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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#ifndef __BKE_MESH_RUNTIME_H__
#define __BKE_MESH_RUNTIME_H__
/** \file
* \ingroup bke
*
* This file contains access functions for the Mesh.runtime struct.
*/
//#include "BKE_customdata.h" /* for CustomDataMask */
struct ColorBand;
struct CustomData;
struct CustomData_MeshMasks;
struct Depsgraph;
struct KeyBlock;
struct MLoop;
struct MLoopTri;
struct MVertTri;
struct Mesh;
struct Object;
struct Scene;
void BKE_mesh_runtime_reset(struct Mesh *mesh);
void BKE_mesh_runtime_reset_on_copy(struct Mesh *mesh, const int flag);
int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh);
void BKE_mesh_runtime_looptri_recalc(struct Mesh *mesh);
const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(struct Mesh *mesh);
bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh);
bool BKE_mesh_runtime_clear_edit_data(struct Mesh *mesh);
void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh);
void BKE_mesh_runtime_clear_cache(struct Mesh *mesh);
void BKE_mesh_runtime_verttri_from_looptri(
struct MVertTri *r_verttri,
const struct MLoop *mloop, const struct MLoopTri *looptri, int looptri_num);
/* NOTE: the functions below are defined in DerivedMesh.c, and are intended to be moved
* to a more suitable location when that file is removed.
* They should also be renamed to use conventions from BKE, not old DerivedMesh.c.
* For now keep the names similar to avoid confusion. */
struct Mesh *mesh_get_eval_final(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_get_eval_deform(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_final_render(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_final_index_render(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, const struct CustomData_MeshMasks *dataMask, int index);
struct Mesh *mesh_create_eval_final_view(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_no_deform(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_no_deform_render(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, const struct CustomData_MeshMasks *dataMask);
void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed, struct Mesh *me, struct KeyBlock *kb);
#ifndef NDEBUG
char *BKE_mesh_runtime_debug_info(struct Mesh *me_eval);
void BKE_mesh_runtime_debug_print(struct Mesh *me_eval);
void BKE_mesh_runtime_debug_print_cdlayers(struct CustomData *data);
bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval);
#endif /* NDEBUG */
#endif /* __BKE_MESH_RUNTIME_H__ */
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