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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 by Blender Foundation.
* All rights reserved.
*/
/** \file \ingroup bke
*/
#ifndef __BKE_SUBDIV_MESH_H__
#define __BKE_SUBDIV_MESH_H__
#include "BLI_sys_types.h"
struct Mesh;
struct Subdiv;
typedef struct SubdivToMeshSettings {
/* Resolution at which regular ptex (created for quad polygon) are being
* evaluated. This defines how many vertices final mesh will have: every
* regular ptex has resolution^2 vertices. Special (irregular, or ptex
* created for a corner of non-quad polygon) will have resolution of
* `resolution - 1`.
*/
int resolution;
/* When true, only edges emitted from coarse ones will be displayed. */
bool use_optimal_display;
} SubdivToMeshSettings;
/* Create real hi-res mesh from subdivision, all geometry is "real". */
struct Mesh *BKE_subdiv_to_mesh(
struct Subdiv *subdiv,
const SubdivToMeshSettings *settings,
const struct Mesh *coarse_mesh);
#endif /* __BKE_SUBDIV)MESH_H__ */
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