Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BKE_node.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6eb9650348a8ca7fd99a4da46e9de87c704db78c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2005 Blender Foundation. All rights reserved. */

#pragma once

/** \file
 * \ingroup bke
 */

#include "BLI_compiler_compat.h"
#include "BLI_ghash.h"

#include "DNA_listBase.h"

/* for FOREACH_NODETREE_BEGIN */
#include "DNA_node_types.h"

#include "RNA_types.h"

#ifdef __cplusplus
#  include "BLI_map.hh"
#  include "BLI_string_ref.hh"
#endif

#ifdef __cplusplus
extern "C" {
#endif

/* not very important, but the stack solver likes to know a maximum */
#define MAX_SOCKET 512

struct ARegion;
struct BlendDataReader;
struct BlendExpander;
struct BlendLibReader;
struct BlendWriter;
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct CryptomatteSession;
struct FreestyleLineStyle;
struct GPUMaterial;
struct GPUNodeStack;
struct ID;
struct ImBuf;
struct ImageFormatData;
struct Light;
struct ListBase;
struct MTex;
struct Main;
struct Material;
struct PointerRNA;
struct RenderData;
struct Scene;
struct SpaceNode;
struct Tex;
struct World;
struct bContext;
struct bNode;
struct bNodeExecContext;
struct bNodeExecData;
struct bNodeInstanceHash;
struct bNodeLink;
struct bNodeSocket;
struct bNodeStack;
struct bNodeTree;
struct bNodeTreeExec;
struct bNodeTreeType;
struct uiLayout;

/* -------------------------------------------------------------------- */
/** \name Node Type Definitions
 * \{ */

/**
 * \brief Compact definition of a node socket.
 *
 * Can be used to quickly define a list of static sockets for a node,
 * which are added to each new node of that type.
 *
 * \deprecated This struct is used by C nodes to define templates as simple
 * static struct lists. These are converted to the new template collections
 * in RNA types automatically.
 */
typedef struct bNodeSocketTemplate {
  int type;
  char name[64];                /* MAX_NAME */
  float val1, val2, val3, val4; /* default alloc value for inputs */
  float min, max;
  int subtype; /* would use PropertySubType but this is a bad level include to use RNA */
  int flag;

  /* after this line is used internal only */
  struct bNodeSocket *sock; /* used to hold verified socket */
  char identifier[64];      /* generated from name */
} bNodeSocketTemplate;

/* Use `void *` for callbacks that require C++. This is rather ugly, but works well for now. This
 * would not be necessary if we would use bNodeSocketType and bNodeType only in C++ code.
 * However, achieving this requires quite a few changes currently. */
#ifdef __cplusplus
namespace blender {
class CPPType;
namespace nodes {
class DNode;
class NodeMultiFunctionBuilder;
class GeoNodeExecParams;
class NodeDeclarationBuilder;
class GatherLinkSearchOpParams;
}  // namespace nodes
namespace fn {
class MFDataType;
}  // namespace fn
namespace realtime_compositor {
class Context;
class NodeOperation;
class ShaderNode;
}  // namespace realtime_compositor
}  // namespace blender

using CPPTypeHandle = blender::CPPType;
using NodeMultiFunctionBuildFunction = void (*)(blender::nodes::NodeMultiFunctionBuilder &builder);
using NodeGeometryExecFunction = void (*)(blender::nodes::GeoNodeExecParams params);
using NodeDeclareFunction = void (*)(blender::nodes::NodeDeclarationBuilder &builder);
using SocketGetCPPValueFunction = void (*)(const struct bNodeSocket &socket, void *r_value);
using SocketGetGeometryNodesCPPValueFunction = void (*)(const struct bNodeSocket &socket,
                                                        void *r_value);

/* Adds socket link operations that are specific to this node type. */
using NodeGatherSocketLinkOperationsFunction =
    void (*)(blender::nodes::GatherLinkSearchOpParams &params);

using NodeGetCompositorOperationFunction = blender::realtime_compositor::NodeOperation
    *(*)(blender::realtime_compositor::Context &context, blender::nodes::DNode node);
using NodeGetCompositorShaderNodeFunction =
    blender::realtime_compositor::ShaderNode *(*)(blender::nodes::DNode node);

#else
typedef void *NodeGetCompositorOperationFunction;
typedef void *NodeGetCompositorShaderNodeFunction;
typedef void *NodeMultiFunctionBuildFunction;
typedef void *NodeGeometryExecFunction;
typedef void *NodeDeclareFunction;
typedef void *NodeGatherSocketLinkOperationsFunction;
typedef void *SocketGetCPPTypeFunction;
typedef void *SocketGetGeometryNodesCPPTypeFunction;
typedef void *SocketGetGeometryNodesCPPValueFunction;
typedef void *SocketGetCPPValueFunction;
typedef struct CPPTypeHandle CPPTypeHandle;
#endif

/**
 * \brief Defines a socket type.
 *
 * Defines the appearance and behavior of a socket in the UI.
 */
typedef struct bNodeSocketType {
  /* Identifier name */
  char idname[64];
  /* Type label */
  char label[64];

  void (*draw)(struct bContext *C,
               struct uiLayout *layout,
               struct PointerRNA *ptr,
               struct PointerRNA *node_ptr,
               const char *text);
  void (*draw_color)(struct bContext *C,
                     struct PointerRNA *ptr,
                     struct PointerRNA *node_ptr,
                     float *r_color);

  void (*interface_draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr);
  void (*interface_draw_color)(struct bContext *C, struct PointerRNA *ptr, float *r_color);
  void (*interface_register_properties)(struct bNodeTree *ntree,
                                        struct bNodeSocket *interface_socket,
                                        struct StructRNA *data_srna);
  void (*interface_init_socket)(struct bNodeTree *ntree,
                                const struct bNodeSocket *interface_socket,
                                struct bNode *node,
                                struct bNodeSocket *sock,
                                const char *data_path);
  void (*interface_verify_socket)(struct bNodeTree *ntree,
                                  const struct bNodeSocket *interface_socket,
                                  struct bNode *node,
                                  struct bNodeSocket *sock,
                                  const char *data_path);
  void (*interface_from_socket)(struct bNodeTree *ntree,
                                struct bNodeSocket *interface_socket,
                                struct bNode *node,
                                struct bNodeSocket *sock);

  /* RNA integration */
  ExtensionRNA ext_socket;
  ExtensionRNA ext_interface;

  /* for standard socket types in C */
  int type, subtype;

  /* When set, bNodeSocket->limit does not have any effect anymore. */
  bool use_link_limits_of_type;
  int input_link_limit;
  int output_link_limit;

  /* Callback to free the socket type. */
  void (*free_self)(struct bNodeSocketType *stype);

  /* Return the CPPType of this socket. */
  const CPPTypeHandle *base_cpp_type;
  /* Get the value of this socket in a generic way. */
  SocketGetCPPValueFunction get_base_cpp_value;
  /* Get geometry nodes cpp type. */
  const CPPTypeHandle *geometry_nodes_cpp_type;
  /* Get geometry nodes cpp value. */
  SocketGetGeometryNodesCPPValueFunction get_geometry_nodes_cpp_value;
} bNodeSocketType;

typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context,
                                      struct bNode *node,
                                      bNodeInstanceKey key);
typedef void (*NodeFreeExecFunction)(void *nodedata);
typedef void (*NodeExecFunction)(void *data,
                                 int thread,
                                 struct bNode *,
                                 struct bNodeExecData *execdata,
                                 struct bNodeStack **in,
                                 struct bNodeStack **out);
typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat,
                                   struct bNode *node,
                                   struct bNodeExecData *execdata,
                                   struct GPUNodeStack *in,
                                   struct GPUNodeStack *out);

/**
 * \brief Defines a node type.
 *
 * Initial attributes and constants for a node as well as callback functions
 * implementing the node behavior.
 */
typedef struct bNodeType {
  char idname[64]; /* identifier name */
  int type;

  char ui_name[64]; /* MAX_NAME */
  char ui_description[256];
  int ui_icon;

  float width, minwidth, maxwidth;
  float height, minheight, maxheight;
  short nclass, flag;

  /* templates for static sockets */
  bNodeSocketTemplate *inputs, *outputs;

  char storagename[64]; /* struct name for DNA */

  /* Draw the option buttons on the node */
  void (*draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
  /* Additional parameters in the side panel */
  void (*draw_buttons_ex)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);

  /* Additional drawing on backdrop */
  void (*draw_backdrop)(
      struct SpaceNode *snode, struct ImBuf *backdrop, struct bNode *node, int x, int y);

  /**
   * Optional custom label function for the node header.
   * \note Used as a fallback when #bNode.label isn't set.
   */
  void (*labelfunc)(const struct bNodeTree *ntree,
                    const struct bNode *node,
                    char *label,
                    int maxlen);

  /** Optional override for node class, used for drawing node header. */
  int (*ui_class)(const struct bNode *node);

  /** Called when the node is updated in the editor. */
  void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node);
  /** Check and update if internal ID data has changed. */
  void (*group_update_func)(struct bNodeTree *ntree, struct bNode *node);

  /** Initialize a new node instance of this type after creation. */
  void (*initfunc)(struct bNodeTree *ntree, struct bNode *node);
  /** Free the node instance. */
  void (*freefunc)(struct bNode *node);
  /** Make a copy of the node instance. */
  void (*copyfunc)(struct bNodeTree *dest_ntree,
                   struct bNode *dest_node,
                   const struct bNode *src_node);

  /* Registerable API callback versions, called in addition to C callbacks */
  void (*initfunc_api)(const struct bContext *C, struct PointerRNA *ptr);
  void (*freefunc_api)(struct PointerRNA *ptr);
  void (*copyfunc_api)(struct PointerRNA *ptr, const struct bNode *src_node);

  /**
   * Can this node type be added to a node tree?
   * \param r_disabled_hint: Hint to display in the UI when the poll fails.
   *                         The callback can set this to a static string without having to
   *                         null-check it (or without setting it to null if it's not used).
   *                         The caller must pass a valid `const char **` and null-initialize it
   *                         when it's not just a dummy, that is, if it actually wants to access
   *                         the returned disabled-hint (null-check needed!).
   */
  bool (*poll)(struct bNodeType *ntype, struct bNodeTree *nodetree, const char **r_disabled_hint);
  /** Can this node be added to a node tree?
   * \param r_disabled_hint: See `poll()`.
   */
  bool (*poll_instance)(struct bNode *node,
                        struct bNodeTree *nodetree,
                        const char **r_disabled_hint);

  /* optional handling of link insertion */
  void (*insert_link)(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);

  void (*free_self)(struct bNodeType *ntype);

  /* **** execution callbacks **** */
  NodeInitExecFunction init_exec_fn;
  NodeFreeExecFunction free_exec_fn;
  NodeExecFunction exec_fn;
  /* gpu */
  NodeGPUExecFunction gpu_fn;

  /* Get an instance of this node's compositor operation. Freeing the instance is the
   * responsibility of the caller. */
  NodeGetCompositorOperationFunction get_compositor_operation;

  /* Get an instance of this node's compositor shader node. Freeing the instance is the
   * responsibility of the caller. */
  NodeGetCompositorShaderNodeFunction get_compositor_shader_node;

  /* Build a multi-function for this node. */
  NodeMultiFunctionBuildFunction build_multi_function;

  /* Execute a geometry node. */
  NodeGeometryExecFunction geometry_node_execute;
  /**
   * If true, the geometry nodes evaluator can call the execute function multiple times to improve
   * performance by specifying required data in one call and using it for calculations in another.
   */
  bool geometry_node_execute_supports_laziness;

  /* Declares which sockets the node has. */
  NodeDeclareFunction declare;
  /* Different nodes of this type can have different declarations. */
  bool declaration_is_dynamic;
  /* Declaration to be used when it is not dynamic. */
  NodeDeclarationHandle *fixed_declaration;

  /**
   * Add to the list of search names and operations gathered by node link drag searching.
   * Usually it isn't necessary to override the default behavior here, but a node type can have
   * custom behavior here like adding custom search items.
   */
  NodeGatherSocketLinkOperationsFunction gather_link_search_ops;

  /** True when the node cannot be muted. */
  bool no_muting;

  /* RNA integration */
  ExtensionRNA rna_ext;
} bNodeType;

/* nodetype->nclass, for add-menu and themes */
#define NODE_CLASS_INPUT 0
#define NODE_CLASS_OUTPUT 1
#define NODE_CLASS_OP_COLOR 3
#define NODE_CLASS_OP_VECTOR 4
#define NODE_CLASS_OP_FILTER 5
#define NODE_CLASS_GROUP 6
#define NODE_CLASS_CONVERTER 8
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
#define NODE_CLASS_PATTERN 12
#define NODE_CLASS_TEXTURE 13
#define NODE_CLASS_SCRIPT 32
#define NODE_CLASS_INTERFACE 33
#define NODE_CLASS_SHADER 40
#define NODE_CLASS_GEOMETRY 41
#define NODE_CLASS_ATTRIBUTE 42
#define NODE_CLASS_LAYOUT 100

typedef enum eNodeSizePreset {
  NODE_SIZE_DEFAULT,
  NODE_SIZE_SMALL,
  NODE_SIZE_MIDDLE,
  NODE_SIZE_LARGE,
} eNodeSizePreset;

struct bNodeTreeExec;

typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
typedef struct bNodeTreeType {
  int type;        /* type identifier */
  char idname[64]; /* identifier name */

  /* The ID name of group nodes for this type. */
  char group_idname[64];

  char ui_name[64];
  char ui_description[256];
  int ui_icon;

  /* callbacks */
  void (*free_cache)(struct bNodeTree *ntree);
  void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
  /* Iteration over all node classes. */
  void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func);
  /* Check visibility in the node editor */
  bool (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
  /* Select a node tree from the context */
  void (*get_from_context)(const struct bContext *C,
                           struct bNodeTreeType *ntreetype,
                           struct bNodeTree **r_ntree,
                           struct ID **r_id,
                           struct ID **r_from);

  /* calls allowing threaded composite */
  void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
  void (*local_merge)(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);

  /* Tree update. Overrides `nodetype->updatetreefunc` ! */
  void (*update)(struct bNodeTree *ntree);

  bool (*validate_link)(eNodeSocketDatatype from, eNodeSocketDatatype to);

  void (*node_add_init)(struct bNodeTree *ntree, struct bNode *bnode);

  /* Check if the socket type is valid for this tree type. */
  bool (*valid_socket_type)(struct bNodeTreeType *ntreetype, struct bNodeSocketType *socket_type);

  /* RNA integration */
  ExtensionRNA rna_ext;
} bNodeTreeType;

/** \} */

/* -------------------------------------------------------------------- */
/** \name Generic API, Trees
 * \{ */

struct bNodeTreeType *ntreeTypeFind(const char *idname);
void ntreeTypeAdd(struct bNodeTreeType *nt);
void ntreeTypeFreeLink(const struct bNodeTreeType *nt);
bool ntreeIsRegistered(struct bNodeTree *ntree);
struct GHashIterator *ntreeTypeGetIterator(void);

/* Helper macros for iterating over tree types. */
#define NODE_TREE_TYPES_BEGIN(ntype) \
  { \
    GHashIterator *__node_tree_type_iter__ = ntreeTypeGetIterator(); \
    for (; !BLI_ghashIterator_done(__node_tree_type_iter__); \
         BLI_ghashIterator_step(__node_tree_type_iter__)) { \
      bNodeTreeType *ntype = (bNodeTreeType *)BLI_ghashIterator_getValue(__node_tree_type_iter__);

#define NODE_TREE_TYPES_END \
  } \
  BLI_ghashIterator_free(__node_tree_type_iter__); \
  } \
  (void)0

/**
 * Try to initialize all type-info in a node tree.
 *
 * \note In general undefined type-info is a perfectly valid case,
 * the type may just be registered later.
 * In that case the update_typeinfo function will set type-info on registration
 * and do necessary updates.
 */
void ntreeSetTypes(const struct bContext *C, struct bNodeTree *ntree);

struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);

struct bNodeTree *ntreeAddTreeEmbedded(struct Main *bmain,
                                       struct ID *owner_id,
                                       const char *name,
                                       const char *idname);

/* Copy/free functions, need to manage ID users. */

/**
 * Free (or release) any data used by this node-tree.
 * Does not free the node-tree itself and does no ID user counting.
 */
void ntreeFreeTree(struct bNodeTree *ntree);
/**
 * Free tree which is embedded into another data-block.
 */
void ntreeFreeEmbeddedTree(struct bNodeTree *ntree);
struct bNodeTree *ntreeCopyTree_ex(const struct bNodeTree *ntree,
                                   struct Main *bmain,
                                   bool do_id_user);
struct bNodeTree *ntreeCopyTree(struct Main *bmain, const struct bNodeTree *ntree);

/**
 * Get address of potential node-tree pointer of given ID.
 *
 * \warning Using this function directly is potentially dangerous, if you don't know or are not
 * sure, please use `ntreeFromID()` instead.
 */
struct bNodeTree **BKE_ntree_ptr_from_id(struct ID *id);
/**
 * Returns the private NodeTree object of the data-block, if it has one.
 */
struct bNodeTree *ntreeFromID(struct ID *id);

void ntreeFreeLocalNode(struct bNodeTree *ntree, struct bNode *node);
void ntreeFreeLocalTree(struct bNodeTree *ntree);
struct bNode *ntreeFindType(const struct bNodeTree *ntree, int type);
bool ntreeHasTree(const struct bNodeTree *ntree, const struct bNodeTree *lookup);
void ntreeUpdateAllNew(struct Main *main);
void ntreeUpdateAllUsers(struct Main *main, struct ID *id);

void ntreeGetDependencyList(struct bNodeTree *ntree,
                            struct bNode ***r_deplist,
                            int *r_deplist_len);
void ntreeUpdateNodeLevels(struct bNodeTree *ntree);

/**
 * XXX: old trees handle output flags automatically based on special output
 * node types and last active selection.
 * New tree types have a per-output socket flag to indicate the final output to use explicitly.
 */
void ntreeSetOutput(struct bNodeTree *ntree);

void ntreeFreeCache(struct bNodeTree *ntree);

void ntreeNodeFlagSet(const bNodeTree *ntree, int flag, bool enable);
/**
 * Returns localized tree for execution in threads.
 */
struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
/**
 * Merge local tree results back, and free local tree.
 *
 * We have to assume the editor already changed completely.
 */
void ntreeLocalMerge(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);

/**
 * This is only direct data, tree itself should have been written.
 */
void ntreeBlendWrite(struct BlendWriter *writer, struct bNodeTree *ntree);
/**
 * \note `ntree` itself has been read!
 */
void ntreeBlendReadData(struct BlendDataReader *reader,
                        struct ID *owner_id,
                        struct bNodeTree *ntree);
void ntreeBlendReadLib(struct BlendLibReader *reader, struct bNodeTree *ntree);
void ntreeBlendReadExpand(struct BlendExpander *expander, struct bNodeTree *ntree);

/** \} */

/* -------------------------------------------------------------------- */
/** \name Node Tree Interface
 * \{ */

struct bNodeSocket *ntreeFindSocketInterface(struct bNodeTree *ntree,
                                             eNodeSocketInOut in_out,
                                             const char *identifier);
struct bNodeSocket *ntreeAddSocketInterface(struct bNodeTree *ntree,
                                            eNodeSocketInOut in_out,
                                            const char *idname,
                                            const char *name);
struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree,
                                               eNodeSocketInOut in_out,
                                               const char *idname,
                                               struct bNodeSocket *next_sock,
                                               const char *name);
struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree,
                                                      struct bNode *from_node,
                                                      struct bNodeSocket *from_sock);
struct bNodeSocket *ntreeAddSocketInterfaceFromSocketWithName(struct bNodeTree *ntree,
                                                              struct bNode *from_node,
                                                              struct bNodeSocket *from_sock,
                                                              const char *idname,
                                                              const char *name);
struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree,
                                                         struct bNodeSocket *next_sock,
                                                         struct bNode *from_node,
                                                         struct bNodeSocket *from_sock);
void ntreeRemoveSocketInterface(struct bNodeTree *ntree, struct bNodeSocket *sock);

struct StructRNA *ntreeInterfaceTypeGet(struct bNodeTree *ntree, bool create);
void ntreeInterfaceTypeFree(struct bNodeTree *ntree);
void ntreeInterfaceTypeUpdate(struct bNodeTree *ntree);

/** \} */

/* -------------------------------------------------------------------- */
/** \name Generic API, Nodes
 * \{ */

struct bNodeType *nodeTypeFind(const char *idname);
void nodeRegisterType(struct bNodeType *ntype);
void nodeUnregisterType(struct bNodeType *ntype);
bool nodeTypeUndefined(const struct bNode *node);
struct GHashIterator *nodeTypeGetIterator(void);

/* Helper macros for iterating over node types. */
#define NODE_TYPES_BEGIN(ntype) \
  { \
    GHashIterator *__node_type_iter__ = nodeTypeGetIterator(); \
    for (; !BLI_ghashIterator_done(__node_type_iter__); \
         BLI_ghashIterator_step(__node_type_iter__)) { \
      bNodeType *ntype = (bNodeType *)BLI_ghashIterator_getValue(__node_type_iter__);

#define NODE_TYPES_END \
  } \
  BLI_ghashIterator_free(__node_type_iter__); \
  } \
  ((void)0)

struct bNodeSocketType *nodeSocketTypeFind(const char *idname);
void nodeRegisterSocketType(struct bNodeSocketType *stype);
void nodeUnregisterSocketType(struct bNodeSocketType *stype);
bool nodeSocketIsRegistered(struct bNodeSocket *sock);
struct GHashIterator *nodeSocketTypeGetIterator(void);
const char *nodeSocketTypeLabel(const bNodeSocketType *stype);

bool nodeIsStaticSocketType(const struct bNodeSocketType *stype);
const char *nodeStaticSocketType(int type, int subtype);
const char *nodeStaticSocketInterfaceType(int type, int subtype);
const char *nodeStaticSocketLabel(int type, int subtype);

/* Helper macros for iterating over node types. */
#define NODE_SOCKET_TYPES_BEGIN(stype) \
  { \
    GHashIterator *__node_socket_type_iter__ = nodeSocketTypeGetIterator(); \
    for (; !BLI_ghashIterator_done(__node_socket_type_iter__); \
         BLI_ghashIterator_step(__node_socket_type_iter__)) { \
      bNodeSocketType *stype = (bNodeSocketType *)BLI_ghashIterator_getValue( \
          __node_socket_type_iter__);

#define NODE_SOCKET_TYPES_END \
  } \
  BLI_ghashIterator_free(__node_socket_type_iter__); \
  } \
  ((void)0)

struct bNodeSocket *nodeFindSocket(const struct bNode *node,
                                   eNodeSocketInOut in_out,
                                   const char *identifier);
struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree,
                                  struct bNode *node,
                                  eNodeSocketInOut in_out,
                                  const char *idname,
                                  const char *identifier,
                                  const char *name);
struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree,
                                        struct bNode *node,
                                        eNodeSocketInOut in_out,
                                        int type,
                                        int subtype,
                                        const char *identifier,
                                        const char *name);
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void nodeRemoveSocketEx(struct bNodeTree *ntree,
                        struct bNode *node,
                        struct bNodeSocket *sock,
                        bool do_id_user);
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
void nodeModifySocketType(struct bNodeTree *ntree,
                          struct bNode *node,
                          struct bNodeSocket *sock,
                          const char *idname);
void nodeModifySocketTypeStatic(
    struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock, int type, int subtype);

struct bNode *nodeAddNode(const struct bContext *C, struct bNodeTree *ntree, const char *idname);
struct bNode *nodeAddStaticNode(const struct bContext *C, struct bNodeTree *ntree, int type);
/**
 * \note Goes over entire tree.
 */
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
/**
 * Find the first available, non-duplicate name for a given node.
 */
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);

/**
 * Delete node, associated animation data and ID user count.
 */
void nodeRemoveNode(struct Main *bmain,
                    struct bNodeTree *ntree,
                    struct bNode *node,
                    bool do_id_user);

#ifdef __cplusplus

namespace blender::bke {

/**
 * \note keeps socket list order identical, for copying links.
 * \note `unique_name` should usually be true, unless the \a dst_tree is temporary,
 * or the names can already be assumed valid.
 */
bNode *node_copy_with_mapping(bNodeTree *dst_tree,
                              const bNode &node_src,
                              int flag,
                              bool unique_name,
                              Map<const bNodeSocket *, bNodeSocket *> &new_socket_map);

bNode *node_copy(bNodeTree *dst_tree, const bNode &src_node, int flag, bool unique_name);

}  // namespace blender::bke

#endif

/**
 * Also used via RNA API, so we check for proper input output direction.
 */
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree,
                              struct bNode *fromnode,
                              struct bNodeSocket *fromsock,
                              struct bNode *tonode,
                              struct bNodeSocket *tosock);
void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
/**
 * Set the mute status of a single link.
 */
void nodeLinkSetMute(struct bNodeTree *ntree, struct bNodeLink *link, const bool muted);
bool nodeLinkIsHidden(const struct bNodeLink *link);
bool nodeLinkIsSelected(const struct bNodeLink *link);
void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);

void nodeToView(const struct bNode *node, float x, float y, float *rx, float *ry);
void nodeFromView(const struct bNode *node, float x, float y, float *rx, float *ry);
bool nodeAttachNodeCheck(const struct bNode *node, const struct bNode *parent);
void nodeAttachNode(struct bNode *node, struct bNode *parent);
void nodeDetachNode(struct bNode *node);

void nodePositionRelative(struct bNode *from_node,
                          struct bNode *to_node,
                          struct bNodeSocket *from_sock,
                          struct bNodeSocket *to_sock);
void nodePositionPropagate(struct bNode *node);

/**
 * Finds a node based on its name.
 */
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
/**
 * Finds a node based on given socket and returns true on success.
 */
bool nodeFindNode(struct bNodeTree *ntree,
                  struct bNodeSocket *sock,
                  struct bNode **r_node,
                  int *r_sockindex);
/**
 * \note Recursive.
 */
struct bNode *nodeFindRootParent(bNode *node);

/**
 * \returns true if \a child has \a parent as a parent/grandparent/... etc.
 * \note Recursive
 */
bool nodeIsChildOf(const bNode *parent, const bNode *child);

/**
 * Iterate over a chain of nodes, starting with \a node_start, executing
 * \a callback for each node (which can return false to end iterator).
 *
 * \param reversed: for backwards iteration
 * \note Recursive
 */
void nodeChainIter(const bNodeTree *ntree,
                   const bNode *node_start,
                   bool (*callback)(bNode *, bNode *, void *, const bool),
                   void *userdata,
                   bool reversed);
/**
 * Iterate over a chain of nodes, starting with \a node_start, executing
 * \a callback for each node (which can return false to end iterator).
 *
 * Faster than nodeChainIter. Iter only once per node.
 * Can be called recursively (using another nodeChainIterBackwards) by
 * setting the recursion_lvl accordingly.
 *
 * \note Needs updated socket links (ntreeUpdateTree).
 * \note Recursive
 */
void nodeChainIterBackwards(const bNodeTree *ntree,
                            const bNode *node_start,
                            bool (*callback)(bNode *, bNode *, void *),
                            void *userdata,
                            int recursion_lvl);
/**
 * Iterate over all parents of \a node, executing \a callback for each parent
 * (which can return false to end iterator)
 *
 * \note Recursive
 */
void nodeParentsIter(bNode *node, bool (*callback)(bNode *, void *), void *userdata);

/**
 * A dangling reroute node is a reroute node that does *not* have a "data source", i.e. no
 * non-reroute node is connected to its input.
 */
bool nodeIsDanglingReroute(const struct bNodeTree *ntree, const struct bNode *node);

struct bNodeLink *nodeFindLink(struct bNodeTree *ntree,
                               const struct bNodeSocket *from,
                               const struct bNodeSocket *to);
int nodeCountSocketLinks(const struct bNodeTree *ntree, const struct bNodeSocket *sock);

void nodeSetSelected(struct bNode *node, bool select);
/**
 * Two active flags, ID nodes have special flag for buttons display.
 */
void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
struct bNode *nodeGetActive(struct bNodeTree *ntree);
void nodeClearActive(struct bNodeTree *ntree);
/**
 * Two active flags, ID nodes have special flag for buttons display.
 */
struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
struct bNode *nodeGetActivePaintCanvas(struct bNodeTree *ntree);

/**
 * \brief Does the given node supports the sub active flag.
 *
 * \param sub_active: The active flag to check. #NODE_ACTIVE_TEXTURE / #NODE_ACTIVE_PAINT_CANVAS.
 */
bool nodeSupportsActiveFlag(const struct bNode *node, int sub_active);

int nodeSocketIsHidden(const struct bNodeSocket *sock);
void nodeSetSocketAvailability(struct bNodeTree *ntree,
                               struct bNodeSocket *sock,
                               bool is_available);

int nodeSocketLinkLimit(const struct bNodeSocket *sock);

/**
 * If the node implements a `declare` function, this function makes sure that `node->declaration`
 * is up to date. It is expected that the sockets of the node are up to date already.
 */
bool nodeDeclarationEnsure(struct bNodeTree *ntree, struct bNode *node);
/**
 * Just update `node->declaration` if necessary. This can also be called on nodes that may not be
 * up to date (e.g. because the need versioning or are dynamic).
 */
bool nodeDeclarationEnsureOnOutdatedNode(struct bNodeTree *ntree, struct bNode *node);
/**
 * Update `socket->declaration` for all sockets in the node. This assumes that the node declaration
 * and sockets are up to date already.
 */
void nodeSocketDeclarationsUpdate(struct bNode *node);

/**
 * Node Clipboard.
 */
void BKE_node_clipboard_init(const struct bNodeTree *ntree);
void BKE_node_clipboard_clear(void);
void BKE_node_clipboard_free(void);
/**
 * Return false when one or more ID's are lost.
 */
bool BKE_node_clipboard_validate(void);
void BKE_node_clipboard_add_node(struct bNode *node);
void BKE_node_clipboard_add_link(struct bNodeLink *link);
const struct ListBase *BKE_node_clipboard_get_nodes(void);
const struct ListBase *BKE_node_clipboard_get_links(void);
int BKE_node_clipboard_get_type(void);

/**
 * Node Instance Hash.
 */
typedef struct bNodeInstanceHash {
  /** XXX should be made a direct member, #GHash allocation needs to support it */
  GHash *ghash;
} bNodeInstanceHash;

typedef void (*bNodeInstanceValueFP)(void *value);

/**
 * Magic number for initial hash key.
 */
extern const bNodeInstanceKey NODE_INSTANCE_KEY_BASE;
extern const bNodeInstanceKey NODE_INSTANCE_KEY_NONE;

bNodeInstanceKey BKE_node_instance_key(bNodeInstanceKey parent_key,
                                       const struct bNodeTree *ntree,
                                       const struct bNode *node);

bNodeInstanceHash *BKE_node_instance_hash_new(const char *info);
void BKE_node_instance_hash_free(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
void BKE_node_instance_hash_insert(bNodeInstanceHash *hash, bNodeInstanceKey key, void *value);
void *BKE_node_instance_hash_lookup(bNodeInstanceHash *hash, bNodeInstanceKey key);
int BKE_node_instance_hash_remove(bNodeInstanceHash *hash,
                                  bNodeInstanceKey key,
                                  bNodeInstanceValueFP valfreefp);
void BKE_node_instance_hash_clear(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
void *BKE_node_instance_hash_pop(bNodeInstanceHash *hash, bNodeInstanceKey key);
int BKE_node_instance_hash_haskey(bNodeInstanceHash *hash, bNodeInstanceKey key);
int BKE_node_instance_hash_size(bNodeInstanceHash *hash);

void BKE_node_instance_hash_clear_tags(bNodeInstanceHash *hash);
void BKE_node_instance_hash_tag(bNodeInstanceHash *hash, void *value);
bool BKE_node_instance_hash_tag_key(bNodeInstanceHash *hash, bNodeInstanceKey key);
void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash,
                                            bNodeInstanceValueFP valfreefp);

typedef GHashIterator bNodeInstanceHashIterator;

BLI_INLINE bNodeInstanceHashIterator *BKE_node_instance_hash_iterator_new(bNodeInstanceHash *hash)
{
  return BLI_ghashIterator_new(hash->ghash);
}
BLI_INLINE void BKE_node_instance_hash_iterator_init(bNodeInstanceHashIterator *iter,
                                                     bNodeInstanceHash *hash)
{
  BLI_ghashIterator_init(iter, hash->ghash);
}
BLI_INLINE void BKE_node_instance_hash_iterator_free(bNodeInstanceHashIterator *iter)
{
  BLI_ghashIterator_free(iter);
}
BLI_INLINE bNodeInstanceKey
BKE_node_instance_hash_iterator_get_key(bNodeInstanceHashIterator *iter)
{
  return *(bNodeInstanceKey *)BLI_ghashIterator_getKey(iter);
}
BLI_INLINE void *BKE_node_instance_hash_iterator_get_value(bNodeInstanceHashIterator *iter)
{
  return BLI_ghashIterator_getValue(iter);
}
BLI_INLINE void BKE_node_instance_hash_iterator_step(bNodeInstanceHashIterator *iter)
{
  BLI_ghashIterator_step(iter);
}
BLI_INLINE bool BKE_node_instance_hash_iterator_done(bNodeInstanceHashIterator *iter)
{
  return BLI_ghashIterator_done(iter);
}

#define NODE_INSTANCE_HASH_ITER(iter_, hash_) \
  for (BKE_node_instance_hash_iterator_init(&iter_, hash_); \
       BKE_node_instance_hash_iterator_done(&iter_) == false; \
       BKE_node_instance_hash_iterator_step(&iter_))

/* Node Previews */

bool BKE_node_preview_used(const struct bNode *node);
bNodePreview *BKE_node_preview_verify(
    struct bNodeInstanceHash *previews, bNodeInstanceKey key, int xsize, int ysize, bool create);
bNodePreview *BKE_node_preview_copy(struct bNodePreview *preview);
void BKE_node_preview_free(struct bNodePreview *preview);
void BKE_node_preview_init_tree(struct bNodeTree *ntree, int xsize, int ysize);
void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
void BKE_node_preview_clear(struct bNodePreview *preview);
void BKE_node_preview_clear_tree(struct bNodeTree *ntree);

void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree,
                                 struct bNodeTree *from_ntree,
                                 bool remove_old);

/** \} */

/* -------------------------------------------------------------------- */
/** \name Node Type Access
 * \{ */

void nodeLabel(const struct bNodeTree *ntree, const struct bNode *node, char *label, int maxlen);
/**
 * Get node socket label if it is set.
 */
const char *nodeSocketLabel(const struct bNodeSocket *sock);

bool nodeGroupPoll(const struct bNodeTree *nodetree,
                   const struct bNodeTree *grouptree,
                   const char **r_disabled_hint);

/**
 * Initialize a new node type struct with default values and callbacks.
 */
void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
void node_type_base_custom(struct bNodeType *ntype,
                           const char *idname,
                           const char *name,
                           short nclass);
void node_type_socket_templates(struct bNodeType *ntype,
                                struct bNodeSocketTemplate *inputs,
                                struct bNodeSocketTemplate *outputs);
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size);
void node_type_init(struct bNodeType *ntype,
                    void (*initfunc)(struct bNodeTree *ntree, struct bNode *node));
/**
 * \warning Nodes defining a storage type _must_ allocate this for new nodes.
 * Otherwise nodes will reload as undefined (T46619).
 */
void node_type_storage(struct bNodeType *ntype,
                       const char *storagename,
                       void (*freefunc)(struct bNode *node),
                       void (*copyfunc)(struct bNodeTree *dest_ntree,
                                        struct bNode *dest_node,
                                        const struct bNode *src_node));
void node_type_update(struct bNodeType *ntype,
                      void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node));
void node_type_group_update(struct bNodeType *ntype,
                            void (*group_update_func)(struct bNodeTree *ntree,
                                                      struct bNode *node));

void node_type_exec(struct bNodeType *ntype,
                    NodeInitExecFunction init_exec_fn,
                    NodeFreeExecFunction free_exec_fn,
                    NodeExecFunction exec_fn);
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn);

/** \} */

/* -------------------------------------------------------------------- */
/** \name Node Generic Functions
 * \{ */

bool BKE_node_is_connected_to_output(struct bNodeTree *ntree, struct bNode *node);

/* ************** COMMON NODES *************** */

#define NODE_UNDEFINED -2 /* node type is not registered */
#define NODE_CUSTOM -1    /* for dynamically registered custom types */
#define NODE_GROUP 2
// #define NODE_FORLOOP 3       /* deprecated */
// #define NODE_WHILELOOP   4   /* deprecated */
#define NODE_FRAME 5
#define NODE_REROUTE 6
#define NODE_GROUP_INPUT 7
#define NODE_GROUP_OUTPUT 8
#define NODE_CUSTOM_GROUP 9

void BKE_node_tree_unlink_id(ID *id, struct bNodeTree *ntree);

/** \} */

/* -------------------------------------------------------------------- */
/** \name Node Tree Iterator
 *
 * Utility macro for visiting every node tree in the library data,
 * including local bNodeTree blocks in other IDs.
 * This avoids the need for callback functions and allows executing code
 * in a single inner code block.
 *
 * Variables:
 *
 * - nodetree:
 *   The actual bNodeTree data block.
 *   Check nodetree->idname or nodetree->typeinfo to use only specific types.
 *
 * - id:
 *   The owner of the bNodeTree data block.
 *   Same as nodetree if it's a linkable node tree from the library.
 *
 * Examples:
 *
 * \code{.c}
 * FOREACH_NODETREE_BEGIN(bmain, nodetree, id) {
 *     if (id == nodetree)
 *         printf("This is a linkable node tree");
 * } FOREACH_NODETREE_END;
 *
 * FOREACH_NODETREE_BEGIN(bmain, nodetree, id) {
 *     if (nodetree->idname == "ShaderNodeTree")
 *         printf("This is a shader node tree);
 *     if (GS(id) == ID_MA)
 *         printf(" and it's owned by a material");
 * } FOREACH_NODETREE_END;
 * \endcode
 *
 * \{ */

/* should be an opaque type, only for internal use by BKE_node_tree_iter_*** */
struct NodeTreeIterStore {
  bNodeTree *ngroup;
  Scene *scene;
  struct Material *mat;
  Tex *tex;
  struct Light *light;
  struct World *world;
  struct FreestyleLineStyle *linestyle;
  struct Simulation *simulation;
};

void BKE_node_tree_iter_init(struct NodeTreeIterStore *ntreeiter, struct Main *bmain);
bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
                             struct bNodeTree **r_nodetree,
                             struct ID **r_id);

#define FOREACH_NODETREE_BEGIN(bmain, _nodetree, _id) \
  { \
    struct NodeTreeIterStore _nstore; \
    bNodeTree *_nodetree; \
    ID *_id; \
    /* avoid compiler warning about unused variables */ \
    BKE_node_tree_iter_init(&_nstore, bmain); \
    while (BKE_node_tree_iter_step(&_nstore, &_nodetree, &_id) == true) { \
      if (_nodetree) {

#define FOREACH_NODETREE_END \
  } \
  } \
  } \
  ((void)0)

/** \} */

/* -------------------------------------------------------------------- */
/** \name Node Tree
 */

void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, int layer_index);

/* -------------------------------------------------------------------- */
/** \name Shader Nodes
 * \{ */

/* NOTE: types are needed to restore callbacks, don't change values. */

//#define SH_NODE_MATERIAL  100
#define SH_NODE_RGB 101
#define SH_NODE_VALUE 102
#define SH_NODE_MIX_RGB_LEGACY 103
#define SH_NODE_VALTORGB 104
#define SH_NODE_RGBTOBW 105
#define SH_NODE_SHADERTORGB 106
//#define SH_NODE_TEXTURE       106
#define SH_NODE_NORMAL 107
//#define SH_NODE_GEOMETRY  108
#define SH_NODE_MAPPING 109
#define SH_NODE_CURVE_VEC 110
#define SH_NODE_CURVE_RGB 111
#define SH_NODE_CAMERA 114
#define SH_NODE_MATH 115
#define SH_NODE_VECTOR_MATH 116
#define SH_NODE_SQUEEZE 117
//#define SH_NODE_MATERIAL_EXT  118
#define SH_NODE_INVERT 119
#define SH_NODE_SEPRGB_LEGACY 120
#define SH_NODE_COMBRGB_LEGACY 121
#define SH_NODE_HUE_SAT 122

#define SH_NODE_OUTPUT_MATERIAL 124
#define SH_NODE_OUTPUT_WORLD 125
#define SH_NODE_OUTPUT_LIGHT 126
#define SH_NODE_FRESNEL 127
#define SH_NODE_MIX_SHADER 128
#define SH_NODE_ATTRIBUTE 129
#define SH_NODE_BACKGROUND 130
#define SH_NODE_BSDF_ANISOTROPIC 131
#define SH_NODE_BSDF_DIFFUSE 132
#define SH_NODE_BSDF_GLOSSY 133
#define SH_NODE_BSDF_GLASS 134
#define SH_NODE_BSDF_TRANSLUCENT 137
#define SH_NODE_BSDF_TRANSPARENT 138
#define SH_NODE_BSDF_VELVET 139
#define SH_NODE_EMISSION 140
#define SH_NODE_NEW_GEOMETRY 141
#define SH_NODE_LIGHT_PATH 142
#define SH_NODE_TEX_IMAGE 143
#define SH_NODE_TEX_SKY 145
#define SH_NODE_TEX_GRADIENT 146
#define SH_NODE_TEX_VORONOI 147
#define SH_NODE_TEX_MAGIC 148
#define SH_NODE_TEX_WAVE 149
#define SH_NODE_TEX_NOISE 150
#define SH_NODE_TEX_MUSGRAVE 152
#define SH_NODE_TEX_COORD 155
#define SH_NODE_ADD_SHADER 156
#define SH_NODE_TEX_ENVIRONMENT 157
// #define SH_NODE_OUTPUT_TEXTURE 158
#define SH_NODE_HOLDOUT 159
#define SH_NODE_LAYER_WEIGHT 160
#define SH_NODE_VOLUME_ABSORPTION 161
#define SH_NODE_VOLUME_SCATTER 162
#define SH_NODE_GAMMA 163
#define SH_NODE_TEX_CHECKER 164
#define SH_NODE_BRIGHTCONTRAST 165
#define SH_NODE_LIGHT_FALLOFF 166
#define SH_NODE_OBJECT_INFO 167
#define SH_NODE_PARTICLE_INFO 168
#define SH_NODE_TEX_BRICK 169
#define SH_NODE_BUMP 170
#define SH_NODE_SCRIPT 171
#define SH_NODE_AMBIENT_OCCLUSION 172
#define SH_NODE_BSDF_REFRACTION 173
#define SH_NODE_TANGENT 174
#define SH_NODE_NORMAL_MAP 175
#define SH_NODE_HAIR_INFO 176
#define SH_NODE_SUBSURFACE_SCATTERING 177
#define SH_NODE_WIREFRAME 178
#define SH_NODE_BSDF_TOON 179
#define SH_NODE_WAVELENGTH 180
#define SH_NODE_BLACKBODY 181
#define SH_NODE_VECT_TRANSFORM 182
#define SH_NODE_SEPHSV_LEGACY 183
#define SH_NODE_COMBHSV_LEGACY 184
#define SH_NODE_BSDF_HAIR 185
// #define SH_NODE_LAMP 186
#define SH_NODE_UVMAP 187
#define SH_NODE_SEPXYZ 188
#define SH_NODE_COMBXYZ 189
#define SH_NODE_OUTPUT_LINESTYLE 190
#define SH_NODE_UVALONGSTROKE 191
#define SH_NODE_TEX_POINTDENSITY 192
#define SH_NODE_BSDF_PRINCIPLED 193
#define SH_NODE_TEX_IES 194
#define SH_NODE_EEVEE_SPECULAR 195
#define SH_NODE_BEVEL 197
#define SH_NODE_DISPLACEMENT 198
#define SH_NODE_VECTOR_DISPLACEMENT 199
#define SH_NODE_VOLUME_PRINCIPLED 200
/* 201..700 occupied by other node types, continue from 701 */
#define SH_NODE_BSDF_HAIR_PRINCIPLED 701
#define SH_NODE_MAP_RANGE 702
#define SH_NODE_CLAMP 703
#define SH_NODE_TEX_WHITE_NOISE 704
#define SH_NODE_VOLUME_INFO 705
#define SH_NODE_VERTEX_COLOR 706
#define SH_NODE_OUTPUT_AOV 707
#define SH_NODE_VECTOR_ROTATE 708
#define SH_NODE_CURVE_FLOAT 709
#define SH_NODE_POINT_INFO 710
#define SH_NODE_COMBINE_COLOR 711
#define SH_NODE_SEPARATE_COLOR 712
#define SH_NODE_MIX 713

/** \} */

/* -------------------------------------------------------------------- */
/** \name Composite Nodes
 * \{ */

/* output socket defines */
#define RRES_OUT_IMAGE 0
#define RRES_OUT_ALPHA 1

/* NOTE: types are needed to restore callbacks, don't change values. */
#define CMP_NODE_VIEWER 201
#define CMP_NODE_RGB 202
#define CMP_NODE_VALUE 203
#define CMP_NODE_MIX_RGB 204
#define CMP_NODE_VALTORGB 205
#define CMP_NODE_RGBTOBW 206
#define CMP_NODE_NORMAL 207
#define CMP_NODE_CURVE_VEC 208
#define CMP_NODE_CURVE_RGB 209
#define CMP_NODE_ALPHAOVER 210
#define CMP_NODE_BLUR 211
#define CMP_NODE_FILTER 212
#define CMP_NODE_MAP_VALUE 213
#define CMP_NODE_TIME 214
#define CMP_NODE_VECBLUR 215
#define CMP_NODE_SEPRGBA_LEGACY 216
#define CMP_NODE_SEPHSVA_LEGACY 217
#define CMP_NODE_SETALPHA 218
#define CMP_NODE_HUE_SAT 219
#define CMP_NODE_IMAGE 220
#define CMP_NODE_R_LAYERS 221
#define CMP_NODE_COMPOSITE 222
#define CMP_NODE_OUTPUT_FILE 223
#define CMP_NODE_TEXTURE 224
#define CMP_NODE_TRANSLATE 225
#define CMP_NODE_ZCOMBINE 226
#define CMP_NODE_COMBRGBA_LEGACY 227
#define CMP_NODE_DILATEERODE 228
#define CMP_NODE_ROTATE 229
#define CMP_NODE_SCALE 230
#define CMP_NODE_SEPYCCA_LEGACY 231
#define CMP_NODE_COMBYCCA_LEGACY 232
#define CMP_NODE_SEPYUVA_LEGACY 233
#define CMP_NODE_COMBYUVA_LEGACY 234
#define CMP_NODE_DIFF_MATTE 235
#define CMP_NODE_COLOR_SPILL 236
#define CMP_NODE_CHROMA_MATTE 237
#define CMP_NODE_CHANNEL_MATTE 238
#define CMP_NODE_FLIP 239
#define CMP_NODE_SPLITVIEWER 240
// #define CMP_NODE_INDEX_MASK  241
#define CMP_NODE_MAP_UV 242
#define CMP_NODE_ID_MASK 243
#define CMP_NODE_DEFOCUS 244
#define CMP_NODE_DISPLACE 245
#define CMP_NODE_COMBHSVA_LEGACY 246
#define CMP_NODE_MATH 247
#define CMP_NODE_LUMA_MATTE 248
#define CMP_NODE_BRIGHTCONTRAST 249
#define CMP_NODE_GAMMA 250
#define CMP_NODE_INVERT 251
#define CMP_NODE_NORMALIZE 252
#define CMP_NODE_CROP 253
#define CMP_NODE_DBLUR 254
#define CMP_NODE_BILATERALBLUR 255
#define CMP_NODE_PREMULKEY 256
#define CMP_NODE_DIST_MATTE 257
#define CMP_NODE_VIEW_LEVELS 258
#define CMP_NODE_COLOR_MATTE 259
#define CMP_NODE_COLORBALANCE 260
#define CMP_NODE_HUECORRECT 261
#define CMP_NODE_MOVIECLIP 262
#define CMP_NODE_STABILIZE2D 263
#define CMP_NODE_TRANSFORM 264
#define CMP_NODE_MOVIEDISTORTION 265
#define CMP_NODE_DOUBLEEDGEMASK 266
#define CMP_NODE_OUTPUT_MULTI_FILE__DEPRECATED \
  267 /* DEPRECATED multi file node has been merged into regular CMP_NODE_OUTPUT_FILE */
#define CMP_NODE_MASK 268
#define CMP_NODE_KEYINGSCREEN 269
#define CMP_NODE_KEYING 270
#define CMP_NODE_TRACKPOS 271
#define CMP_NODE_INPAINT 272
#define CMP_NODE_DESPECKLE 273
#define CMP_NODE_ANTIALIASING 274

#define CMP_NODE_GLARE 301
#define CMP_NODE_TONEMAP 302
#define CMP_NODE_LENSDIST 303
#define CMP_NODE_SUNBEAMS 304

#define CMP_NODE_COLORCORRECTION 312
#define CMP_NODE_MASK_BOX 313
#define CMP_NODE_MASK_ELLIPSE 314
#define CMP_NODE_BOKEHIMAGE 315
#define CMP_NODE_BOKEHBLUR 316
#define CMP_NODE_SWITCH 317
#define CMP_NODE_PIXELATE 318

#define CMP_NODE_MAP_RANGE 319
#define CMP_NODE_PLANETRACKDEFORM 320
#define CMP_NODE_CORNERPIN 321
#define CMP_NODE_SWITCH_VIEW 322
#define CMP_NODE_CRYPTOMATTE_LEGACY 323
#define CMP_NODE_DENOISE 324
#define CMP_NODE_EXPOSURE 325
#define CMP_NODE_CRYPTOMATTE 326
#define CMP_NODE_POSTERIZE 327
#define CMP_NODE_CONVERT_COLOR_SPACE 328
#define CMP_NODE_SCENE_TIME 329
#define CMP_NODE_SEPARATE_XYZ 330
#define CMP_NODE_COMBINE_XYZ 331
#define CMP_NODE_COMBINE_COLOR 332
#define CMP_NODE_SEPARATE_COLOR 333

/* channel toggles */
#define CMP_CHAN_RGB 1
#define CMP_CHAN_A 2

/* track position node, in custom1 */
#define CMP_TRACKPOS_ABSOLUTE 0
#define CMP_TRACKPOS_RELATIVE_START 1
#define CMP_TRACKPOS_RELATIVE_FRAME 2
#define CMP_TRACKPOS_ABSOLUTE_FRAME 3

/* Cryptomatte source. */
#define CMP_CRYPTOMATTE_SRC_RENDER 0
#define CMP_CRYPTOMATTE_SRC_IMAGE 1

/* Default SMAA configuration values. */
#define CMP_DEFAULT_SMAA_THRESHOLD 1.0f
#define CMP_DEFAULT_SMAA_CONTRAST_LIMIT 0.2f
#define CMP_DEFAULT_SMAA_CORNER_ROUNDING 0.25f

/** \} */

/* -------------------------------------------------------------------- */
/** \name Texture Nodes
 * \{ */

struct TexResult;

#define TEX_NODE_OUTPUT 401
#define TEX_NODE_CHECKER 402
#define TEX_NODE_TEXTURE 403
#define TEX_NODE_BRICKS 404
#define TEX_NODE_MATH 405
#define TEX_NODE_MIX_RGB 406
#define TEX_NODE_RGBTOBW 407
#define TEX_NODE_VALTORGB 408
#define TEX_NODE_IMAGE 409
#define TEX_NODE_CURVE_RGB 410
#define TEX_NODE_INVERT 411
#define TEX_NODE_HUE_SAT 412
#define TEX_NODE_CURVE_TIME 413
#define TEX_NODE_ROTATE 414
#define TEX_NODE_VIEWER 415
#define TEX_NODE_TRANSLATE 416
#define TEX_NODE_COORD 417
#define TEX_NODE_DISTANCE 418
#define TEX_NODE_COMPOSE_LEGACY 419
#define TEX_NODE_DECOMPOSE_LEGACY 420
#define TEX_NODE_VALTONOR 421
#define TEX_NODE_SCALE 422
#define TEX_NODE_AT 423
#define TEX_NODE_COMBINE_COLOR 424
#define TEX_NODE_SEPARATE_COLOR 425

/* 501-599 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
#define TEX_NODE_PROC 500
#define TEX_NODE_PROC_MAX 600

/** \} */

/* -------------------------------------------------------------------- */
/** \name Geometry Nodes
 * \{ */

#define GEO_NODE_TRIANGULATE 1000
#define GEO_NODE_TRANSFORM 1002
#define GEO_NODE_MESH_BOOLEAN 1003
#define GEO_NODE_OBJECT_INFO 1007
#define GEO_NODE_JOIN_GEOMETRY 1010
#define GEO_NODE_COLLECTION_INFO 1023
#define GEO_NODE_IS_VIEWPORT 1024
#define GEO_NODE_SUBDIVIDE_MESH 1029
#define GEO_NODE_MESH_PRIMITIVE_CUBE 1032
#define GEO_NODE_MESH_PRIMITIVE_CIRCLE 1033
#define GEO_NODE_MESH_PRIMITIVE_UV_SPHERE 1034
#define GEO_NODE_MESH_PRIMITIVE_CYLINDER 1035
#define GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE 1036
#define GEO_NODE_MESH_PRIMITIVE_CONE 1037
#define GEO_NODE_MESH_PRIMITIVE_LINE 1038
#define GEO_NODE_MESH_PRIMITIVE_GRID 1039
#define GEO_NODE_BOUNDING_BOX 1042
#define GEO_NODE_SWITCH 1043
#define GEO_NODE_CURVE_TO_MESH 1045
#define GEO_NODE_RESAMPLE_CURVE 1047
#define GEO_NODE_INPUT_MATERIAL 1050
#define GEO_NODE_REPLACE_MATERIAL 1051
#define GEO_NODE_CURVE_LENGTH 1054
#define GEO_NODE_CONVEX_HULL 1056
#define GEO_NODE_SEPARATE_COMPONENTS 1059
#define GEO_NODE_CURVE_PRIMITIVE_STAR 1062
#define GEO_NODE_CURVE_PRIMITIVE_SPIRAL 1063
#define GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER 1064
#define GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT 1065
#define GEO_NODE_CURVE_PRIMITIVE_CIRCLE 1066
#define GEO_NODE_VIEWER 1067
#define GEO_NODE_CURVE_PRIMITIVE_LINE 1068
#define GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL 1070
#define GEO_NODE_TRIM_CURVE 1071
#define GEO_NODE_FILL_CURVE 1075
#define GEO_NODE_INPUT_POSITION 1076
#define GEO_NODE_SET_POSITION 1077
#define GEO_NODE_INPUT_INDEX 1078
#define GEO_NODE_INPUT_NORMAL 1079
#define GEO_NODE_CAPTURE_ATTRIBUTE 1080
#define GEO_NODE_MATERIAL_SELECTION 1081
#define GEO_NODE_SET_MATERIAL 1082
#define GEO_NODE_REALIZE_INSTANCES 1083
#define GEO_NODE_ATTRIBUTE_STATISTIC 1084
#define GEO_NODE_SAMPLE_CURVE 1085
#define GEO_NODE_INPUT_TANGENT 1086
#define GEO_NODE_STRING_JOIN 1087
#define GEO_NODE_CURVE_SPLINE_PARAMETER 1088
#define GEO_NODE_FILLET_CURVE 1089
#define GEO_NODE_DISTRIBUTE_POINTS_ON_FACES 1090
#define GEO_NODE_STRING_TO_CURVES 1091
#define GEO_NODE_INSTANCE_ON_POINTS 1092
#define GEO_NODE_MESH_TO_POINTS 1093
#define GEO_NODE_POINTS_TO_VERTICES 1094
#define GEO_NODE_REVERSE_CURVE 1095
#define GEO_NODE_PROXIMITY 1096
#define GEO_NODE_SUBDIVIDE_CURVE 1097
#define GEO_NODE_INPUT_SPLINE_LENGTH 1098
#define GEO_NODE_CURVE_SPLINE_TYPE 1099
#define GEO_NODE_CURVE_SET_HANDLE_TYPE 1100
#define GEO_NODE_POINTS_TO_VOLUME 1101
#define GEO_NODE_CURVE_HANDLE_TYPE_SELECTION 1102
#define GEO_NODE_DELETE_GEOMETRY 1103
#define GEO_NODE_SEPARATE_GEOMETRY 1104
#define GEO_NODE_INPUT_RADIUS 1105
#define GEO_NODE_INPUT_CURVE_TILT 1106
#define GEO_NODE_INPUT_CURVE_HANDLES 1107
#define GEO_NODE_INPUT_SHADE_SMOOTH 1108
#define GEO_NODE_INPUT_SPLINE_RESOLUTION 1109
#define GEO_NODE_INPUT_SPLINE_CYCLIC 1110
#define GEO_NODE_SET_CURVE_RADIUS 1111
#define GEO_NODE_SET_CURVE_TILT 1112
#define GEO_NODE_SET_CURVE_HANDLES 1113
#define GEO_NODE_SET_SHADE_SMOOTH 1114
#define GEO_NODE_SET_SPLINE_RESOLUTION 1115
#define GEO_NODE_SET_SPLINE_CYCLIC 1116
#define GEO_NODE_SET_POINT_RADIUS 1117
#define GEO_NODE_INPUT_MATERIAL_INDEX 1118
#define GEO_NODE_SET_MATERIAL_INDEX 1119
#define GEO_NODE_TRANSLATE_INSTANCES 1120
#define GEO_NODE_SCALE_INSTANCES 1121
#define GEO_NODE_ROTATE_INSTANCES 1122
#define GEO_NODE_SPLIT_EDGES 1123
#define GEO_NODE_MESH_TO_CURVE 1124
#define GEO_NODE_TRANSFER_ATTRIBUTE_DEPRECATED 1125
#define GEO_NODE_SUBDIVISION_SURFACE 1126
#define GEO_NODE_CURVE_ENDPOINT_SELECTION 1127
#define GEO_NODE_RAYCAST 1128
#define GEO_NODE_CURVE_TO_POINTS 1130
#define GEO_NODE_INSTANCES_TO_POINTS 1131
#define GEO_NODE_IMAGE_TEXTURE 1132
#define GEO_NODE_VOLUME_TO_MESH 1133
#define GEO_NODE_INPUT_ID 1134
#define GEO_NODE_SET_ID 1135
#define GEO_NODE_ATTRIBUTE_DOMAIN_SIZE 1136
#define GEO_NODE_DUAL_MESH 1137
#define GEO_NODE_INPUT_MESH_EDGE_VERTICES 1138
#define GEO_NODE_INPUT_MESH_FACE_AREA 1139
#define GEO_NODE_INPUT_MESH_FACE_NEIGHBORS 1140
#define GEO_NODE_INPUT_MESH_VERTEX_NEIGHBORS 1141
#define GEO_NODE_GEOMETRY_TO_INSTANCE 1142
#define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143
#define GEO_NODE_INPUT_MESH_ISLAND 1144
#define GEO_NODE_INPUT_SCENE_TIME 1145
#define GEO_NODE_ACCUMULATE_FIELD 1146
#define GEO_NODE_INPUT_MESH_EDGE_ANGLE 1147
#define GEO_NODE_FIELD_AT_INDEX 1148
#define GEO_NODE_CURVE_PRIMITIVE_ARC 1149
#define GEO_NODE_FLIP_FACES 1150
#define GEO_NODE_SCALE_ELEMENTS 1151
#define GEO_NODE_EXTRUDE_MESH 1152
#define GEO_NODE_MERGE_BY_DISTANCE 1153
#define GEO_NODE_DUPLICATE_ELEMENTS 1154
#define GEO_NODE_INPUT_MESH_FACE_IS_PLANAR 1155
#define GEO_NODE_STORE_NAMED_ATTRIBUTE 1156
#define GEO_NODE_INPUT_NAMED_ATTRIBUTE 1157
#define GEO_NODE_REMOVE_ATTRIBUTE 1158
#define GEO_NODE_INPUT_INSTANCE_ROTATION 1159
#define GEO_NODE_INPUT_INSTANCE_SCALE 1160
#define GEO_NODE_VOLUME_CUBE 1161
#define GEO_NODE_POINTS 1162
#define GEO_NODE_INTERPOLATE_DOMAIN 1163
#define GEO_NODE_MESH_TO_VOLUME 1164
#define GEO_NODE_UV_UNWRAP 1165
#define GEO_NODE_UV_PACK_ISLANDS 1166
#define GEO_NODE_DEFORM_CURVES_ON_SURFACE 1167
#define GEO_NODE_INPUT_SHORTEST_EDGE_PATHS 1168
#define GEO_NODE_EDGE_PATHS_TO_CURVES 1169
#define GEO_NODE_EDGE_PATHS_TO_SELECTION 1170
#define GEO_NODE_MESH_FACE_SET_BOUNDARIES 1171
#define GEO_NODE_DISTRIBUTE_POINTS_IN_VOLUME 1172
#define GEO_NODE_SELF_OBJECT 1173
#define GEO_NODE_SAMPLE_INDEX 1174
#define GEO_NODE_SAMPLE_NEAREST 1175
#define GEO_NODE_SAMPLE_NEAREST_SURFACE 1176
#define GEO_NODE_OFFSET_POINT_IN_CURVE 1177
#define GEO_NODE_CURVE_TOPOLOGY_CURVE_OF_POINT 1178
#define GEO_NODE_CURVE_TOPOLOGY_POINTS_OF_CURVE 1179
#define GEO_NODE_MESH_TOPOLOGY_OFFSET_CORNER_IN_FACE 1180
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_FACE 1181
#define GEO_NODE_MESH_TOPOLOGY_CORNERS_OF_VERTEX 1182
#define GEO_NODE_MESH_TOPOLOGY_EDGES_OF_CORNER 1183
#define GEO_NODE_MESH_TOPOLOGY_EDGES_OF_VERTEX 1184
#define GEO_NODE_MESH_TOPOLOGY_FACE_OF_CORNER 1185
#define GEO_NODE_MESH_TOPOLOGY_VERTEX_OF_CORNER 1186
#define GEO_NODE_SAMPLE_UV_SURFACE 1187
#define GEO_NODE_SET_CURVE_NORMAL 1188

/** \} */

/* -------------------------------------------------------------------- */
/** \name Function Nodes
 * \{ */

#define FN_NODE_BOOLEAN_MATH 1200
#define FN_NODE_COMPARE 1202
#define FN_NODE_LEGACY_RANDOM_FLOAT 1206
#define FN_NODE_INPUT_VECTOR 1207
#define FN_NODE_INPUT_STRING 1208
#define FN_NODE_FLOAT_TO_INT 1209
#define FN_NODE_VALUE_TO_STRING 1210
#define FN_NODE_STRING_LENGTH 1211
#define FN_NODE_SLICE_STRING 1212
#define FN_NODE_INPUT_SPECIAL_CHARACTERS 1213
#define FN_NODE_RANDOM_VALUE 1214
#define FN_NODE_ROTATE_EULER 1215
#define FN_NODE_ALIGN_EULER_TO_VECTOR 1216
#define FN_NODE_INPUT_COLOR 1217
#define FN_NODE_REPLACE_STRING 1218
#define FN_NODE_INPUT_BOOL 1219
#define FN_NODE_INPUT_INT 1220
#define FN_NODE_SEPARATE_COLOR 1221
#define FN_NODE_COMBINE_COLOR 1222

/** \} */

void BKE_node_system_init(void);
void BKE_node_system_exit(void);

extern struct bNodeType NodeTypeUndefined;
extern struct bNodeSocketType NodeSocketTypeUndefined;

#ifdef __cplusplus
}
#endif

#ifdef __cplusplus

namespace blender::bke {

bNodeSocket *node_find_enabled_socket(bNode &node, eNodeSocketInOut in_out, StringRef name);
bNodeSocket *node_find_enabled_input_socket(bNode &node, StringRef name);
bNodeSocket *node_find_enabled_output_socket(bNode &node, StringRef name);

}  // namespace blender::bke

#endif

#define NODE_STORAGE_FUNCS(StorageT) \
  [[maybe_unused]] static StorageT &node_storage(bNode &node) \
  { \
    return *static_cast<StorageT *>(node.storage); \
  } \
  [[maybe_unused]] static const StorageT &node_storage(const bNode &node) \
  { \
    return *static_cast<const StorageT *>(node.storage); \
  }