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/**
* blenlib/BKE_texture.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BKE_TEXTURE_H
#define BKE_TEXTURE_H
struct Tex;
struct MTex;
struct PluginTex;
struct LampRen;
struct ColorBand;
struct HaloRen;
/* in ColorBand struct */
#define MAXCOLORBAND 16
void free_texture(struct Tex *t);
int test_dlerr(const char *name, const char *symbol);
void open_plugin_tex(struct PluginTex *pit);
struct PluginTex *add_plugin_tex(char *str);
void free_plugin_tex(struct PluginTex *pit);
struct ColorBand *add_colorband(void);
int do_colorband(struct ColorBand *coba);
void default_tex(struct Tex *tex);
struct Tex *add_texture(char *name);
void default_mtex(struct MTex *mtex);
struct MTex *add_mtex(void);
struct Tex *copy_texture(struct Tex *tex);
void make_local_texture(struct Tex *tex);
void autotexname(struct Tex *tex);
void init_render_texture(struct Tex *tex);
void init_render_textures(void);
void end_render_texture(struct Tex *tex);
void end_render_textures(void);
int clouds(struct Tex *tex, float *texvec);
int blend(struct Tex *tex, float *texvec);
int wood(struct Tex *tex, float *texvec);
int marble(struct Tex *tex, float *texvec);
int magic(struct Tex *tex, float *texvec);
int stucci(struct Tex *tex, float *texvec);
int texnoise(struct Tex *tex);
int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
void tubemap(float x, float y, float z, float *adr1, float *adr2);
void spheremap(float x, float y, float z, float *adr1, float *adr2);
void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt);
int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
void do_material_tex(void);
void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
void do_sky_tex(void);
void do_lamp_tex(struct LampRen *la, float *lavec);
void externtex(struct MTex *mtex, float *vec);
void externtexcol(struct MTex *mtex, float *orco, char *col);
void render_realtime_texture(void);
#endif
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