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BKE_node_runtime.hh « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

#pragma once

#include <memory>

#include "BLI_sys_types.h"
#include "BLI_utility_mixins.hh"

namespace blender::nodes {
struct FieldInferencingInterface;
}

namespace blender::bke {

class bNodeTreeRuntime : NonCopyable, NonMovable {
 public:
  /**
   * Keeps track of what changed in the node tree until the next update.
   * Should not be changed directly, instead use the functions in `BKE_node_tree_update.h`.
   * #eNodeTreeChangedFlag.
   */
  uint32_t changed_flag = 0;
  /**
   * A hash of the topology of the node tree leading up to the outputs. This is used to determine
   * of the node tree changed in a way that requires updating geometry nodes or shaders.
   */
  uint32_t output_topology_hash = 0;

  /**
   * Used to cache run-time information of the node tree.
   * #eNodeTreeRuntimeFlag.
   */
  uint8_t runtime_flag = 0;

  /** Information about how inputs and outputs of the node group interact with fields. */
  std::unique_ptr<nodes::FieldInferencingInterface> field_inferencing_interface;
};

}  // namespace blender::bke