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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation
* All rights reserved.
*/
#include "asset_library_service.hh"
#include "CLG_log.h"
#include "testing/testing.h"
namespace blender::bke::tests {
class AssetLibraryServiceTest : public testing::Test {
public:
CatalogFilePath asset_library_root_;
static void SetUpTestSuite()
{
CLG_init();
}
static void TearDownTestSuite()
{
CLG_exit();
}
void SetUp() override
{
const std::string test_files_dir = blender::tests::flags_test_asset_dir();
if (test_files_dir.empty()) {
FAIL();
}
asset_library_root_ = test_files_dir + "/" + "asset_library";
}
void TearDown() override
{
AssetLibraryService::destroy();
}
};
TEST_F(AssetLibraryServiceTest, get_destroy)
{
AssetLibraryService *const service = AssetLibraryService::get();
EXPECT_EQ(service, AssetLibraryService::get())
<< "Calling twice without destroying in between should return the same instance.";
AssetLibraryService::destroy();
EXPECT_NE(service, AssetLibraryService::get())
<< "Calling twice with destroying in between should return a new instance.";
/* This should not crash. */
AssetLibraryService::destroy();
AssetLibraryService::destroy();
}
TEST_F(AssetLibraryServiceTest, library_pointers)
{
AssetLibraryService *service = AssetLibraryService::get();
AssetLibrary *const lib = service->get_asset_library_on_disk(asset_library_root_);
AssetLibrary *const curfile_lib = service->get_asset_library_current_file();
EXPECT_EQ(lib, service->get_asset_library_on_disk(asset_library_root_))
<< "Calling twice without destroying in between should return the same instance.";
EXPECT_EQ(curfile_lib, service->get_asset_library_current_file())
<< "Calling twice without destroying in between should return the same instance.";
AssetLibraryService::destroy();
service = AssetLibraryService::get();
EXPECT_NE(lib, service->get_asset_library_on_disk(asset_library_root_))
<< "Calling twice with destroying in between should return a new instance.";
EXPECT_NE(curfile_lib, service->get_asset_library_current_file())
<< "Calling twice with destroying in between should return a new instance.";
}
TEST_F(AssetLibraryServiceTest, catalogs_loaded)
{
AssetLibraryService *const service = AssetLibraryService::get();
AssetLibrary *const lib = service->get_asset_library_on_disk(asset_library_root_);
AssetCatalogService *const cat_service = lib->catalog_service.get();
const bUUID UUID_POSES_ELLIE("df60e1f6-2259-475b-93d9-69a1b4a8db78");
EXPECT_NE(nullptr, cat_service->find_catalog(UUID_POSES_ELLIE))
<< "Catalogs should be loaded after getting an asset library from disk.";
}
} // namespace blender::bke::tests
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