r_ may be NULL) */
float (*mesh_getVertexCos(struct Mesh *me, int *numVerts_r))[3];
/* map from uv vertex to face (for select linked, stitch, uv suburf) */
/* UvVertMap */
#define STD_UV_CONNECT_LIMIT 0.0001f
typedef struct UvVertMap {
struct UvMapVert **vert;
struct UvMapVert *buf;
} UvVertMap;
typedef struct UvMapVert {
struct UvMapVert *next;
unsigned int f;
unsigned char tfindex, separate, flag;
} UvMapVert;
UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned int totface, unsigned int totvert, int selected, float *limit);
UvMapVert *get_uv_map_vert(UvVertMap *vmap, unsigned int v);
void free_uv_vert_map(UvVertMap *vmap);
/* Connectivity data */
typedef struct IndexNode {
struct IndexNode *next, *prev;
int index;
} IndexNode;
void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface,
const int totvert, const int totface);
void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge,
const int totvert, const int totedge);
/* Partial Mesh Visibility */
struct PartialVisibility *mesh_pmv_copy(struct PartialVisibility *);
void mesh_pmv_free(struct PartialVisibility *);
void mesh_pmv_revert(struct Object *ob, struct Mesh *me);
void mesh_pmv_off(struct Object *ob, struct Mesh *me);
/* functions for making menu's from customdata layers */
int mesh_layers_menu_charlen(struct CustomData *data, int type); /* use this to work out how many chars to allocate */
void mesh_layers_menu_concat(struct CustomData *data, int type, char *str);
int mesh_layers_menu(struct CustomData *data, int type);
#ifdef __cplusplus
}
#endif
#endif
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