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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_array.hh"
#include "BLI_float4x4.hh"
#include "BLI_mesh_boolean.hh"
#include "BLI_span.hh"
struct Mesh;
namespace blender::meshintersect {
Mesh *direct_mesh_boolean(blender::Span<const Mesh *> meshes,
blender::Span<const float4x4 *> obmats,
const float4x4 &target_transform,
blender::Span<blender::Array<short>> material_remaps,
const bool use_self,
const bool hole_tolerant,
const int boolean_mode);
} // namespace blender::meshintersect
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