Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BKE_mesh_runtime.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 27e04c1a4de7f9d2fe99ff3250e40d4668c87a40 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once

/** \file
 * \ingroup bke
 *
 * This file contains access functions for the Mesh.runtime struct.
 */

//#include "BKE_customdata.h"  /* for eCustomDataMask */
#include "BKE_mesh_types.h"

#ifdef __cplusplus
extern "C" {
#endif

struct CustomData;
struct CustomData_MeshMasks;
struct Depsgraph;
struct KeyBlock;
struct MLoop;
struct MLoopTri;
struct MVertTri;
struct Mesh;
struct Object;
struct Scene;

/**
 * \brief Free all data (and mutexes) inside the runtime of the given mesh.
 */
void BKE_mesh_runtime_free_data(struct Mesh *mesh);

int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh);
void BKE_mesh_runtime_looptri_recalc(struct Mesh *mesh);
/**
 * \note This function only fills a cache, and therefore the mesh argument can
 * be considered logically const. Concurrent access is protected by a mutex.
 * \note This is a ported copy of dm_getLoopTriArray(dm).
 */
const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(const struct Mesh *mesh);
bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh);
bool BKE_mesh_runtime_clear_edit_data(struct Mesh *mesh);
bool BKE_mesh_runtime_reset_edit_data(struct Mesh *mesh);
void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh);
/**
 * \brief This function clears runtime cache of the given mesh.
 *
 * Call this function to recalculate runtime data when used.
 */
void BKE_mesh_runtime_clear_cache(struct Mesh *mesh);

/* This is a copy of DM_verttri_from_looptri(). */
void BKE_mesh_runtime_verttri_from_looptri(struct MVertTri *r_verttri,
                                           const struct MLoop *mloop,
                                           const struct MLoopTri *looptri,
                                           int looptri_num);

/** \note Only used for access in C. */
bool BKE_mesh_is_deformed_only(const struct Mesh *mesh);
/** \note Only used for access in C. */
eMeshWrapperType BKE_mesh_wrapper_type(const struct Mesh *mesh);

/* NOTE: the functions below are defined in DerivedMesh.cc, and are intended to be moved
 * to a more suitable location when that file is removed.
 * They should also be renamed to use conventions from BKE, not old DerivedMesh.cc.
 * For now keep the names similar to avoid confusion. */

struct Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph,
                                 const struct Scene *scene,
                                 struct Object *ob,
                                 const struct CustomData_MeshMasks *dataMask);

struct Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph,
                                  const struct Scene *scene,
                                  struct Object *ob,
                                  const struct CustomData_MeshMasks *dataMask);

struct Mesh *mesh_create_eval_final(struct Depsgraph *depsgraph,
                                    const struct Scene *scene,
                                    struct Object *ob,
                                    const struct CustomData_MeshMasks *dataMask);

struct Mesh *mesh_create_eval_no_deform(struct Depsgraph *depsgraph,
                                        const struct Scene *scene,
                                        struct Object *ob,
                                        const struct CustomData_MeshMasks *dataMask);
struct Mesh *mesh_create_eval_no_deform_render(struct Depsgraph *depsgraph,
                                               const struct Scene *scene,
                                               struct Object *ob,
                                               const struct CustomData_MeshMasks *dataMask);

void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed,
                                      struct Mesh *me,
                                      struct KeyBlock *kb);

#ifndef NDEBUG
bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval);
#endif /* NDEBUG */

#ifdef __cplusplus
}
#endif