Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BKE_paint.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6e4f2efeeb8c86845e9bb1bb90a378e12588d9fb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2009 by Nicholas Bishop
 * All rights reserved.
 */

#ifndef __BKE_PAINT_H__
#define __BKE_PAINT_H__

/** \file
 * \ingroup bke
 */

#include "BLI_utildefines.h"
#include "DNA_object_enums.h"

#ifdef __cplusplus
extern "C" {
#endif

struct BMFace;
struct BMesh;
struct Brush;
struct CurveMapping;
struct Depsgraph;
struct EnumPropertyItem;
struct GHash;
struct GSet;
struct GridPaintMask;
struct ImagePool;
struct MLoop;
struct MLoopTri;
struct MVert;
struct Main;
struct Mesh;
struct MeshElemMap;
struct Object;
struct PBVH;
struct Paint;
struct PaintCurve;
struct Palette;
struct PaletteColor;
struct ReportList;
struct Scene;
struct StrokeCache;
struct SubdivCCG;
struct SubdivCCG;
struct Tex;
struct ToolSettings;
struct UnifiedPaintSettings;
struct View3D;
struct ViewLayer;
struct bContext;
struct bToolRef;
struct tPaletteColorHSV;

enum eOverlayFlags;

extern const char PAINT_CURSOR_SCULPT[3];
extern const char PAINT_CURSOR_VERTEX_PAINT[3];
extern const char PAINT_CURSOR_WEIGHT_PAINT[3];
extern const char PAINT_CURSOR_TEXTURE_PAINT[3];

typedef enum ePaintMode {
  PAINT_MODE_SCULPT = 0,
  /** Vertex color. */
  PAINT_MODE_VERTEX = 1,
  PAINT_MODE_WEIGHT = 2,
  /** 3D view (projection painting). */
  PAINT_MODE_TEXTURE_3D = 3,
  /** Image space (2D painting). */
  PAINT_MODE_TEXTURE_2D = 4,
  PAINT_MODE_SCULPT_UV = 5,
  PAINT_MODE_GPENCIL = 6,
  /* Grease Pencil Vertex Paint */
  PAINT_MODE_VERTEX_GPENCIL = 7,
  PAINT_MODE_SCULPT_GPENCIL = 8,
  PAINT_MODE_WEIGHT_GPENCIL = 9,

  /** Keep last. */
  PAINT_MODE_INVALID = 10,
} ePaintMode;

#define PAINT_MODE_HAS_BRUSH(mode) !ELEM(mode, PAINT_MODE_SCULPT_UV)

/* overlay invalidation */
typedef enum ePaintOverlayControlFlags {
  PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY = 1,
  PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY = (1 << 2),
  PAINT_OVERLAY_INVALID_CURVE = (1 << 3),
  PAINT_OVERLAY_OVERRIDE_CURSOR = (1 << 4),
  PAINT_OVERLAY_OVERRIDE_PRIMARY = (1 << 5),
  PAINT_OVERLAY_OVERRIDE_SECONDARY = (1 << 6),
} ePaintOverlayControlFlags;

#define PAINT_OVERRIDE_MASK \
  (PAINT_OVERLAY_OVERRIDE_SECONDARY | PAINT_OVERLAY_OVERRIDE_PRIMARY | \
   PAINT_OVERLAY_OVERRIDE_CURSOR)

/* Defines 8 areas resulting of splitting the object space by the XYZ axis planes. This is used to
 * flip or mirror transform values depending on where the vertex is and where the transform
 * operation started to support XYZ symmetry on those operations in a predictable way. */

#define PAINT_SYMM_AREA_DEFAULT 0

typedef enum ePaintSymmetryAreas {
  PAINT_SYMM_AREA_X = (1 << 0),
  PAINT_SYMM_AREA_Y = (1 << 1),
  PAINT_SYMM_AREA_Z = (1 << 2),
} ePaintSymmetryAreas;

#define PAINT_SYMM_AREAS 8

void BKE_paint_invalidate_overlay_tex(struct Scene *scene,
                                      struct ViewLayer *view_layer,
                                      const struct Tex *tex);
void BKE_paint_invalidate_cursor_overlay(struct Scene *scene,
                                         struct ViewLayer *view_layer,
                                         struct CurveMapping *curve);
void BKE_paint_invalidate_overlay_all(void);
ePaintOverlayControlFlags BKE_paint_get_overlay_flags(void);
void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag);
void BKE_paint_set_overlay_override(enum eOverlayFlags flag);

/* palettes */
struct Palette *BKE_palette_add(struct Main *bmain, const char *name);
struct Palette *BKE_palette_copy(struct Main *bmain, const struct Palette *palette);
struct PaletteColor *BKE_palette_color_add(struct Palette *palette);
bool BKE_palette_is_empty(const struct Palette *palette);
void BKE_palette_color_remove(struct Palette *palette, struct PaletteColor *color);
void BKE_palette_clear(struct Palette *palette);

void BKE_palette_sort_hsv(struct tPaletteColorHSV *color_array, const int totcol);
void BKE_palette_sort_svh(struct tPaletteColorHSV *color_array, const int totcol);
void BKE_palette_sort_vhs(struct tPaletteColorHSV *color_array, const int totcol);
void BKE_palette_sort_luminance(struct tPaletteColorHSV *color_array, const int totcol);
bool BKE_palette_from_hash(struct Main *bmain,
                           struct GHash *color_table,
                           const char *name,
                           const bool linear);

/* paint curves */
struct PaintCurve *BKE_paint_curve_add(struct Main *bmain, const char *name);
struct PaintCurve *BKE_paint_curve_copy(struct Main *bmain, const struct PaintCurve *pc);

bool BKE_paint_ensure(struct ToolSettings *ts, struct Paint **r_paint);
void BKE_paint_init(struct Main *bmain, struct Scene *sce, ePaintMode mode, const char col[3]);
void BKE_paint_free(struct Paint *p);
void BKE_paint_copy(struct Paint *src, struct Paint *tar, const int flag);

void BKE_paint_runtime_init(const struct ToolSettings *ts, struct Paint *paint);

void BKE_paint_cavity_curve_preset(struct Paint *p, int preset);

eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode);
bool BKE_paint_ensure_from_paintmode(struct Scene *sce, ePaintMode mode);
struct Paint *BKE_paint_get_active_from_paintmode(struct Scene *sce, ePaintMode mode);
const struct EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode);
const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode);
uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode);
struct Paint *BKE_paint_get_active(struct Scene *sce, struct ViewLayer *view_layer);
struct Paint *BKE_paint_get_active_from_context(const struct bContext *C);
ePaintMode BKE_paintmode_get_active_from_context(const struct bContext *C);
ePaintMode BKE_paintmode_get_from_tool(const struct bToolRef *tref);
struct Brush *BKE_paint_brush(struct Paint *paint);
void BKE_paint_brush_set(struct Paint *paint, struct Brush *br);
struct Palette *BKE_paint_palette(struct Paint *paint);
void BKE_paint_palette_set(struct Paint *p, struct Palette *palette);
void BKE_paint_curve_set(struct Brush *br, struct PaintCurve *pc);
void BKE_paint_curve_clamp_endpoint_add_index(struct PaintCurve *pc, const int add_index);

void BKE_paint_data_warning(
    struct ReportList *reports, bool uvs, bool mat, bool tex, bool stencil);
bool BKE_paint_proj_mesh_data_check(
    struct Scene *scene, struct Object *ob, bool *uvs, bool *mat, bool *tex, bool *stencil);

/* testing face select mode
 * Texture paint could be removed since selected faces are not used
 * however hiding faces is useful */
bool BKE_paint_select_face_test(struct Object *ob);
bool BKE_paint_select_vert_test(struct Object *ob);
bool BKE_paint_select_elem_test(struct Object *ob);

/* partial visibility */
bool paint_is_face_hidden(const struct MLoopTri *lt,
                          const struct MVert *mvert,
                          const struct MLoop *mloop);
bool paint_is_grid_face_hidden(const unsigned int *grid_hidden, int gridsize, int x, int y);
bool paint_is_bmesh_face_hidden(struct BMFace *f);

/* paint masks */
float paint_grid_paint_mask(const struct GridPaintMask *gpm, uint level, uint x, uint y);

/* stroke related */
bool paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups,
                                   struct Brush *brush,
                                   const float mouse_pos[2]);
void paint_update_brush_rake_rotation(struct UnifiedPaintSettings *ups,
                                      struct Brush *brush,
                                      float rotation);

void BKE_paint_stroke_get_average(struct Scene *scene, struct Object *ob, float stroke[3]);

/* Tool slot API. */
void BKE_paint_toolslots_init_from_main(struct Main *bmain);
void BKE_paint_toolslots_len_ensure(struct Paint *paint, int len);
void BKE_paint_toolslots_brush_update_ex(struct Paint *paint, struct Brush *brush);
void BKE_paint_toolslots_brush_update(struct Paint *paint);
void BKE_paint_toolslots_brush_validate(struct Main *bmain, struct Paint *paint);
struct Brush *BKE_paint_toolslots_brush_get(struct Paint *paint, int slot_index);

#define SCULPT_FACE_SET_NONE 0

/* Used for both vertex color and weight paint */
struct SculptVertexPaintGeomMap {
  int *vert_map_mem;
  struct MeshElemMap *vert_to_loop;
  int *poly_map_mem;
  struct MeshElemMap *vert_to_poly;
};

/* Pose Brush IK Chain */
typedef struct SculptPoseIKChainSegment {
  float orig[3];
  float head[3];

  float initial_orig[3];
  float initial_head[3];
  float len;
  float scale[3];
  float rot[4];
  float *weights;

  /* Store a 4x4 transform matrix for each of the possible combinations of enabled XYZ symmetry
   * axis. */
  float trans_mat[PAINT_SYMM_AREAS][4][4];
  float pivot_mat[PAINT_SYMM_AREAS][4][4];
  float pivot_mat_inv[PAINT_SYMM_AREAS][4][4];
} SculptPoseIKChainSegment;

typedef struct SculptPoseIKChain {
  SculptPoseIKChainSegment *segments;
  int tot_segments;
  float grab_delta_offset[3];
} SculptPoseIKChain;

/* Cloth Brush */

typedef struct SculptClothLengthConstraint {
  int v1;
  int v2;

  float length;
} SculptClothLengthConstraint;

typedef struct SculptClothSimulation {
  SculptClothLengthConstraint *length_constraints;
  int tot_length_constraints;
  struct GSet *created_length_constraints;
  int capacity_length_constraints;
  float *length_constraint_tweak;

  float mass;
  float damping;

  float (*acceleration)[3];
  float (*pos)[3];
  float (*init_pos)[3];
  float (*prev_pos)[3];

} SculptClothSimulation;

typedef struct SculptLayerPersistentBase {
  float co[3];
  float no[3];
  float disp;
} SculptLayerPersistentBase;

/* Session data (mode-specific) */

typedef struct SculptSession {
  /* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
  struct { /* Special handling for multires meshes */
    bool active;
    struct MultiresModifierData *modifier;
    int level;
  } multires;

  /* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */
  struct MVert *mvert;
  struct MPoly *mpoly;
  struct MLoop *mloop;

  /* These contain the vertex and poly counts of the final mesh. */
  int totvert, totpoly;

  struct KeyBlock *shapekey_active;
  float *vmask;

  /* Mesh connectivity */
  struct MeshElemMap *pmap;
  int *pmap_mem;

  /* Mesh Face Sets */
  /* Total number of polys of the base mesh. */
  int totfaces;
  /* Face sets store its visibility in the sign of the integer, using the absolute value as the
   * Face Set ID. Positive IDs are visible, negative IDs are hidden. */
  int *face_sets;

  /* BMesh for dynamic topology sculpting */
  struct BMesh *bm;
  int cd_vert_node_offset;
  int cd_face_node_offset;
  bool bm_smooth_shading;
  /* Undo/redo log for dynamic topology sculpting */
  struct BMLog *bm_log;

  /* Limit surface/grids. */
  struct SubdivCCG *subdiv_ccg;

  /* PBVH acceleration structure */
  struct PBVH *pbvh;
  bool show_mask;
  bool show_face_sets;

  /* Painting on deformed mesh */
  bool deform_modifiers_active; /* object is deformed with some modifiers */
  float (*orig_cos)[3];         /* coords of undeformed mesh */
  float (*deform_cos)[3];       /* coords of deformed mesh but without stroke displacement */
  float (*deform_imats)[3][3];  /* crazyspace deformation matrices */

  /* Used to cache the render of the active texture */
  unsigned int texcache_side, *texcache, texcache_actual;
  struct ImagePool *tex_pool;

  struct StrokeCache *cache;
  struct FilterCache *filter_cache;

  /* Cursor data and active vertex for tools */
  int active_vertex_index;

  int active_face_index;
  int active_grid_index;

  float cursor_radius;
  float cursor_location[3];
  float cursor_normal[3];
  float cursor_sampled_normal[3];
  float cursor_view_normal[3];

  /* TODO(jbakker): Replace rv3d adn v3d with ViewContext */
  struct RegionView3D *rv3d;
  struct View3D *v3d;

  /* Dynamic mesh preview */
  int *preview_vert_index_list;
  int preview_vert_index_count;

  /* Pose Brush Preview */
  float pose_origin[3];
  SculptPoseIKChain *pose_ik_chain_preview;

  /* Layer brush persistence between strokes */
  /* This is freed with the PBVH, so it is always in sync with the mesh. */
  SculptLayerPersistentBase *layer_base;

  /* Transform operator */
  float pivot_pos[3];
  float pivot_rot[4];
  float pivot_scale[3];

  float init_pivot_pos[3];
  float init_pivot_rot[4];
  float init_pivot_scale[3];

  union {
    struct {
      struct SculptVertexPaintGeomMap gmap;

      /* For non-airbrush painting to re-apply from the original (MLoop aligned). */
      unsigned int *previous_color;
    } vpaint;

    struct {
      struct SculptVertexPaintGeomMap gmap;
      /* Keep track of how much each vertex has been painted (non-airbrush only). */
      float *alpha_weight;

      /* Needed to continuously re-apply over the same weights (BRUSH_ACCUMULATE disabled).
       * Lazy initialize as needed (flag is set to 1 to tag it as uninitialized). */
      struct MDeformVert *dvert_prev;
    } wpaint;

    /* TODO: identify sculpt-only fields */
    // struct { ... } sculpt;
  } mode;
  eObjectMode mode_type;

  /* This flag prevents PBVH from being freed when creating the vp_handle for texture paint. */
  bool building_vp_handle;

  /**
   * ID data is older than sculpt-mode data.
   * Set #Main.is_memfile_undo_flush_needed when enabling.
   */
  char needs_flush_to_id;

} SculptSession;

void BKE_sculptsession_free(struct Object *ob);
void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);

void BKE_sculpt_update_object_for_edit(struct Depsgraph *depsgraph,
                                       struct Object *ob_orig,
                                       bool need_pmap,
                                       bool need_mask);
void BKE_sculpt_update_object_before_eval(struct Object *ob_eval);
void BKE_sculpt_update_object_after_eval(struct Depsgraph *depsgraph, struct Object *ob_eval);

struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
int BKE_sculpt_mask_layers_ensure(struct Object *ob, struct MultiresModifierData *mmd);
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene);

struct PBVH *BKE_sculpt_object_pbvh_ensure(struct Depsgraph *depsgraph, struct Object *ob);

void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_ccg);

bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d);

enum {
  SCULPT_MASK_LAYER_CALC_VERT = (1 << 0),
  SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1),
};

#ifdef __cplusplus
}
#endif

#endif