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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor(s): Dalai Felinto
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/blenkernel/intern/collection.c
 *  \ingroup bke
 */

#include <string.h>

#include "BLI_blenlib.h"
#include "BLI_ghash.h"
#include "BLI_iterator.h"
#include "BLI_listbase.h"
#include "BLI_math_base.h"
#include "BLI_threads.h"
#include "BLT_translation.h"
#include "BLI_string_utils.h"

#include "BKE_collection.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h"

#include "DNA_group_types.h"
#include "DNA_ID.h"
#include "DNA_layer_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"

#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"

#include "MEM_guardedalloc.h"

/******************************** Prototypes ********************************/

static bool collection_child_add(Collection *parent, Collection *collection, int flag, const bool add_us);
static bool collection_child_remove(Collection *parent, Collection *collection);
static bool collection_object_add(Main *bmain, Collection *collection, Object *ob, int flag, const bool add_us);
static bool collection_object_remove(Main *bmain, Collection *collection, Object *ob, const bool free_us);

static CollectionChild *collection_find_child(Collection *parent, Collection *collection);
static CollectionParent *collection_find_parent(Collection *child, Collection *collection);

static bool collection_find_child_recursive(Collection *parent, Collection *collection);

/***************************** Add Collection *******************************/

/* Add new collection, without view layer syncing. */
static Collection *collection_add(Main *bmain, Collection *collection_parent, const char *name_custom)
{
	/* Determine new collection name. */
	char name[MAX_NAME];

	if (name_custom) {
		STRNCPY(name, name_custom);
	}
	else {
		BKE_collection_new_name_get(collection_parent, name);
	}

	/* Create new collection. */
	Collection *collection = BKE_libblock_alloc(bmain, ID_GR, name, 0);

	/* We increase collection user count when linking to Collections. */
	id_us_min(&collection->id);

	/* Optionally add to parent collection. */
	if (collection_parent) {
		collection_child_add(collection_parent, collection, 0, true);
	}

	return collection;
}

/**
 * Add a collection to a collection ListBase and syncronize all render layers
 * The ListBase is NULL when the collection is to be added to the master collection
 */
Collection *BKE_collection_add(Main *bmain, Collection *collection_parent, const char *name_custom)
{
	Collection *collection = collection_add(bmain, collection_parent, name_custom);
	BKE_main_collection_sync(bmain);
	return collection;
}

/*********************** Free and Delete Collection ****************************/

/** Free (or release) any data used by this collection (does not free the collection itself). */
void BKE_collection_free(Collection *collection)
{
	/* No animdata here. */
	BKE_previewimg_free(&collection->preview);

	BLI_freelistN(&collection->gobject);
	BLI_freelistN(&collection->children);
	BLI_freelistN(&collection->parents);

	BKE_collection_object_cache_free(collection);
}

/**
 * Remove a collection, optionally removing its child objects or moving
 * them to parent collections.
 */
bool BKE_collection_delete(Main *bmain, Collection *collection, bool hierarchy)
{
	/* Master collection is not real datablock, can't be removed. */
	if (collection->flag & COLLECTION_IS_MASTER) {
		BLI_assert("!Scene master collection can't be deleted");
		return false;
	}

	if (hierarchy) {
		/* Remove child objects. */
		CollectionObject *cob = collection->gobject.first;
		while (cob != NULL) {
			collection_object_remove(bmain, collection, cob->ob, true);
			cob = collection->gobject.first;
		}

		/* Delete all child collections recursively. */
		CollectionChild *child = collection->children.first;
		while (child != NULL) {
			BKE_collection_delete(bmain, child->collection, hierarchy);
			child = collection->children.first;
		}
	}
	else {
		/* Link child collections into parent collection. */
		for (CollectionChild *child = collection->children.first; child; child = child->next) {
			for (CollectionParent *cparent = collection->parents.first; cparent; cparent = cparent->next) {
				Collection *parent = cparent->collection;
				collection_child_add(parent, child->collection, 0, true);
			}
		}

		CollectionObject *cob = collection->gobject.first;
		while (cob != NULL) {
			/* Link child object into parent collections. */
			for (CollectionParent *cparent = collection->parents.first; cparent; cparent = cparent->next) {
				Collection *parent = cparent->collection;
				collection_object_add(bmain, parent, cob->ob, 0, true);
			}

			/* Remove child object. */
			collection_object_remove(bmain, collection, cob->ob, true);
			cob = collection->gobject.first;
		}
	}

	BKE_libblock_delete(bmain, collection);

	BKE_main_collection_sync(bmain);

	return true;
}

/***************************** Collection Copy *******************************/

/**
 * Only copy internal data of Collection ID from source to already allocated/initialized destination.
 * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
 *
 * WARNING! This function will not handle ID user count!
 *
 * \param flag  Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
 */
void BKE_collection_copy_data(
        Main *bmain, Collection *collection_dst, const Collection *collection_src, const int flag)
{
	/* Do not copy collection's preview (same behavior as for objects). */
	if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) {  /* XXX TODO temp hack */
		BKE_previewimg_id_copy(&collection_dst->id, &collection_src->id);
	}
	else {
		collection_dst->preview = NULL;
	}

	collection_dst->flag &= ~COLLECTION_HAS_OBJECT_CACHE;
	BLI_listbase_clear(&collection_dst->object_cache);

	BLI_listbase_clear(&collection_dst->gobject);
	BLI_listbase_clear(&collection_dst->children);
	BLI_listbase_clear(&collection_dst->parents);

	for (CollectionChild *child = collection_src->children.first; child; child = child->next) {
		collection_child_add(collection_dst, child->collection, flag, false);
	}
	for (CollectionObject *cob = collection_src->gobject.first; cob; cob = cob->next) {
		collection_object_add(bmain, collection_dst, cob->ob, flag, false);
	}
}

/**
 * Makes a shallow copy of a Collection
 *
 * Add a new collection in the same level as the old one, copy any nested collections
 * but link the objects to the new collection (as oppose to copy them).
 */
Collection *BKE_collection_copy(Main *bmain, Collection *parent, Collection *collection)
{
	/* It's not allowed to copy the master collection. */
	if (collection->flag & COLLECTION_IS_MASTER) {
		BLI_assert("!Master collection can't be copied");
		return NULL;
	}

	Collection *collection_new;
	BKE_id_copy_ex(bmain, &collection->id, (ID **)&collection_new, 0, false);

	/* Optionally add to parent. */
	if (parent) {
		if (collection_child_add(parent, collection_new, 0, true)) {
			/* Put collection right after existing one. */
			CollectionChild *child = collection_find_child(parent, collection);
			CollectionChild *child_new = collection_find_child(parent, collection_new);

			if (child && child_new) {
				BLI_remlink(&parent->children, child_new);
				BLI_insertlinkafter(&parent->children, child, child_new);
			}
		}
	}

	BKE_main_collection_sync(bmain);

	return collection_new;
}

Collection *BKE_collection_copy_master(Main *bmain, Collection *collection, const int flag)
{
	BLI_assert(collection->flag & COLLECTION_IS_MASTER);

	Collection *collection_dst = MEM_dupallocN(collection);
	BKE_collection_copy_data(bmain, collection_dst, collection, flag);
	return collection_dst;
}

void BKE_collection_copy_full(Main *UNUSED(bmain), Collection *UNUSED(collection))
{
	// TODO: implement full scene copy
}

void BKE_collection_make_local(Main *bmain, Collection *collection, const bool lib_local)
{
	BKE_id_make_local_generic(bmain, &collection->id, true, lib_local);
}

/********************************* Naming *******************************/

/**
 * The automatic/fallback name of a new collection.
 */
void BKE_collection_new_name_get(Collection *collection_parent, char *rname)
{
	char *name;

	if (!collection_parent) {
		name = BLI_sprintfN("Collection");
	}
	else if (collection_parent->flag & COLLECTION_IS_MASTER) {
		name = BLI_sprintfN("Collection %d", BLI_listbase_count(&collection_parent->children) + 1);
	}
	else {
		const int number = BLI_listbase_count(&collection_parent->children) + 1;
		const int digits = integer_digits_i(number);
		const int max_len =
			sizeof(collection_parent->id.name) - 1 /* NULL terminator */ - (1 + digits) /* " %d" */ - 2 /* ID */;
		name = BLI_sprintfN("%.*s %d", max_len, collection_parent->id.name + 2, number);
	}

	BLI_strncpy(rname, name, MAX_NAME);
	MEM_freeN(name);
}

/* **************** Object List Cache *******************/

static void collection_object_cache_fill(ListBase *lb, Collection *collection, int parent_restrict)
{
	int child_restrict = collection->flag | parent_restrict;

	for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
		Base *base = BLI_findptr(lb, cob->ob, offsetof(Base, object));

		if (base == NULL) {
			base = MEM_callocN(sizeof(Base), "Object Base");
			base->object = cob->ob;
			BLI_addtail(lb, base);
		}

		int object_restrict = base->object->restrictflag;

		if (((child_restrict & COLLECTION_RESTRICT_VIEW) == 0) &&
		    ((object_restrict & OB_RESTRICT_VIEW) == 0))
		{
			base->flag |= BASE_ENABLED_VIEWPORT;
		}

		if (((child_restrict & COLLECTION_RESTRICT_RENDER) == 0) &&
		    ((object_restrict & OB_RESTRICT_RENDER) == 0))
		{
			base->flag |= BASE_ENABLED_RENDER;
		}
	}

	for (CollectionChild *child = collection->children.first; child; child = child->next) {
		collection_object_cache_fill(lb, child->collection, child_restrict);
	}
}

ListBase BKE_collection_object_cache_get(Collection *collection)
{
	if (!(collection->flag & COLLECTION_HAS_OBJECT_CACHE)) {
		static ThreadMutex cache_lock = BLI_MUTEX_INITIALIZER;

		BLI_mutex_lock(&cache_lock);
		if (!(collection->flag & COLLECTION_HAS_OBJECT_CACHE)) {
			collection_object_cache_fill(&collection->object_cache, collection, 0);
			collection->flag |= COLLECTION_HAS_OBJECT_CACHE;
		}
		BLI_mutex_unlock(&cache_lock);
	}

	return collection->object_cache;
}

static void collection_object_cache_free(Collection *collection)
{
	/* Clear own cache an for all parents, since those are affected by changes as well. */
	collection->flag &= ~COLLECTION_HAS_OBJECT_CACHE;
	BLI_freelistN(&collection->object_cache);

	for (CollectionParent *parent = collection->parents.first; parent; parent = parent->next) {
		collection_object_cache_free(parent->collection);
	}
}

void BKE_collection_object_cache_free(Collection *collection)
{
	collection_object_cache_free(collection);
}

Base *BKE_collection_or_layer_objects(const ViewLayer *view_layer, Collection *collection)
{
	if (collection) {
		return BKE_collection_object_cache_get(collection).first;
	}
	else {
		return FIRSTBASE(view_layer);
	}
}

/*********************** Scene Master Collection ***************/

Collection *BKE_collection_master_add()
{
	/* Not an actual datablock, but owned by scene. */
	Collection *master_collection = MEM_callocN(sizeof(Collection), "Master Collection");
	STRNCPY(master_collection->id.name, "GRMaster Collection");
	master_collection->flag |= COLLECTION_IS_MASTER;
	return master_collection;
}

Collection *BKE_collection_master(const Scene *scene)
{
	return scene->master_collection;
}

/*********************** Cyclic Checks ************************/

static bool collection_object_cyclic_check_internal(Object *object, Collection *collection)
{
	if (object->dup_group) {
		Collection *dup_collection = object->dup_group;
		if ((dup_collection->id.tag & LIB_TAG_DOIT) == 0) {
			/* Cycle already exists in collections, let's prevent further crappyness */
			return true;
		}
		/* flag the object to identify cyclic dependencies in further dupli collections */
		dup_collection->id.tag &= ~LIB_TAG_DOIT;

		if (dup_collection == collection) {
			return true;
		}
		else {
			FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(dup_collection, collection_object)
			{
				if (collection_object_cyclic_check_internal(collection_object, dup_collection)) {
					return true;
				}
			}
			FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
		}

		/* un-flag the object, it's allowed to have the same collection multiple times in parallel */
		dup_collection->id.tag |= LIB_TAG_DOIT;
	}

	return false;
}

bool BKE_collection_object_cyclic_check(Main *bmain, Object *object, Collection *collection)
{
	/* first flag all collections */
	BKE_main_id_tag_listbase(&bmain->collection, LIB_TAG_DOIT, true);

	return collection_object_cyclic_check_internal(object, collection);
}

/******************* Collection Object Membership *******************/

bool BKE_collection_has_object(Collection *collection, Object *ob)
{
	if (ELEM(NULL, collection, ob)) {
		return false;
	}

	return (BLI_findptr(&collection->gobject, ob, offsetof(CollectionObject, ob)));
}

bool BKE_collection_has_object_recursive(Collection *collection, Object *ob)
{
	if (ELEM(NULL, collection, ob)) {
		return false;
	}

	const ListBase objects = BKE_collection_object_cache_get(collection);
	return (BLI_findptr(&objects, ob, offsetof(Base, object)));
}

Collection *BKE_collection_object_find(Main *bmain, Collection *collection, Object *ob)
{
	if (collection)
		collection = collection->id.next;
	else
		collection = bmain->collection.first;

	while (collection) {
		if (BKE_collection_has_object(collection, ob))
			return collection;
		collection = collection->id.next;
	}
	return NULL;
}

/********************** Collection Objects *********************/

static bool collection_object_add(Main *bmain, Collection *collection, Object *ob, int flag, const bool add_us)
{
	if (ob->dup_group) {
		/* Cyclic dependency check. */
		if (collection_find_child_recursive(collection, ob->dup_group)) {
			return false;
		}
	}

	CollectionObject *cob = BLI_findptr(&collection->gobject, ob, offsetof(CollectionObject, ob));
	if (cob) {
		return false;
	}

	cob = MEM_callocN(sizeof(CollectionObject), __func__);
	cob->ob = ob;
	BLI_addtail(&collection->gobject, cob);
	BKE_collection_object_cache_free(collection);

	if (add_us && (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
		id_us_plus(&ob->id);
	}

	if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
		DEG_id_tag_update_ex(bmain, &collection->id, DEG_TAG_COPY_ON_WRITE);
	}

	return true;
}

static bool collection_object_remove(Main *bmain, Collection *collection, Object *ob, const bool free_us)
{
	CollectionObject *cob = BLI_findptr(&collection->gobject, ob, offsetof(CollectionObject, ob));
	if (cob == NULL) {
		return false;
	}

	BLI_freelinkN(&collection->gobject, cob);
	BKE_collection_object_cache_free(collection);

	if (free_us) {
		BKE_libblock_free_us(bmain, ob);
	}
	else {
		id_us_min(&ob->id);
	}

	DEG_id_tag_update_ex(bmain, &collection->id, DEG_TAG_COPY_ON_WRITE);

	return true;
}

/**
 * Add object to collection
 */
bool BKE_collection_object_add(Main *bmain, Collection *collection, Object *ob)
{
	if (ELEM(NULL, collection, ob)) {
		return false;
	}

	if (!collection_object_add(bmain, collection, ob, 0, true)) {
		return false;
	}

	if (BKE_collection_is_in_scene(collection)) {
		BKE_main_collection_sync(bmain);
	}

	return true;
}

/**
 * Add object to all scene collections that reference objects is in
 * (used to copy objects)
 */
void BKE_collection_object_add_from(Main *bmain, Scene *scene, Object *ob_src, Object *ob_dst)
{
	FOREACH_SCENE_COLLECTION_BEGIN(scene, collection)
	{
		if (BKE_collection_has_object(collection, ob_src)) {
			collection_object_add(bmain, collection, ob_dst, 0, true);
		}
	}
	FOREACH_SCENE_COLLECTION_END;

	BKE_main_collection_sync(bmain);
}

/**
 * Remove object from collection.
 */
bool BKE_collection_object_remove(Main *bmain, Collection *collection, Object *ob, const bool free_us)
{
	if (ELEM(NULL, collection, ob)) {
		return false;
	}

	if (!collection_object_remove(bmain, collection, ob, free_us)) {
		return false;
	}

	if (BKE_collection_is_in_scene(collection)) {
		BKE_main_collection_sync(bmain);
	}

	return true;
}

/**
 * Remove object from all collections of scene
 * \param scene_collection_skip: Don't remove base from this collection.
 */
static bool scene_collections_object_remove(Main *bmain, Scene *scene, Object *ob, const bool free_us,
                                      Collection *collection_skip)
{
	bool removed = false;

	BKE_scene_remove_rigidbody_object(bmain, scene, ob);

	FOREACH_SCENE_COLLECTION_BEGIN(scene, collection)
	{
		if (collection != collection_skip) {
			removed |= collection_object_remove(bmain, collection, ob, free_us);
		}
	}
	FOREACH_SCENE_COLLECTION_END;

	BKE_main_collection_sync(bmain);

	return removed;
}

/**
 * Remove object from all collections of scene
 */
bool BKE_scene_collections_object_remove(Main *bmain, Scene *scene, Object *ob, const bool free_us)
{
	return scene_collections_object_remove(bmain, scene, ob, free_us, NULL);
}

/*
 * Remove all NULL objects from non-scene collections.
 * This is used for library remapping, where these pointers have been set to NULL.
 * Otherwise this should never happen.
 */
void BKE_collections_object_remove_nulls(Main *bmain)
{
	for (Collection *collection = bmain->collection.first; collection; collection = collection->id.next) {
		if (!BKE_collection_is_in_scene(collection)) {
			bool changed = false;

			for (CollectionObject *cob = collection->gobject.first, *cob_next = NULL; cob; cob = cob_next) {
				cob_next = cob->next;

				if (cob->ob == NULL) {
					BLI_freelinkN(&collection->gobject, cob);
					changed = true;
				}
			}

			if (changed) {
				BKE_collection_object_cache_free(collection);
			}
		}
	}
}

/*
 * Remove all NULL children from parent objects of changed old_collection.
 * This is used for library remapping, where these pointers have been set to NULL.
 * Otherwise this should never happen.
 */
void BKE_collections_child_remove_nulls(Main *bmain, Collection *old_collection)
{
	bool changed = false;

	for (CollectionChild *child = old_collection->children.first; child; child = child->next) {
		CollectionParent *cparent = collection_find_parent(child->collection, old_collection);
		if (cparent) {
			BLI_freelinkN(&child->collection->parents, cparent);
		}
	}

	for (CollectionParent *cparent = old_collection->parents.first; cparent; cparent = cparent->next) {
		Collection *parent = cparent->collection;

		for (CollectionChild *child = parent->children.first, *child_next = NULL; child; child = child_next) {
			child_next = child->next;

			if (child->collection == NULL) {
				BLI_freelinkN(&parent->children, child);
				changed = true;
			}
		}
	}

	BLI_freelistN(&old_collection->parents);

	if (changed) {
		BKE_main_collection_sync(bmain);
	}
}

/**
 * Move object from a collection into another
 *
 * If source collection is NULL move it from all the existing collections.
 */
void BKE_collection_object_move(
        Main *bmain, Scene *scene, Collection *collection_dst, Collection *collection_src, Object *ob)
{
	/* In both cases we first add the object, then remove it from the other collections.
	 * Otherwise we lose the original base and whether it was active and selected. */
	if (collection_src != NULL) {
		if (BKE_collection_object_add(bmain, collection_dst, ob)) {
			BKE_collection_object_remove(bmain, collection_src, ob, false);
		}
	}
	else {
		/* Adding will fail if object is already in collection.
		 * However we still need to remove it from the other collections. */
		BKE_collection_object_add(bmain, collection_dst, ob);
		scene_collections_object_remove(bmain, scene, ob, false, collection_dst);
	}
}

/***************** Collection Scene Membership ****************/

bool BKE_collection_is_in_scene(Collection *collection)
{
	if (collection->flag & COLLECTION_IS_MASTER) {
		return true;
	}

	for (CollectionParent *cparent = collection->parents.first; cparent; cparent = cparent->next) {
		if (BKE_collection_is_in_scene(cparent->collection)) {
			return true;
		}
	}

	return false;
}

void BKE_collections_after_lib_link(Main *bmain)
{
	/* Update view layer collections to match any changes in linked
	 * collections after file load. */
	BKE_main_collection_sync(bmain);
}

/********************** Collection Children *******************/

bool BKE_collection_find_cycle(Collection *new_ancestor, Collection *collection)
{
	if (collection == new_ancestor) {
		return true;
	}

	for (CollectionParent *parent = new_ancestor->parents.first; parent; parent = parent->next) {
		if (BKE_collection_find_cycle(parent->collection, collection)) {
			return true;
		}
	}

	return false;
}

static CollectionChild *collection_find_child(Collection *parent, Collection *collection)
{
	return BLI_findptr(&parent->children, collection, offsetof(CollectionChild, collection));
}

static bool collection_find_child_recursive(Collection *parent, Collection *collection)
{
	for (CollectionChild *child = parent->children.first; child; child = child->next) {
		if (child->collection == collection) {
			return true;
		}

		if (collection_find_child_recursive(child->collection, collection)) {
			return true;
		}
	}

	return false;
}

static CollectionParent *collection_find_parent(Collection *child, Collection *collection)
{
	return BLI_findptr(&child->parents, collection, offsetof(CollectionParent, collection));
}

static bool collection_child_add(Collection *parent, Collection *collection, const int flag, const bool add_us)
{
	CollectionChild *child = collection_find_child(parent, collection);
	if (child) {
		return false;
	}
	if (BKE_collection_find_cycle(parent, collection)) {
		return false;
	}

	child = MEM_callocN(sizeof(CollectionChild), "CollectionChild");
	child->collection = collection;
	BLI_addtail(&parent->children, child);

	/* Don't add parent links for depsgraph datablocks, these are not kept in sync. */
	if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
		CollectionParent *cparent = MEM_callocN(sizeof(CollectionParent), "CollectionParent");
		cparent->collection = parent;
		BLI_addtail(&collection->parents, cparent);
	}

	if (add_us) {
		id_us_plus(&collection->id);
	}

	BKE_collection_object_cache_free(parent);

	return true;
}

static bool collection_child_remove(Collection *parent, Collection *collection)
{
	CollectionChild *child = collection_find_child(parent, collection);
	if (child == NULL) {
		return false;
	}

	CollectionParent *cparent = collection_find_parent(collection, parent);
	BLI_freelinkN(&collection->parents, cparent);
	BLI_freelinkN(&parent->children, child);

	id_us_min(&collection->id);

	BKE_collection_object_cache_free(parent);

	return true;
}

bool BKE_collection_child_add(Main *bmain, Collection *parent, Collection *child)
{
	if (!collection_child_add(parent, child, 0, true)) {
		return false;
	}

	BKE_main_collection_sync(bmain);
	return true;
}

bool BKE_collection_child_remove(Main *bmain, Collection *parent, Collection *child)
{
	if (!collection_child_remove(parent, child)) {
		return false;
	}

	BKE_main_collection_sync(bmain);
	return true;
}

/********************** Collection index *********************/

static Collection *collection_from_index_recursive(Collection *collection, const int index, int *index_current)
{
	if (index == (*index_current)) {
		return collection;
	}

	(*index_current)++;

	for (CollectionChild *child = collection->children.first; child; child = child->next) {
		Collection *nested = collection_from_index_recursive(child->collection, index, index_current);
		if (nested != NULL) {
			return nested;
		}
	}
	return NULL;
}

/**
 * Return Scene Collection for a given index.
 *
 * The index is calculated from top to bottom counting the children before the siblings.
 */
Collection *BKE_collection_from_index(Scene *scene, const int index)
{
	int index_current = 0;
	Collection *master_collection = BKE_collection_master(scene);
	return collection_from_index_recursive(master_collection, index, &index_current);
}

static bool collection_objects_select(ViewLayer *view_layer, Collection *collection, bool deselect)
{
	bool changed = false;

	if (collection->flag & COLLECTION_RESTRICT_SELECT) {
		return false;
	}

	for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
		Base *base = BKE_view_layer_base_find(view_layer, cob->ob);

		if (base) {
			if (deselect) {
				if (base->flag & BASE_SELECTED) {
					base->flag &= ~BASE_SELECTED;
					changed = true;
				}
			}
			else {
				if ((base->flag & BASE_SELECTABLE) && !(base->flag & BASE_SELECTED)) {
					base->flag |= BASE_SELECTED;
					changed = true;
				}
			}
		}
	}

	for (CollectionChild *child = collection->children.first; child; child = child->next) {
		if (collection_objects_select(view_layer, collection, deselect)) {
			changed = true;
		}
	}

	return changed;
}

/**
 * Select all the objects in this Collection (and its nested collections) for this ViewLayer.
 * Return true if any object was selected.
 */
bool BKE_collection_objects_select(ViewLayer *view_layer, Collection *collection, bool deselect)
{
	LayerCollection *layer_collection = BKE_layer_collection_first_from_scene_collection(view_layer, collection);

	if (layer_collection != NULL) {
		return BKE_layer_collection_objects_select(view_layer, layer_collection, deselect);
	}
	else {
		return collection_objects_select(view_layer, collection, deselect);
	}
}

/***************** Collection move (outliner drag & drop) *********************/

bool BKE_collection_move(Main *bmain,
                         Collection *to_parent,
                         Collection *from_parent,
                         Collection *relative,
                         bool relative_after,
                         Collection *collection)
{
	if (collection->flag & COLLECTION_IS_MASTER) {
		return false;
	}
	if (BKE_collection_find_cycle(to_parent, collection)) {
		return false;
	}

	/* Move to new parent collection */
	if (from_parent) {
		collection_child_remove(from_parent, collection);
	}

	collection_child_add(to_parent, collection, 0, true);

	/* Move to specified location under parent. */
	if (relative) {
		CollectionChild *child = collection_find_child(to_parent, collection);
		CollectionChild *relative_child = collection_find_child(to_parent, relative);

		if (relative_child) {
			BLI_remlink(&to_parent->children, child);

			if (relative_after) {
				BLI_insertlinkafter(&to_parent->children, relative_child, child);
			}
			else {
				BLI_insertlinkbefore(&to_parent->children, relative_child, child);
			}

			BKE_collection_object_cache_free(to_parent);
		}
	}

	BKE_main_collection_sync(bmain);

	return true;
}

/**************************** Iterators ******************************/

/* scene collection iteractor */

typedef struct CollectionsIteratorData {
	Scene *scene;
	void **array;
	int tot, cur;
} CollectionsIteratorData;

static void scene_collection_callback(Collection *collection, BKE_scene_collections_Cb callback, void *data)
{
	callback(collection, data);

	for (CollectionChild *child = collection->children.first; child; child = child->next) {
		scene_collection_callback(child->collection, callback, data);
	}
}

static void scene_collections_count(Collection *UNUSED(collection), void *data)
{
	int *tot = data;
	(*tot)++;
}

static void scene_collections_build_array(Collection *collection, void *data)
{
	Collection ***array = data;
	**array = collection;
	(*array)++;
}

static void scene_collections_array(Scene *scene, Collection ***collections_array, int *tot)
{
	Collection *collection;
	Collection **array;

	*collections_array = NULL;
	*tot = 0;

	if (scene == NULL) {
		return;
	}

	collection = BKE_collection_master(scene);
	BLI_assert(collection != NULL);
	scene_collection_callback(collection, scene_collections_count, tot);

	if (*tot == 0)
		return;

	*collections_array = array = MEM_mallocN(sizeof(Collection *) * (*tot), "CollectionArray");
	scene_collection_callback(collection, scene_collections_build_array, &array);
}

/**
 * Only use this in non-performance critical situations
 * (it iterates over all scene collections twice)
 */
void BKE_scene_collections_iterator_begin(BLI_Iterator *iter, void *data_in)
{
	Scene *scene = data_in;
	CollectionsIteratorData *data = MEM_callocN(sizeof(CollectionsIteratorData), __func__);

	data->scene = scene;
	iter->data = data;
	iter->valid = true;

	scene_collections_array(scene, (Collection ***)&data->array, &data->tot);
	BLI_assert(data->tot != 0);

	data->cur = 0;
	iter->current = data->array[data->cur];
}

void BKE_scene_collections_iterator_next(struct BLI_Iterator *iter)
{
	CollectionsIteratorData *data = iter->data;

	if (++data->cur < data->tot) {
		iter->current = data->array[data->cur];
	}
	else {
		iter->valid = false;
	}
}

void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter)
{
	CollectionsIteratorData *data = iter->data;

	if (data) {
		if (data->array) {
			MEM_freeN(data->array);
		}
		MEM_freeN(data);
	}
	iter->valid = false;
}


/* scene objects iteractor */

typedef struct SceneObjectsIteratorData {
	GSet *visited;
	CollectionObject *cob_next;
	BLI_Iterator scene_collection_iter;
} SceneObjectsIteratorData;

void BKE_scene_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
{
	Scene *scene = data_in;
	SceneObjectsIteratorData *data = MEM_callocN(sizeof(SceneObjectsIteratorData), __func__);
	iter->data = data;

	/* lookup list ot make sure each object is object called once */
	data->visited = BLI_gset_ptr_new(__func__);

	/* we wrap the scenecollection iterator here to go over the scene collections */
	BKE_scene_collections_iterator_begin(&data->scene_collection_iter, scene);

	Collection *collection = data->scene_collection_iter.current;
	if (collection->gobject.first != NULL) {
		iter->current = ((CollectionObject *)collection->gobject.first)->ob;
	}
	else {
		BKE_scene_objects_iterator_next(iter);
	}
}

/**
 * Gets the first unique object in the sequence
 */
static CollectionObject *object_base_unique(GSet *gs, CollectionObject *cob)
{
	for (; cob != NULL; cob = cob->next) {
		Object *ob = cob->ob;
		void **ob_key_p;
		if (!BLI_gset_ensure_p_ex(gs, ob, &ob_key_p)) {
			*ob_key_p = ob;
			return cob;
		}
	}
	return NULL;
}

void BKE_scene_objects_iterator_next(BLI_Iterator *iter)
{
	SceneObjectsIteratorData *data = iter->data;
	CollectionObject *cob = data->cob_next ? object_base_unique(data->visited, data->cob_next) : NULL;

	if (cob) {
		data->cob_next = cob->next;
		iter->current = cob->ob;
	}
	else {
		/* if this is the last object of this ListBase look at the next Collection */
		Collection *collection;
		BKE_scene_collections_iterator_next(&data->scene_collection_iter);
		do {
			collection = data->scene_collection_iter.current;
			/* get the first unique object of this collection */
			CollectionObject *new_cob = object_base_unique(data->visited, collection->gobject.first);
			if (new_cob) {
				data->cob_next = new_cob->next;
				iter->current = new_cob->ob;
				return;
			}
			BKE_scene_collections_iterator_next(&data->scene_collection_iter);
		} while (data->scene_collection_iter.valid);

		if (!data->scene_collection_iter.valid) {
			iter->valid = false;
		}
	}
}

void BKE_scene_objects_iterator_end(BLI_Iterator *iter)
{
	SceneObjectsIteratorData *data = iter->data;
	if (data) {
		BKE_scene_collections_iterator_end(&data->scene_collection_iter);
		BLI_gset_free(data->visited, NULL);
		MEM_freeN(data);
	}
}