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BKE_modifier.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */
#ifndef __BKE_MODIFIER_H__
#define __BKE_MODIFIER_H__

/** \file
 * \ingroup bke
 */

#include "DNA_modifier_types.h" /* needed for all enum typdefs */
#include "BLI_compiler_attrs.h"
#include "BKE_customdata.h"

struct BMEditMesh;
struct CustomData_MeshMasks;
struct DepsNodeHandle;
struct Depsgraph;
struct ID;
struct ListBase;
struct Main;
struct Mesh;
struct ModifierData;
struct Object;
struct Scene;
struct bArmature;

typedef enum {
  /* Should not be used, only for None modifier type */
  eModifierTypeType_None,

  /* Modifier only does deformation, implies that modifier
   * type should have a valid deformVerts function. OnlyDeform
   * style modifiers implicitly accept either mesh or CV
   * input but should still declare flags appropriately.
   */
  eModifierTypeType_OnlyDeform,

  /* Modifier adds geometry. */
  eModifierTypeType_Constructive,
  /* Modifier can add and remove geometry. */
  eModifierTypeType_Nonconstructive,

  /* both deformVerts & applyModifier are valid calls
   * used for particles modifier that doesn't actually modify the object
   * unless it's a mesh and can be exploded -> curve can also emit particles
   */
  eModifierTypeType_DeformOrConstruct,

  /* Like eModifierTypeType_Nonconstructive, but does not affect the geometry
   * of the object, rather some of its CustomData layers.
   * E.g. UVProject and WeightVG modifiers. */
  eModifierTypeType_NonGeometrical,
} ModifierTypeType;

typedef enum {
  eModifierTypeFlag_AcceptsMesh = (1 << 0),
  eModifierTypeFlag_AcceptsCVs = (1 << 1),
  eModifierTypeFlag_SupportsMapping = (1 << 2),
  eModifierTypeFlag_SupportsEditmode = (1 << 3),

  /* For modifiers that support editmode this determines if the
   * modifier should be enabled by default in editmode. This should
   * only be used by modifiers that are relatively speedy and
   * also generally used in editmode, otherwise let the user enable
   * it by hand.
   */
  eModifierTypeFlag_EnableInEditmode = (1 << 4),

  /* For modifiers that require original data and so cannot
   * be placed after any non-deformative modifier.
   */
  eModifierTypeFlag_RequiresOriginalData = (1 << 5),

  /* For modifiers that support pointcache,
   * so we can check to see if it has files we need to deal with. */
  eModifierTypeFlag_UsesPointCache = (1 << 6),

  /* For physics modifiers, max one per type */
  eModifierTypeFlag_Single = (1 << 7),

  /* Some modifier can't be added manually by user */
  eModifierTypeFlag_NoUserAdd = (1 << 8),

  /* For modifiers that use CD_PREVIEW_MCOL for preview. */
  eModifierTypeFlag_UsesPreview = (1 << 9),
  eModifierTypeFlag_AcceptsLattice = (1 << 10),
} ModifierTypeFlag;

/* IMPORTANT! Keep ObjectWalkFunc and IDWalkFunc signatures compatible. */
typedef void (*ObjectWalkFunc)(void *userData,
                               struct Object *ob,
                               struct Object **obpoin,
                               int cb_flag);
typedef void (*IDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin, int cb_flag);
typedef void (*TexWalkFunc)(void *userData,
                            struct Object *ob,
                            struct ModifierData *md,
                            const char *propname);

typedef enum ModifierApplyFlag {
  /** Render time. */
  MOD_APPLY_RENDER = 1 << 0,
  /** Result of evaluation will be cached, so modifier might
   * want to cache data for quick updates (used by subsurf) */
  MOD_APPLY_USECACHE = 1 << 1,
  /** Modifier evaluated for undeformed texture coordinates */
  MOD_APPLY_ORCO = 1 << 2,
  /** Ignore scene simplification flag and use subdivisions
   * level set in multires modifier. */
  MOD_APPLY_IGNORE_SIMPLIFY = 1 << 3,
} ModifierApplyFlag;

typedef struct ModifierUpdateDepsgraphContext {
  struct Scene *scene;
  struct Object *object;
  struct DepsNodeHandle *node;
} ModifierUpdateDepsgraphContext;

/* Contains the information for deformXXX and applyXXX functions below that
 * doesn't change between consecutive modifiers. */
typedef struct ModifierEvalContext {
  struct Depsgraph *depsgraph;
  struct Object *object;
  ModifierApplyFlag flag;
} ModifierEvalContext;

typedef struct ModifierTypeInfo {
  /* The user visible name for this modifier */
  char name[32];

  /* The DNA struct name for the modifier data type, used to
   * write the DNA data out.
   */
  char structName[32];

  /* The size of the modifier data type, used by allocation. */
  int structSize;

  ModifierTypeType type;
  ModifierTypeFlag flags;

  /********************* Non-optional functions *********************/

  /* Copy instance data for this modifier type. Should copy all user
   * level settings to the target modifier.
   *
   * \param flag: Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
   */
  void (*copyData)(const struct ModifierData *md, struct ModifierData *target, const int flag);

  /********************* Deform modifier functions *********************/

  /* Only for deform types, should apply the deformation
   * to the given vertex array. If the deformer requires information from
   * the object it can obtain it from the mesh argument if non-NULL,
   * and otherwise the ob argument.
   */
  void (*deformVerts)(struct ModifierData *md,
                      const struct ModifierEvalContext *ctx,
                      struct Mesh *mesh,
                      float (*vertexCos)[3],
                      int numVerts);

  /* Like deformMatricesEM but called from object mode (for supporting modifiers in sculpt mode) */
  void (*deformMatrices)(struct ModifierData *md,
                         const struct ModifierEvalContext *ctx,
                         struct Mesh *mesh,
                         float (*vertexCos)[3],
                         float (*defMats)[3][3],
                         int numVerts);

  /* Like deformVerts but called during editmode (for supporting modifiers)
   */
  void (*deformVertsEM)(struct ModifierData *md,
                        const struct ModifierEvalContext *ctx,
                        struct BMEditMesh *editData,
                        struct Mesh *mesh,
                        float (*vertexCos)[3],
                        int numVerts);

  /* Set deform matrix per vertex for crazyspace correction */
  void (*deformMatricesEM)(struct ModifierData *md,
                           const struct ModifierEvalContext *ctx,
                           struct BMEditMesh *editData,
                           struct Mesh *mesh,
                           float (*vertexCos)[3],
                           float (*defMats)[3][3],
                           int numVerts);

  /********************* Non-deform modifier functions *********************/

  /* For non-deform types: apply the modifier and return a mesh object.
   *
   * The mesh argument should always be non-NULL; the modifier
   * should read the object data from the mesh object instead of the
   * actual object data.
   *
   * The modifier may reuse the mesh argument (i.e. return it in
   * modified form), but must not release it.
   */
  struct Mesh *(*applyModifier)(struct ModifierData *md,
                                const struct ModifierEvalContext *ctx,
                                struct Mesh *mesh);

  /********************* Optional functions *********************/

  /* Initialize new instance data for this modifier type, this function
   * should set modifier variables to their default values.
   *
   * This function is optional.
   */
  void (*initData)(struct ModifierData *md);

  /* Should add to passed \a r_cddata_masks the data types that this
   * modifier needs. If (mask & (1 << (layer type))) != 0, this modifier
   * needs that custom data layer. It can change required layers
   * depending on the modifier's settings.
   *
   * Note that this means extra data (e.g. vertex groups) - it is assumed
   * that all modifiers need mesh data and deform modifiers need vertex
   * coordinates.
   *
   * If this function is not present, it is assumed that no extra data is needed.
   *
   * This function is optional.
   */
  void (*requiredDataMask)(struct Object *ob,
                           struct ModifierData *md,
                           struct CustomData_MeshMasks *r_cddata_masks);

  /* Free internal modifier data variables, this function should
   * not free the md variable itself.
   *
   * This function is responsible for freeing the runtime data as well.
   *
   * This function is optional.
   */
  void (*freeData)(struct ModifierData *md);

  /* Return a boolean value indicating if this modifier is able to be
   * calculated based on the modifier data. This is *not* regarding the
   * md->flag, that is tested by the system, this is just if the data
   * validates (for example, a lattice will return false if the lattice
   * object is not defined).
   *
   * This function is optional (assumes never disabled if not present).
   */
  bool (*isDisabled)(const struct Scene *scene, struct ModifierData *md, bool userRenderParams);

  /* Add the appropriate relations to the dependency graph.
   *
   * This function is optional.
   */
  void (*updateDepsgraph)(struct ModifierData *md, const ModifierUpdateDepsgraphContext *ctx);

  /* Should return true if the modifier needs to be recalculated on time
   * changes.
   *
   * This function is optional (assumes false if not present).
   */
  bool (*dependsOnTime)(struct ModifierData *md);

  /* True when a deform modifier uses normals, the requiredDataMask
   * cant be used here because that refers to a normal layer whereas
   * in this case we need to know if the deform modifier uses normals.
   *
   * this is needed because applying 2 deform modifiers will give the
   * second modifier bogus normals.
   * */
  bool (*dependsOnNormals)(struct ModifierData *md);

  /* Should call the given walk function on with a pointer to each Object
   * pointer that the modifier data stores. This is used for linking on file
   * load and for unlinking objects or forwarding object references.
   *
   * This function is optional.
   */
  void (*foreachObjectLink)(struct ModifierData *md,
                            struct Object *ob,
                            ObjectWalkFunc walk,
                            void *userData);

  /* Should call the given walk function with a pointer to each ID
   * pointer (i.e. each data-block pointer) that the modifier data
   * stores. This is used for linking on file load and for
   * unlinking data-blocks or forwarding data-block references.
   *
   * This function is optional. If it is not present, foreachObjectLink
   * will be used.
   */
  void (*foreachIDLink)(struct ModifierData *md,
                        struct Object *ob,
                        IDWalkFunc walk,
                        void *userData);

  /* Should call the given walk function for each texture that the
   * modifier data stores. This is used for finding all textures in
   * the context for the UI.
   *
   * This function is optional. If it is not present, it will be
   * assumed the modifier has no textures.
   */
  void (*foreachTexLink)(struct ModifierData *md,
                         struct Object *ob,
                         TexWalkFunc walk,
                         void *userData);

  /* Free given run-time data.
   *
   * This data is coming from a modifier of the corresponding type, but actual
   * modifier data is not known here.
   *
   * Notes:
   *  - The data itself is to be de-allocated as well.
   *  - This callback is allowed to receive NULL pointer as a data, so it's
   *    more like "ensure the data is freed".
   */
  void (*freeRuntimeData)(void *runtime_data);
} ModifierTypeInfo;

/* Initialize modifier's global data (type info and some common global storages). */
void BKE_modifier_init(void);

const ModifierTypeInfo *modifierType_getInfo(ModifierType type);

/* Modifier utility calls, do call through type pointer and return
 * default values if pointer is optional.
 */
struct ModifierData *modifier_new(int type);
void modifier_free_ex(struct ModifierData *md, const int flag);
void modifier_free(struct ModifierData *md);

bool modifier_unique_name(struct ListBase *modifiers, struct ModifierData *md);

void modifier_copyData_generic(const struct ModifierData *md,
                               struct ModifierData *target,
                               const int flag);
void modifier_copyData(struct ModifierData *md, struct ModifierData *target);
void modifier_copyData_ex(struct ModifierData *md, struct ModifierData *target, const int flag);
bool modifier_dependsOnTime(struct ModifierData *md);
bool modifier_supportsMapping(struct ModifierData *md);
bool modifier_supportsCage(struct Scene *scene, struct ModifierData *md);
bool modifier_couldBeCage(struct Scene *scene, struct ModifierData *md);
bool modifier_isCorrectableDeformed(struct ModifierData *md);
bool modifier_isSameTopology(ModifierData *md);
bool modifier_isNonGeometrical(ModifierData *md);
bool modifier_isEnabled(const struct Scene *scene, struct ModifierData *md, int required_mode);
void modifier_setError(struct ModifierData *md, const char *format, ...) ATTR_PRINTF_FORMAT(2, 3);
bool modifier_isPreview(struct ModifierData *md);

void modifiers_foreachObjectLink(struct Object *ob, ObjectWalkFunc walk, void *userData);
void modifiers_foreachIDLink(struct Object *ob, IDWalkFunc walk, void *userData);
void modifiers_foreachTexLink(struct Object *ob, TexWalkFunc walk, void *userData);

struct ModifierData *modifiers_findByType(struct Object *ob, ModifierType type);
struct ModifierData *modifiers_findByName(struct Object *ob, const char *name);
void modifiers_clearErrors(struct Object *ob);
int modifiers_getCageIndex(struct Scene *scene,
                           struct Object *ob,
                           int *r_lastPossibleCageIndex,
                           bool is_virtual);

bool modifiers_isModifierEnabled(struct Object *ob, int modifierType);
bool modifiers_isSoftbodyEnabled(struct Object *ob);
bool modifiers_isClothEnabled(struct Object *ob);
bool modifiers_isParticleEnabled(struct Object *ob);

struct Object *modifiers_isDeformedByArmature(struct Object *ob);
struct Object *modifiers_isDeformedByMeshDeform(struct Object *ob);
struct Object *modifiers_isDeformedByLattice(struct Object *ob);
struct Object *modifiers_isDeformedByCurve(struct Object *ob);
bool modifiers_usesMultires(struct Object *ob);
bool modifiers_usesArmature(struct Object *ob, struct bArmature *arm);
bool modifiers_usesSubsurfFacedots(struct Scene *scene, struct Object *ob);
bool modifiers_isCorrectableDeformed(struct Scene *scene, struct Object *ob);
void modifier_freeTemporaryData(struct ModifierData *md);
bool modifiers_isPreview(struct Object *ob);

typedef struct CDMaskLink {
  struct CDMaskLink *next;
  struct CustomData_MeshMasks mask;
} CDMaskLink;

/* Calculates and returns a linked list of CustomData_MeshMasks and modified
 * final datamask, indicating the data required by each modifier in the stack
 * pointed to by md for correct evaluation, assuming the data indicated by
 * final_datamask is required at the end of the stack.
 */
struct CDMaskLink *modifiers_calcDataMasks(struct Scene *scene,
                                           struct Object *ob,
                                           struct ModifierData *md,
                                           struct CustomData_MeshMasks *final_datamask,
                                           int required_mode,
                                           ModifierData *previewmd,
                                           const struct CustomData_MeshMasks *previewmask);
struct ModifierData *modifiers_getLastPreview(struct Scene *scene,
                                              struct ModifierData *md,
                                              int required_mode);

typedef struct VirtualModifierData {
  ArmatureModifierData amd;
  CurveModifierData cmd;
  LatticeModifierData lmd;
  ShapeKeyModifierData smd;
} VirtualModifierData;

struct ModifierData *modifiers_getVirtualModifierList(const struct Object *ob,
                                                      struct VirtualModifierData *data);

/* ensure modifier correctness when changing ob->data */
void test_object_modifiers(struct Object *ob);

/* here for do_versions */
void modifier_mdef_compact_influences(struct ModifierData *md);

void modifier_path_init(char *path, int path_maxlen, const char *name);
const char *modifier_path_relbase(struct Main *bmain, struct Object *ob);
const char *modifier_path_relbase_from_global(struct Object *ob);

/* Accessors of original/evaluated modifiers. */

/* For a given modifier data, get corresponding original one.
 * If the modifier data is already original, return it as-is. */
struct ModifierData *modifier_get_original(struct ModifierData *md);
struct ModifierData *modifier_get_evaluated(struct Depsgraph *depsgraph,
                                            struct Object *object,
                                            struct ModifierData *md);

/* wrappers for modifier callbacks that ensure valid normals */

struct Mesh *modwrap_applyModifier(ModifierData *md,
                                   const struct ModifierEvalContext *ctx,
                                   struct Mesh *me);

void modwrap_deformVerts(ModifierData *md,
                         const struct ModifierEvalContext *ctx,
                         struct Mesh *me,
                         float (*vertexCos)[3],
                         int numVerts);

void modwrap_deformVertsEM(ModifierData *md,
                           const struct ModifierEvalContext *ctx,
                           struct BMEditMesh *em,
                           struct Mesh *me,
                           float (*vertexCos)[3],
                           int numVerts);

struct Mesh *BKE_modifier_get_evaluated_mesh_from_evaluated_object(struct Object *ob_eval,
                                                                   const bool get_cage_mesh);

#endif