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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* BKE_bad_level_calls function stubs
*/
#include <stdlib.h>
#include "BKE_bad_level_calls.h"
#include "BLI_blenlib.h"
#include "BPI_script.h"
#include "DNA_texture_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "RE_render_ext.h"
#include "RE_shader_ext.h"
#include "RE_pipeline.h"
int winqueue_break= 0;
char bprogname[1];
struct IpoCurve;
struct FluidsimSettings;
struct Render;
struct RenderResult;
char *getIpoCurveName( struct IpoCurve * icu );
void insert_vert_ipo(struct IpoCurve *icu, float x, float y);
struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e);
void elbeemDebugOut(char *msg);
void fluidsimSettingsFree(struct FluidsimSettings* sb);
/* readfile.c */
/* struct SpaceButs; */
void set_rects_butspace(struct SpaceButs *buts){}
/* struct SpaceImaSel; */
void check_imasel_copy(struct SpaceImaSel *simasel){}
/* struct ScrArea; */
void unlink_screen(struct bScreen *sc){}
void freeAllRad(void){}
void free_editText(void){}
void free_editArmature(void){}
void free_vertexpaint(void){}
char *getIpoCurveName( struct IpoCurve * icu )
{
return 0;
}
void insert_vert_ipo(struct IpoCurve *icu, float x, float y)
{
}
struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e)
{
return 0;
}
void setscreen(struct bScreen *sc){}
void force_draw_all(int header){}
/* otherwise the WHILE_SEQ doesn't work */
/* struct Sequence; */
/* MAART: added "seqar = 0; totseq = 0" because the loader will crash without it. */
void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq)
{
*seqar = 0;
*totseq = 0;
}
/* blender.c */
void mainqenter (unsigned short event, short val){}
void BPY_do_pyscript(ID *id, short int event){}
void BPY_clear_script(Script *script){}
void BPY_free_compiled_text(struct Text *text){}
void BPY_free_screen_spacehandlers (struct bScreen *sc){}
/* writefile.c */
/* struct Oops; */
void free_oops(struct Oops *oops){}
void exit_posemode(int freedata){}
void error(char *str, ...){}
/* anim.c */
ListBase editNurb;
void waitcursor(int val){}
void allqueue(unsigned short event, short val){}
#define REDRAWVIEW3D 0x4010
Material defmaterial;
/* exotic.c */
void load_editMesh(void){}
void make_editMesh(void){}
void free_editMesh(struct EditMesh *em){}
void docentre_new(void){}
int saveover(char *str){ return 0;}
/* image.c */
#include "DNA_image_types.h"
void free_realtime_image(Image *ima){} // has to become a callback, opengl stuff
/* ipo.c */
void copy_view3d_lock(short val){} // was a hack, to make scene layer ipo's possible
/* library.c */
void allspace(unsigned short event, short val){}
#define OOPS_TEST 2
/* mball.c */
ListBase editelems;
/* object.c */
void BPY_free_scriptlink(ScriptLink *slink){}
void BPY_copy_scriptlink(ScriptLink *scriptlink){}
float *give_cursor(void){ return 0;} // become a callback or argument
/* packedFile.c */
short pupmenu(char *instr){ return 0;} // will be general callback
/* sca.c */
#define LEFTMOUSE 0x001 // because of mouse sensor
/* scene.c */
#include "DNA_sequence_types.h"
void free_editing(struct Editing *ed){} // scenes and sequences problem...
void BPY_do_all_scripts (short int event){}
/* IKsolver stubs */
#include "IK_solver.h"
IK_Segment *IK_CreateSegment(int flag) { return 0; }
void IK_FreeSegment(IK_Segment *seg) {}
void IK_SetParent(IK_Segment *seg, IK_Segment *parent) {}
void IK_SetTransform(IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length) {}
void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3]) {}
void IK_GetTranslationChange(IK_Segment *seg, float *translation_change) {};
void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lower, float upper) {};
void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness) {};
IK_Solver *IK_CreateSolver(IK_Segment *root) { return 0; }
void IK_FreeSolver(IK_Solver *solver) {};
void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight) {}
void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight) {}
int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations) { return 0; }
/* exotic.c */
int BPY_call_importloader(char *name)
{
return 0;
}
/* texture.c */
#define FLO 128
#define INT 96
char texstr[20][12]; /* buttons.c */
/* editsca.c */
void make_unique_prop_names(char *str) {}
/* DerivedMesh.c */
void bglBegin(int mode) {}
void bglVertex3fv(float *vec) {}
void bglVertex3f(float x, float y, float z) {}
void bglEnd(void) {}
struct DispListMesh *NewBooleanMeshDLM(struct Object *ob, struct Object *ob_select, int int_op_type) { return 0; }
// bobj read/write debug messages
void elbeemDebugOut(char *msg) {}
void fluidsimSettingsFree(struct FluidsimSettings* sb) {}
/*new render funcs */
void externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) {}
int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres) {return 0;}
struct Render *RE_GetRender(const char *name) {return (struct Render *)NULL;}
struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NULL;}
float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;}
float RE_filter_value(int type, float x) {return 0.0f;}
struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}
/* node_composite.c */
void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}
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