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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2018 by Blender Foundation.
 * All rights reserved.
 */

/** \file
 * \ingroup bke
 */

#ifndef __BKE_SUBDIV_H__
#define __BKE_SUBDIV_H__

#include "BLI_compiler_compat.h"
#include "BLI_sys_types.h"

struct Mesh;
struct MultiresModifierData;
struct OpenSubdiv_Converter;
struct OpenSubdiv_Evaluator;
struct OpenSubdiv_TopologyRefiner;
struct Subdiv;

typedef enum eSubdivVtxBoundaryInterpolation {
  /* Do not interpolate boundaries. */
  SUBDIV_VTX_BOUNDARY_NONE,
  /* Sharpen edges. */
  SUBDIV_VTX_BOUNDARY_EDGE_ONLY,
  /* sharpen edges and corners, */
  SUBDIV_VTX_BOUNDARY_EDGE_AND_CORNER,
} eSubdivVtxBoundaryInterpolation;

typedef enum eSubdivFVarLinearInterpolation {
  SUBDIV_FVAR_LINEAR_INTERPOLATION_NONE,
  SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_ONLY,
  SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_AND_JUNCTIONS,
  SUBDIV_FVAR_LINEAR_INTERPOLATION_CORNERS_JUNCTIONS_AND_CONCAVE,
  SUBDIV_FVAR_LINEAR_INTERPOLATION_BOUNDARIES,
  SUBDIV_FVAR_LINEAR_INTERPOLATION_ALL,
} eSubdivFVarLinearInterpolation;

typedef struct SubdivSettings {
  bool is_simple;
  bool is_adaptive;
  int level;
  bool use_creases;
  eSubdivVtxBoundaryInterpolation vtx_boundary_interpolation;
  eSubdivFVarLinearInterpolation fvar_linear_interpolation;
} SubdivSettings;

/* NOTE: Order of enumerators MUST match order of values in SubdivStats. */
typedef enum eSubdivStatsValue {
  SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0,
  SUBDIV_STATS_SUBDIV_TO_MESH,
  SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY,
  SUBDIV_STATS_EVALUATOR_CREATE,
  SUBDIV_STATS_EVALUATOR_REFINE,
  SUBDIV_STATS_SUBDIV_TO_CCG,
  SUBDIV_STATS_SUBDIV_TO_CCG_ELEMENTS,
  SUBDIV_STATS_TOPOLOGY_COMPARE,

  NUM_SUBDIV_STATS_VALUES,
} eSubdivStatsValue;

typedef struct SubdivStats {
  union {
    struct {
      /* Time spend on creating topology refiner, which includes time
       * spend on conversion from Blender data to OpenSubdiv data, and
       * time spend on topology orientation on OpenSubdiv C-API side. */
      double topology_refiner_creation_time;
      /* Total time spent in BKE_subdiv_to_mesh(). */
      double subdiv_to_mesh_time;
      /* Geometry (MVert and co) creation time during SUBDIV_TYO_MESH. */
      double subdiv_to_mesh_geometry_time;
      /* Time spent on evaluator creation from topology refiner. */
      double evaluator_creation_time;
      /* Time spent on evaluator->refine(). */
      double evaluator_refine_time;
      /* Total time spent on whole CCG creation. */
      double subdiv_to_ccg_time;
      /* Time spent on CCG elements evaluation/initialization. */
      double subdiv_to_ccg_elements_time;
      /* Time spent on CCG elements evaluation/initialization. */
      double topology_compare_time;
    };
    double values_[NUM_SUBDIV_STATS_VALUES];
  };

  /* Per-value timestamp on when corresponding BKE_subdiv_stats_begin() was
   * called. */
  double begin_timestamp_[NUM_SUBDIV_STATS_VALUES];
} SubdivStats;

/* Functor which evaluates displacement at a given (u, v) of given ptex face. */
typedef struct SubdivDisplacement {
  /* Initialize displacement evaluator.
   *
   * Is called right before evaluation is actually needed. This allows to do
   * some lazy initialization, like allocate evaluator from a main thread but
   * then do actual evaluation from background job. */
  void (*initialize)(struct SubdivDisplacement *displacement);

  /* Return displacement which is to be added to the original coordinate.
   *
   * NOTE: This function is supposed to return "continuous" displacement for
   * each pf PTex faces created for special (non-quad) polygon. This means,
   * if displacement is stored on per-corner manner (like MDisps for multires)
   * this is up the displacement implementation to average boundaries of the
   * displacement grids if needed.
   *
   * Averaging of displacement for vertices created for over coarse vertices
   * and edges is done by subdiv code. */
  void (*eval_displacement)(struct SubdivDisplacement *displacement,
                            const int ptex_face_index,
                            const float u,
                            const float v,
                            const float dPdu[3],
                            const float dPdv[3],
                            float r_D[3]);

  /* Free the data, not the evaluator itself. */
  void (*free)(struct SubdivDisplacement *displacement);

  void *user_data;
} SubdivDisplacement;

/* This structure contains everything needed to construct subdivided surface.
 * It does not specify storage, memory layout or anything else.
 * It is possible to create different storage's (like, grid based CPU side
 * buffers, GPU subdivision mesh, CPU side fully qualified mesh) from the same
 * Subdiv structure. */
typedef struct Subdiv {
  /* Settings this subdivision surface is created for.
   *
   * It is read-only after assignment in BKE_subdiv_new_from_FOO(). */
  SubdivSettings settings;
  /* Topology refiner includes all the glue logic to feed Blender side
   * topology to OpenSubdiv. It can be shared by both evaluator and GL mesh
   * drawer. */
  struct OpenSubdiv_TopologyRefiner *topology_refiner;
  /* CPU side evaluator. */
  struct OpenSubdiv_Evaluator *evaluator;
  /* Optional displacement evaluator. */
  struct SubdivDisplacement *displacement_evaluator;
  /* Statistics for debugging. */
  SubdivStats stats;

  /* Cached values, are not supposed to be accessed directly. */
  struct {
    /* Indexed by base face index, element indicates total number of ptex
     * faces created for preceding base faces. */
    int *face_ptex_offset;
  } cache_;
} Subdiv;

/* ========================== CONVERSION HELPERS ============================ */

/* NOTE: uv_smooth is eSubsurfUVSmooth. */
eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth);

/* =============================== STATISTICS =============================== */

void BKE_subdiv_stats_init(SubdivStats *stats);

void BKE_subdiv_stats_begin(SubdivStats *stats, eSubdivStatsValue value);
void BKE_subdiv_stats_end(SubdivStats *stats, eSubdivStatsValue value);

void BKE_subdiv_stats_reset(SubdivStats *stats, eSubdivStatsValue value);

void BKE_subdiv_stats_print(const SubdivStats *stats);

/* ================================ SETTINGS ================================ */

void BKE_subdiv_settings_validate_for_mesh(SubdivSettings *settings, const struct Mesh *mesh);

bool BKE_subdiv_settings_equal(const SubdivSettings *settings_a, const SubdivSettings *settings_b);

/* ============================== CONSTRUCTION ============================== */

/* Construct new subdivision surface descriptor, from scratch, using given
 * settings and topology. */
Subdiv *BKE_subdiv_new_from_converter(const SubdivSettings *settings,
                                      struct OpenSubdiv_Converter *converter);
Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, const struct Mesh *mesh);

/* Similar to above, but will not re-create descriptor if it was created for the
 * same settings and topology.
 * If settings or topology did change, the existing descriptor is freed and a
 * new one is created from scratch.
 *
 * NOTE: It is allowed to pass NULL as an existing subdivision surface
 * descriptor. This will create a new descriptor without any extra checks.
 */
Subdiv *BKE_subdiv_update_from_converter(Subdiv *subdiv,
                                         const SubdivSettings *settings,
                                         struct OpenSubdiv_Converter *converter);
Subdiv *BKE_subdiv_update_from_mesh(Subdiv *subdiv,
                                    const SubdivSettings *settings,
                                    const struct Mesh *mesh);

void BKE_subdiv_free(Subdiv *subdiv);

/* ============================ DISPLACEMENT API ============================ */

void BKE_subdiv_displacement_attach_from_multires(Subdiv *subdiv,
                                                  struct Mesh *mesh,
                                                  const struct MultiresModifierData *mmd);

void BKE_subdiv_displacement_detach(Subdiv *subdiv);

/* ============================ TOPOLOGY HELPERS ============================ */

int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv);

/* =========================== PTEX FACES AND GRIDS ========================= */

/* For a given (ptex_u, ptex_v) within a ptex face get corresponding
 * (grid_u, grid_v) within a grid. */
BLI_INLINE void BKE_subdiv_ptex_face_uv_to_grid_uv(const float ptex_u,
                                                   const float ptex_v,
                                                   float *r_grid_u,
                                                   float *r_grid_v);

/* Inverse of above. */
BLI_INLINE void BKE_subdiv_grid_uv_to_ptex_face_uv(const float grid_u,
                                                   const float grid_v,
                                                   float *r_ptex_u,
                                                   float *r_ptex_v);

/* For a given subdivision level (which is NOT refinement level) get size of
 * CCG grid (number of grid points on a side).
 */
BLI_INLINE int BKE_subdiv_grid_size_from_level(const int level);

/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
 * works in normalized coordinates.
 *
 * NOTE: Output coordinates are in ptex coordinates. */
BLI_INLINE int BKE_subdiv_rotate_quad_to_corner(const float quad_u,
                                                const float quad_v,
                                                float *r_corner_u,
                                                float *r_corner_v);

/* Converts (u, v) coordinate from within a grid to a quad coordinate in
 * normalized ptex coordinates. */
BLI_INLINE void BKE_subdiv_rotate_grid_to_quad(
    const int corner, const float grid_u, const float grid_v, float *r_quad_u, float *r_quad_v);

#include "intern/subdiv_inline.h"

#endif /* __BKE_SUBDIV_H__ */