Welcome to mirror list, hosted at ThFree Co, Russian Federation.

bvhutils.c « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 1a4a4bd6bce2a031c75ebab59b1ef62a29c8ec2c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Andr Pinto.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/blenkernel/intern/bvhutils.c
 *  \ingroup bke
 */

#include <stdio.h>
#include <string.h>
#include <math.h>
#include <assert.h>

#include "DNA_meshdata_types.h"

#include "BLI_utildefines.h"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_threads.h"

#include "BKE_DerivedMesh.h"
#include "BKE_editmesh.h"

#include "MEM_guardedalloc.h"

static ThreadRWMutex cache_rwlock = BLI_RWLOCK_INITIALIZER;

/* Math stuff for ray casting on mesh faces and for nearest surface */

float bvhtree_ray_tri_intersection(const BVHTreeRay *ray, const float UNUSED(m_dist), const float v0[3], const float v1[3], const float v2[3])
{
	float dist;

	if (isect_ray_tri_epsilon_v3(ray->origin, ray->direction, v0, v1, v2, &dist, NULL, FLT_EPSILON))
		return dist;

	return FLT_MAX;
}

static float sphereray_tri_intersection(const BVHTreeRay *ray, float radius, const float m_dist, const float v0[3], const float v1[3], const float v2[3])
{
	
	float idist;
	float p1[3];
	float hit_point[3];

	madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
	if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {
		return idist * m_dist;
	}

	return FLT_MAX;
}

/*
 * BVH from meshes callbacks
 */

/* Callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_faces.
 * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	MVert *vert = data->vert;
	MFace *face = data->face + index;

	const float *t0, *t1, *t2, *t3;
	t0 = vert[face->v1].co;
	t1 = vert[face->v2].co;
	t2 = vert[face->v3].co;
	t3 = face->v4 ? vert[face->v4].co : NULL;

	
	do {
		float nearest_tmp[3], dist_sq;

		closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
		dist_sq = len_squared_v3v3(co, nearest_tmp);

		if (dist_sq < nearest->dist_sq) {
			nearest->index = index;
			nearest->dist_sq = dist_sq;
			copy_v3_v3(nearest->co, nearest_tmp);
			normal_tri_v3(nearest->no, t0, t1, t2);

			if (t1 == vert[face->v3].co)
				nearest->flags |= BVH_ONQUAD;
		}

		t1 = t2;
		t2 = t3;
		t3 = NULL;

	} while (t2);
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	BMEditMesh *em = data->em_evil;
	const BMLoop **ltri = (const BMLoop **)em->looptris[index];

	const float *t0, *t1, *t2;
	t0 = ltri[0]->v->co;
	t1 = ltri[1]->v->co;
	t2 = ltri[2]->v->co;

	{
		float nearest_tmp[3], dist_sq;

		closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
		dist_sq = len_squared_v3v3(co, nearest_tmp);

		if (dist_sq < nearest->dist_sq) {
			nearest->index = index;
			nearest->dist_sq = dist_sq;
			copy_v3_v3(nearest->co, nearest_tmp);
			normal_tri_v3(nearest->no, t0, t1, t2);
		}
	}
}

/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_faces.
 * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	MVert *vert = data->vert;
	MFace *face = data->face + index;

	const float *t0, *t1, *t2, *t3;
	t0 = vert[face->v1].co;
	t1 = vert[face->v2].co;
	t2 = vert[face->v3].co;
	t3 = face->v4 ? vert[face->v4].co : NULL;

	
	do {
		float dist;
		if (data->sphere_radius == 0.0f)
			dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
		else
			dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);

		if (dist >= 0 && dist < hit->dist) {
			hit->index = index;
			hit->dist = dist;
			madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);

			normal_tri_v3(hit->no, t0, t1, t2);

			if (t1 == vert[face->v3].co)
				hit->flags |= BVH_ONQUAD;
		}

		t1 = t2;
		t2 = t3;
		t3 = NULL;

	} while (t2);
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	BMEditMesh *em = data->em_evil;
	const BMLoop **ltri = (const BMLoop **)em->looptris[index];

	const float *t0, *t1, *t2;
	t0 = ltri[0]->v->co;
	t1 = ltri[1]->v->co;
	t2 = ltri[2]->v->co;


	{
		float dist;
		if (data->sphere_radius == 0.0f)
			dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
		else
			dist = sphereray_tri_intersection(ray, data->sphere_radius, hit->dist, t0, t1, t2);

		if (dist >= 0 && dist < hit->dist) {
			hit->index = index;
			hit->dist = dist;
			madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);

			normal_tri_v3(hit->no, t0, t1, t2);
		}
	}
}

/* Callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_edges.
 * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_edges_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	MVert *vert = data->vert;
	MEdge *edge = data->edge + index;
	float nearest_tmp[3], dist_sq;

	const float *t0, *t1;
	t0 = vert[edge->v1].co;
	t1 = vert[edge->v2].co;

	closest_to_line_segment_v3(nearest_tmp, co, t0, t1);
	dist_sq = len_squared_v3v3(nearest_tmp, co);
	
	if (dist_sq < nearest->dist_sq) {
		nearest->index = index;
		nearest->dist_sq = dist_sq;
		copy_v3_v3(nearest->co, nearest_tmp);
		sub_v3_v3v3(nearest->no, t0, t1);
		normalize_v3(nearest->no);
	}
}

/* Helper, does all the point-spherecast work actually. */
static void mesh_verts_spherecast_do(
	const BVHTreeFromMesh *UNUSED(data), int index, const float v[3], const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
	float dist;
	const float *r1;
	float r2[3], i1[3];
	r1 = ray->origin;
	add_v3_v3v3(r2, r1, ray->direction);

	closest_to_line_segment_v3(i1, v, r1, r2);

	/* No hit if closest point is 'behind' the origin of the ray, or too far away from it. */
	if ((dot_v3v3v3(r1, i1, r2) >= 0.0f) && ((dist = len_v3v3(r1, i1)) < hit->dist)) {
		hit->index = index;
		hit->dist = dist;
		copy_v3_v3(hit->co, i1);
	}
}

/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_verts.
 * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
	float *v = data->vert[index].co;

	mesh_verts_spherecast_do(data, index, v, ray, hit);
}

/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_edges.
 * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_edges_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
	MVert *vert = data->vert;
	MEdge *edge = &data->edge[index];

	const float radius_sq = SQUARE(data->sphere_radius);
	float dist;
	const float *v1, *v2, *r1;
	float r2[3], i1[3], i2[3];
	v1 = vert[edge->v1].co;
	v2 = vert[edge->v2].co;

	/* In case we get a zero-length edge, handle it as a point! */
	if (equals_v3v3(v1, v2)) {
		mesh_verts_spherecast_do(data, index, v1, ray, hit);
		return;
	}

	r1 = ray->origin;
	add_v3_v3v3(r2, r1, ray->direction);

	if (isect_line_line_v3(v1, v2, r1, r2, i1, i2)) {
		/* No hit if intersection point is 'behind' the origin of the ray, or too far away from it. */
		if ((dot_v3v3v3(r1, i2, r2) >= 0.0f) && ((dist = len_v3v3(r1, i2)) < hit->dist)) {
			const float e_fac = line_point_factor_v3(i1, v1, v2);
			if (e_fac < 0.0f) {
				copy_v3_v3(i1, v1);
			}
			else if (e_fac > 1.0f) {
				copy_v3_v3(i1, v2);
			}
			/* Ensure ray is really close enough from edge! */
			if (len_squared_v3v3(i1, i2) <= radius_sq) {
				hit->index = index;
				hit->dist = dist;
				copy_v3_v3(hit->co, i2);
			}
		}
	}
}

/*
 * BVH builders
 */

/* ***** Vertex ***** */

static BVHTree *bvhtree_from_mesh_verts_create_tree(float epsilon, int tree_type, int axis,
                                                    MVert *vert, const int numVerts,
                                                    BLI_bitmap *mask, int numVerts_active)
{
	BVHTree *tree = NULL;
	int i;

	if (vert) {
		if (mask && numVerts_active < 0) {
			numVerts_active = 0;
			for (i = 0; i < numVerts; i++) {
				if (BLI_BITMAP_TEST_BOOL(mask, i)) {
					numVerts_active++;
				}
			}
		}
		else if (!mask) {
			numVerts_active = numVerts;
		}

		tree = BLI_bvhtree_new(numVerts_active, epsilon, tree_type, axis);

		if (tree) {
			for (i = 0; i < numVerts; i++) {
				if (mask && !BLI_BITMAP_TEST_BOOL(mask, i)) {
					continue;
				}
				BLI_bvhtree_insert(tree, i, vert[i].co, 1);
			}

			BLI_bvhtree_balance(tree);
		}
	}

	return tree;
}

static void bvhtree_from_mesh_verts_setup_data(BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
                                               MVert *vert, const bool vert_allocated)
{
	memset(data, 0, sizeof(*data));

	if (tree) {
		data->tree = tree;
		data->cached = is_cached;

		/* a NULL nearest callback works fine
		 * remember the min distance to point is the same as the min distance to BV of point */
		data->nearest_callback = NULL;
		data->raycast_callback = mesh_verts_spherecast;

		data->vert = vert;
		data->vert_allocated = vert_allocated;
		//data->face = DM_get_tessface_array(dm, &data->face_allocated);  /* XXX WHY???? */

		data->sphere_radius = epsilon;
	}
	else {
		if (vert_allocated) {
			MEM_freeN(vert);
		}
	}
}

/* Builds a bvh tree where nodes are the vertices of the given dm */
BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
	BVHTree *tree;
	MVert *vert;
	bool vert_allocated;

	BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
	tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTS);
	BLI_rw_mutex_unlock(&cache_rwlock);

	vert = DM_get_vert_array(dm, &vert_allocated);

	/* Not in cache */
	if (tree == NULL) {
		BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
		tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTS);
		if (tree == NULL) {
			tree = bvhtree_from_mesh_verts_create_tree(epsilon, tree_type, axis, vert, dm->getNumVerts(dm), NULL, -1);
			if (tree) {
				/* Save on cache for later use */
				/* printf("BVHTree built and saved on cache\n"); */
				bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_VERTS);
			}
		}
		BLI_rw_mutex_unlock(&cache_rwlock);
	}
	else {
		/* printf("BVHTree is already build, using cached tree\n"); */
	}

	/* Setup BVHTreeFromMesh */
	bvhtree_from_mesh_verts_setup_data(data, tree, true, epsilon, vert, vert_allocated);

	return data->tree;
}

/**
 * Builds a bvh tree where nodes are the given vertices (note: does not copy given mverts!).
 * \param vert_allocated if true, vert freeing will be done when freeing data.
 * \param mask if not null, true elements give which vert to add to BVH tree.
 * \param numVerts_active if >= 0, number of active verts to add to BVH tree (else will be computed from mask).
 */
BVHTree *bvhtree_from_mesh_verts_ex(BVHTreeFromMesh *data, MVert *vert, const int numVerts, const bool vert_allocated,
                                    BLI_bitmap *mask, int numVerts_active,
                                    float epsilon, int tree_type, int axis)
{
	BVHTree *tree = bvhtree_from_mesh_verts_create_tree(epsilon, tree_type, axis, vert, numVerts, mask, numVerts_active);

	/* Setup BVHTreeFromMesh */
	bvhtree_from_mesh_verts_setup_data(data, tree, false, epsilon, vert, vert_allocated);

	return data->tree;
}

/* ***** Edge ***** */

/* Builds a bvh tree where nodes are the edges of the given dm */
BVHTree *bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
	BVHTree *tree;
	MVert *vert;
	MEdge *edge;
	bool vert_allocated, edge_allocated;

	BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
	tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_EDGES);
	BLI_rw_mutex_unlock(&cache_rwlock);

	vert = DM_get_vert_array(dm, &vert_allocated);
	edge = DM_get_edge_array(dm, &edge_allocated);

	/* Not in cache */
	if (tree == NULL) {
		BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
		tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_EDGES);
		if (tree == NULL) {
			int i;
			int numEdges = dm->getNumEdges(dm);

			if (vert != NULL && edge != NULL) {
				/* Create a bvh-tree of the given target */
				tree = BLI_bvhtree_new(numEdges, epsilon, tree_type, axis);
				if (tree != NULL) {
					for (i = 0; i < numEdges; i++) {
						float co[4][3];
						copy_v3_v3(co[0], vert[edge[i].v1].co);
						copy_v3_v3(co[1], vert[edge[i].v2].co);

						BLI_bvhtree_insert(tree, i, co[0], 2);
					}
					BLI_bvhtree_balance(tree);

					/* Save on cache for later use */
					/* printf("BVHTree built and saved on cache\n"); */
					bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_EDGES);
				}
			}
		}
		BLI_rw_mutex_unlock(&cache_rwlock);
	}
	else {
		/* printf("BVHTree is already build, using cached tree\n"); */
	}


	/* Setup BVHTreeFromMesh */
	memset(data, 0, sizeof(*data));
	data->tree = tree;

	if (data->tree) {
		data->cached = true;

		data->nearest_callback = mesh_edges_nearest_point;
		data->raycast_callback = mesh_edges_spherecast;

		data->vert = vert;
		data->vert_allocated = vert_allocated;
		data->edge = edge;
		data->edge_allocated = edge_allocated;

		data->sphere_radius = epsilon;
	}
	else {
		if (vert_allocated) {
			MEM_freeN(vert);
		}
		if (edge_allocated) {
			MEM_freeN(edge);
		}
	}
	return data->tree;
}

/* ***** Tessellated face ***** */

static BVHTree *bvhtree_from_mesh_faces_create_tree(float epsilon, int tree_type, int axis,
                                                    BMEditMesh *em, MVert *vert, MFace *face, const int numFaces,
                                                    BLI_bitmap *mask, int numFaces_active)
{
	BVHTree *tree = NULL;
	int i;

	if (numFaces) {
		if (mask && numFaces_active < 0) {
			numFaces_active = 0;
			for (i = 0; i < numFaces; i++) {
				if (BLI_BITMAP_TEST_BOOL(mask, i)) {
					numFaces_active++;
				}
			}
		}
		else if (!mask) {
			numFaces_active = numFaces;
		}

		/* Create a bvh-tree of the given target */
		/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
		tree = BLI_bvhtree_new(numFaces_active, epsilon, tree_type, axis);
		if (tree) {
			if (em) {
				const struct BMLoop *(*looptris)[3] = (void *)em->looptris;

				/* avoid double-up on face searches for quads-ngons */
				bool insert_prev = false;
				BMFace *f_prev = NULL;

				/* data->em_evil is only set for snapping, and only for the mesh of the object
				 * which is currently open in edit mode. When set, the bvhtree should not contain
				 * faces that will interfere with snapping (e.g. faces that are hidden/selected
				 * or faces that have selected verts). */

				/* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
				 * and/or selected. Even if the faces themselves are not selected for the snapped
				 * transform, having a vertex selected means the face (and thus it's tessellated
				 * triangles) will be moving and will not be a good snap targets. */
				for (i = 0; i < numFaces; i++) {
					const BMLoop **ltri = looptris[i];
					BMFace *f = ltri[0]->f;
					bool insert = mask ? BLI_BITMAP_TEST_BOOL(mask, i) : true;

					/* Start with the assumption the triangle should be included for snapping. */
					if (f == f_prev) {
						insert = insert_prev;
					}
					else if (insert) {
						if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
							/* Don't insert triangles tessellated from faces that are hidden or selected */
							insert = false;
						}
						else {
							BMLoop *l_iter, *l_first;
							l_iter = l_first = BM_FACE_FIRST_LOOP(f);
							do {
								if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
									/* Don't insert triangles tessellated from faces that have any selected verts */
									insert = false;
									break;
								}
							} while ((l_iter = l_iter->next) != l_first);
						}

						/* skip if face doesn't change */
						f_prev = f;
						insert_prev = insert;
					}

					if (insert) {
						/* No reason found to block hit-testing the triangle for snap, so insert it now.*/
						float co[3][3];
						copy_v3_v3(co[0], ltri[0]->v->co);
						copy_v3_v3(co[1], ltri[1]->v->co);
						copy_v3_v3(co[2], ltri[2]->v->co);

						BLI_bvhtree_insert(tree, i, co[0], 3);
					}
				}
			}
			else {
				if (vert && face) {
					for (i = 0; i < numFaces; i++) {
						float co[4][3];
						if (mask && !BLI_BITMAP_TEST_BOOL(mask, i)) {
							continue;
						}

						copy_v3_v3(co[0], vert[face[i].v1].co);
						copy_v3_v3(co[1], vert[face[i].v2].co);
						copy_v3_v3(co[2], vert[face[i].v3].co);
						if (face[i].v4)
							copy_v3_v3(co[3], vert[face[i].v4].co);

						BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
					}
				}
			}
			BLI_bvhtree_balance(tree);
		}
	}

	return tree;
}

static void bvhtree_from_mesh_faces_setup_data(BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached,
                                               float epsilon, BMEditMesh *em,
                                               MVert *vert, const bool vert_allocated,
                                               MFace *face, const bool face_allocated)
{
	memset(data, 0, sizeof(*data));
	data->em_evil = em;

	if (tree) {
		data->tree = tree;
		data->cached = is_cached;

		if (em) {
			data->nearest_callback = editmesh_faces_nearest_point;
			data->raycast_callback = editmesh_faces_spherecast;
		}
		else {
			data->nearest_callback = mesh_faces_nearest_point;
			data->raycast_callback = mesh_faces_spherecast;

			data->vert = vert;
			data->vert_allocated = vert_allocated;
			data->face = face;
			data->face_allocated = face_allocated;
		}

		data->sphere_radius = epsilon;
	}
	else {
		if (vert_allocated) {
			MEM_freeN(vert);
		}
		if (face_allocated) {
			MEM_freeN(face);
		}
	}
}

/* Builds a bvh tree where nodes are the tesselated faces of the given dm */
BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
{
	BMEditMesh *em = data->em_evil;
	const int bvhcache_type = em ? BVHTREE_FROM_FACES_EDITMESH : BVHTREE_FROM_FACES;
	BVHTree *tree;
	MVert *vert = NULL;
	MFace *face = NULL;
	bool vert_allocated = false, face_allocated = false;

	BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
	tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
	BLI_rw_mutex_unlock(&cache_rwlock);

	if (em == NULL) {
		vert = DM_get_vert_array(dm, &vert_allocated);
		face = DM_get_tessface_array(dm, &face_allocated);
	}

	/* Not in cache */
	if (tree == NULL) {
		BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
		tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
		if (tree == NULL) {
			int numFaces;

			/* BMESH specific check that we have tessfaces,
			 * we _could_ tessellate here but rather not - campbell
			 *
			 * this assert checks we have tessfaces,
			 * if not caller should use DM_ensure_tessface() */
			if (em) {
				numFaces = em->tottri;
			}
			else {
				numFaces = dm->getNumTessFaces(dm);
				BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0));
			}

			tree = bvhtree_from_mesh_faces_create_tree(epsilon, tree_type, axis, em, vert, face, numFaces, NULL, -1);
			if (tree) {
				/* Save on cache for later use */
				/* printf("BVHTree built and saved on cache\n"); */
				bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
			}
		}
		BLI_rw_mutex_unlock(&cache_rwlock);
	}
	else {
		/* printf("BVHTree is already build, using cached tree\n"); */
	}

	/* Setup BVHTreeFromMesh */
	bvhtree_from_mesh_faces_setup_data(data, tree, true, epsilon, em, vert, vert_allocated, face, face_allocated);

	return data->tree;
}

/**
 * Builds a bvh tree where nodes are the given tessellated faces (note: does not copy given mfaces!).
 * \param vert_allocated if true, vert freeing will be done when freeing data.
 * \param face_allocated if true, face freeing will be done when freeing data.
 * \param mask if not null, true elements give which faces to add to BVH tree.
 * \param numFaces_active if >= 0, number of active faces to add to BVH tree (else will be computed from mask).
 */
BVHTree *bvhtree_from_mesh_faces_ex(BVHTreeFromMesh *data, MVert *vert, const bool vert_allocated,
                                    MFace *face, const int numFaces, const bool face_allocated,
                                    BLI_bitmap *mask, int numFaces_active, float epsilon, int tree_type, int axis)
{
	BVHTree *tree = bvhtree_from_mesh_faces_create_tree(epsilon, tree_type, axis, NULL, vert, face, numFaces,
	                                                    mask, numFaces_active);

	/* Setup BVHTreeFromMesh */
	bvhtree_from_mesh_faces_setup_data(data, tree, false, epsilon, NULL, vert, vert_allocated, face, face_allocated);

	return data->tree;
}

/* Frees data allocated by a call to bvhtree_from_mesh_*. */
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
	if (data->tree) {
		if (!data->cached) {
			BLI_bvhtree_free(data->tree);
		}

		if (data->vert_allocated) {
			MEM_freeN(data->vert);
		}
		if (data->edge_allocated) {
			MEM_freeN(data->edge);
		}
		if (data->face_allocated) {
			MEM_freeN(data->face);
		}

		memset(data, 0, sizeof(*data));
	}
}


/*
 * BVHCache
 */

typedef struct BVHCacheItem {
	int type;
	BVHTree *tree;

} BVHCacheItem;

static void bvhcacheitem_set_if_match(void *_cached, void *_search)
{
	BVHCacheItem *cached = (BVHCacheItem *)_cached;
	BVHCacheItem *search = (BVHCacheItem *)_search;

	if (search->type == cached->type) {
		search->tree = cached->tree;
	}
} 

BVHTree *bvhcache_find(BVHCache *cache, int type)
{
	BVHCacheItem item;
	item.type = type;
	item.tree = NULL;

	BLI_linklist_apply(*cache, bvhcacheitem_set_if_match, &item);
	return item.tree;
}

void bvhcache_insert(BVHCache *cache, BVHTree *tree, int type)
{
	BVHCacheItem *item = NULL;

	assert(tree != NULL);
	assert(bvhcache_find(cache, type) == NULL);

	item = MEM_mallocN(sizeof(BVHCacheItem), "BVHCacheItem");
	assert(item != NULL);

	item->type = type;
	item->tree = tree;

	BLI_linklist_prepend(cache, item);
}


void bvhcache_init(BVHCache *cache)
{
	*cache = NULL;
}

static void bvhcacheitem_free(void *_item)
{
	BVHCacheItem *item = (BVHCacheItem *)_item;

	BLI_bvhtree_free(item->tree);
	MEM_freeN(item);
}


void bvhcache_free(BVHCache *cache)
{
	BLI_linklist_free(*cache, (LinkNodeFreeFP)bvhcacheitem_free);
	*cache = NULL;
}