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/**
* blenlib/BKE_mesh.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_MESH_H
#define BKE_MESH_H
/* texflag */
#define AUTOSPACE 1
/* me->flag (let op alternatieven in blendpsx.h) */
#define ME_ISDONE 1
#define ME_NOPUNOFLIP 2
#define ME_TWOSIDED 4
#define ME_UVEFFECT 8
#define ME_VCOLEFFECT 16
#define ME_AUTOSMOOTH 32
#define ME_SMESH 64
#define ME_SUBSURF 128
/* puno (mface) */
#define ME_FLIPV1 1
#define ME_FLIPV2 2
#define ME_FLIPV3 4
#define ME_FLIPV4 8
#define ME_PROJXY 16
#define ME_PROJXZ 32
#define ME_PROJYZ 64
/* edcode (mface) */
#define ME_V1V2 1
#define ME_V2V3 2
#define ME_V3V1 4
#define ME_V3V4 4
#define ME_V4V1 8
/* flag (mface) */
#define ME_SMOOTH 1
/***/
struct DispList;
struct ListBase;
struct MDeformVert;
struct Mesh;
struct MFace;
struct MVert;
struct Object;
struct TFace;
struct VecNor;
#ifdef __cplusplus
extern "C" {
#endif
void unlink_mesh(struct Mesh *me);
void free_mesh(struct Mesh *me);
struct Mesh *add_mesh(void);
struct Mesh *copy_mesh(struct Mesh *me);
void make_local_tface(struct Mesh *me);
void make_local_mesh(struct Mesh *me);
void boundbox_mesh(struct Mesh *me, float *loc, float *size);
void tex_space_mesh(struct Mesh *me);
void make_orco_displist_mesh(struct Object *ob, int subdivlvl);
void make_orco_mesh(struct Mesh *me);
void test_index_mface(struct MFace *mface, int nr);
void test_index_face(struct MFace *mface, struct TFace *tface, int nr);
void flipnorm_mesh(struct Mesh *me);
struct Mesh *get_mesh(struct Object *ob);
void set_mesh(struct Object *ob, struct Mesh *me);
void mball_to_mesh(struct ListBase *lb, struct Mesh *me);
void nurbs_to_mesh(struct Object *ob);
void edge_drawflags_mesh(struct Mesh *me);
void mcol_to_tface(struct Mesh *me, int freedata);
void tface_to_mcol(struct Mesh *me);
void free_dverts(struct MDeformVert *dvert, int totvert);
void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
int mesh_uses_displist(struct Mesh *me);
int rendermesh_uses_displist(struct Mesh *me);
float get_mvert_weight (struct Object *ob, int vert, int defgroup);
int update_realtime_texture(struct TFace *tface, double time);
#ifdef __cplusplus
}
#endif
#endif
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