Welcome to mirror list, hosted at ThFree Co, Russian Federation.

geometry_set_instances.cc « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c73da7d9659dc525f35c7343863c5f69489e68d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "BKE_collection.h"
#include "BKE_geometry_set_instances.hh"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_pointcloud.h"
#include "BKE_spline.hh"

#include "DNA_collection_types.h"
#include "DNA_layer_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"

namespace blender::bke {

static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
                                           const float4x4 &transform,
                                           Vector<GeometryInstanceGroup> &r_sets);

static void geometry_set_collect_recursive_collection(const Collection &collection,
                                                      const float4x4 &transform,
                                                      Vector<GeometryInstanceGroup> &r_sets);

static void add_final_mesh_as_geometry_component(const Object &object, GeometrySet &geometry_set)
{
  Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(&const_cast<Object &>(object),
                                                                     false);

  if (mesh != nullptr) {
    BKE_mesh_wrapper_ensure_mdata(mesh);

    MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
    mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
  }
}

/**
 * \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
 */
GeometrySet object_get_evaluated_geometry_set(const Object &object)
{
  if (object.type == OB_MESH && object.mode == OB_MODE_EDIT) {
    GeometrySet geometry_set;
    if (object.runtime.geometry_set_eval != nullptr) {
      /* `geometry_set_eval` only contains non-mesh components, see `editbmesh_build_data`. */
      geometry_set = *object.runtime.geometry_set_eval;
    }
    add_final_mesh_as_geometry_component(object, geometry_set);
    return geometry_set;
  }
  if (object.runtime.geometry_set_eval != nullptr) {
    return *object.runtime.geometry_set_eval;
  }

  /* Otherwise, construct a new geometry set with the component based on the object type. */
  GeometrySet geometry_set;
  if (object.type == OB_MESH) {
    add_final_mesh_as_geometry_component(object, geometry_set);
  }

  /* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the
   * #geometry_set_eval case above. */

  /* TODO: Add volume support. */

  /* Return by value since there is not always an existing geometry set owned elsewhere to use. */
  return geometry_set;
}

static void geometry_set_collect_recursive_collection_instance(
    const Collection &collection, const float4x4 &transform, Vector<GeometryInstanceGroup> &r_sets)
{
  float4x4 offset_matrix = float4x4::identity();
  sub_v3_v3(offset_matrix.values[3], collection.instance_offset);
  const float4x4 instance_transform = transform * offset_matrix;
  geometry_set_collect_recursive_collection(collection, instance_transform, r_sets);
}

static void geometry_set_collect_recursive_object(const Object &object,
                                                  const float4x4 &transform,
                                                  Vector<GeometryInstanceGroup> &r_sets)
{
  GeometrySet instance_geometry_set = object_get_evaluated_geometry_set(object);
  geometry_set_collect_recursive(instance_geometry_set, transform, r_sets);

  if (object.type == OB_EMPTY) {
    const Collection *collection_instance = object.instance_collection;
    if (collection_instance != nullptr) {
      geometry_set_collect_recursive_collection_instance(*collection_instance, transform, r_sets);
    }
  }
}

static void geometry_set_collect_recursive_collection(const Collection &collection,
                                                      const float4x4 &transform,
                                                      Vector<GeometryInstanceGroup> &r_sets)
{
  LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
    BLI_assert(collection_object->ob != nullptr);
    const Object &object = *collection_object->ob;
    const float4x4 object_transform = transform * object.obmat;
    geometry_set_collect_recursive_object(object, object_transform, r_sets);
  }
  LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
    BLI_assert(collection_child->collection != nullptr);
    const Collection &collection = *collection_child->collection;
    geometry_set_collect_recursive_collection(collection, transform, r_sets);
  }
}

static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
                                           const float4x4 &transform,
                                           Vector<GeometryInstanceGroup> &r_sets)
{
  r_sets.append({geometry_set, {transform}});

  if (geometry_set.has_instances()) {
    const InstancesComponent &instances_component =
        *geometry_set.get_component_for_read<InstancesComponent>();

    Span<float4x4> transforms = instances_component.instance_transforms();
    Span<int> handles = instances_component.instance_reference_handles();
    Span<InstanceReference> references = instances_component.references();
    for (const int i : transforms.index_range()) {
      const InstanceReference &reference = references[handles[i]];
      const float4x4 instance_transform = transform * transforms[i];

      switch (reference.type()) {
        case InstanceReference::Type::Object: {
          Object &object = reference.object();
          geometry_set_collect_recursive_object(object, instance_transform, r_sets);
          break;
        }
        case InstanceReference::Type::Collection: {
          Collection &collection = reference.collection();
          geometry_set_collect_recursive_collection_instance(
              collection, instance_transform, r_sets);
          break;
        }
        case InstanceReference::Type::GeometrySet: {
          const GeometrySet &geometry_set = reference.geometry_set();
          geometry_set_collect_recursive(geometry_set, instance_transform, r_sets);
          break;
        }
        case InstanceReference::Type::None: {
          break;
        }
      }
    }
  }
}

/**
 * Return flattened vector of the geometry component's recursive instances. I.e. all collection
 * instances and object instances will be expanded into the instances of their geometry components.
 * Even the instances in those geometry components' will be included.
 *
 * \note For convenience (to avoid duplication in the caller), the returned vector also contains
 * the argument geometry set.
 *
 * \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
 */
void geometry_set_gather_instances(const GeometrySet &geometry_set,
                                   Vector<GeometryInstanceGroup> &r_instance_groups)
{
  geometry_set_collect_recursive(geometry_set, float4x4::identity(), r_instance_groups);
}

void geometry_set_gather_instances_attribute_info(Span<GeometryInstanceGroup> set_groups,
                                                  Span<GeometryComponentType> component_types,
                                                  const Set<std::string> &ignored_attributes,
                                                  Map<AttributeIDRef, AttributeKind> &r_attributes)
{
  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    for (const GeometryComponentType component_type : component_types) {
      if (!set.has(component_type)) {
        continue;
      }
      const GeometryComponent &component = *set.get_component_for_read(component_type);

      component.attribute_foreach(
          [&](const AttributeIDRef &attribute_id, const AttributeMetaData &meta_data) {
            if (attribute_id.is_named() && ignored_attributes.contains(attribute_id.name())) {
              return true;
            }
            auto add_info = [&](AttributeKind *attribute_kind) {
              attribute_kind->domain = meta_data.domain;
              attribute_kind->data_type = meta_data.data_type;
            };
            auto modify_info = [&](AttributeKind *attribute_kind) {
              attribute_kind->domain = meta_data.domain; /* TODO: Use highest priority domain. */
              attribute_kind->data_type = bke::attribute_data_type_highest_complexity(
                  {attribute_kind->data_type, meta_data.data_type});
            };

            r_attributes.add_or_modify(attribute_id, add_info, modify_info);
            return true;
          });
    }
  }
}

static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGroup> set_groups)
{
  int totverts = 0;
  int totloops = 0;
  int totedges = 0;
  int totpolys = 0;
  int64_t cd_dirty_vert = 0;
  int64_t cd_dirty_poly = 0;
  int64_t cd_dirty_edge = 0;
  int64_t cd_dirty_loop = 0;
  VectorSet<Material *> materials;

  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    const int tot_transforms = set_group.transforms.size();
    if (set.has_mesh()) {
      const Mesh &mesh = *set.get_mesh_for_read();
      totverts += mesh.totvert * tot_transforms;
      totloops += mesh.totloop * tot_transforms;
      totedges += mesh.totedge * tot_transforms;
      totpolys += mesh.totpoly * tot_transforms;
      cd_dirty_vert |= mesh.runtime.cd_dirty_vert;
      cd_dirty_poly |= mesh.runtime.cd_dirty_poly;
      cd_dirty_edge |= mesh.runtime.cd_dirty_edge;
      cd_dirty_loop |= mesh.runtime.cd_dirty_loop;
      for (const int slot_index : IndexRange(mesh.totcol)) {
        Material *material = mesh.mat[slot_index];
        materials.add(material);
      }
    }
  }

  /* Don't create an empty mesh. */
  if ((totverts + totloops + totedges + totpolys) == 0) {
    return nullptr;
  }

  Mesh *new_mesh = BKE_mesh_new_nomain(totverts, totedges, 0, totloops, totpolys);
  /* Copy settings from the first input geometry set with a mesh. */
  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    if (set.has_mesh()) {
      const Mesh &mesh = *set.get_mesh_for_read();
      BKE_mesh_copy_parameters_for_eval(new_mesh, &mesh);
      break;
    }
  }
  for (const int i : IndexRange(materials.size())) {
    Material *material = materials[i];
    BKE_id_material_eval_assign(&new_mesh->id, i + 1, material);
  }
  new_mesh->runtime.cd_dirty_vert = cd_dirty_vert;
  new_mesh->runtime.cd_dirty_poly = cd_dirty_poly;
  new_mesh->runtime.cd_dirty_edge = cd_dirty_edge;
  new_mesh->runtime.cd_dirty_loop = cd_dirty_loop;

  int vert_offset = 0;
  int loop_offset = 0;
  int edge_offset = 0;
  int poly_offset = 0;
  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    if (set.has_mesh()) {
      const Mesh &mesh = *set.get_mesh_for_read();

      Array<int> material_index_map(mesh.totcol);
      for (const int i : IndexRange(mesh.totcol)) {
        Material *material = mesh.mat[i];
        const int new_material_index = materials.index_of(material);
        material_index_map[i] = new_material_index;
      }

      for (const float4x4 &transform : set_group.transforms) {
        for (const int i : IndexRange(mesh.totvert)) {
          const MVert &old_vert = mesh.mvert[i];
          MVert &new_vert = new_mesh->mvert[vert_offset + i];

          new_vert = old_vert;

          const float3 new_position = transform * float3(old_vert.co);
          copy_v3_v3(new_vert.co, new_position);
        }
        for (const int i : IndexRange(mesh.totedge)) {
          const MEdge &old_edge = mesh.medge[i];
          MEdge &new_edge = new_mesh->medge[edge_offset + i];
          new_edge = old_edge;
          new_edge.v1 += vert_offset;
          new_edge.v2 += vert_offset;
        }
        for (const int i : IndexRange(mesh.totloop)) {
          const MLoop &old_loop = mesh.mloop[i];
          MLoop &new_loop = new_mesh->mloop[loop_offset + i];
          new_loop = old_loop;
          new_loop.v += vert_offset;
          new_loop.e += edge_offset;
        }
        for (const int i : IndexRange(mesh.totpoly)) {
          const MPoly &old_poly = mesh.mpoly[i];
          MPoly &new_poly = new_mesh->mpoly[poly_offset + i];
          new_poly = old_poly;
          new_poly.loopstart += loop_offset;
          if (old_poly.mat_nr >= 0 && old_poly.mat_nr < mesh.totcol) {
            new_poly.mat_nr = material_index_map[new_poly.mat_nr];
          }
          else {
            /* The material index was invalid before. */
            new_poly.mat_nr = 0;
          }
        }

        vert_offset += mesh.totvert;
        loop_offset += mesh.totloop;
        edge_offset += mesh.totedge;
        poly_offset += mesh.totpoly;
      }
    }
  }

  /* A possible optimization is to only tag the normals dirty when there are transforms that change
   * normals. */
  BKE_mesh_normals_tag_dirty(new_mesh);

  return new_mesh;
}

static void join_attributes(Span<GeometryInstanceGroup> set_groups,
                            Span<GeometryComponentType> component_types,
                            const Map<AttributeIDRef, AttributeKind> &attribute_info,
                            GeometryComponent &result)
{
  for (Map<AttributeIDRef, AttributeKind>::Item entry : attribute_info.items()) {
    const AttributeIDRef attribute_id = entry.key;
    const AttributeDomain domain_output = entry.value.domain;
    const CustomDataType data_type_output = entry.value.data_type;
    const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(data_type_output);
    BLI_assert(cpp_type != nullptr);

    result.attribute_try_create(
        entry.key, domain_output, data_type_output, AttributeInitDefault());
    WriteAttributeLookup write_attribute = result.attribute_try_get_for_write(attribute_id);
    if (!write_attribute || &write_attribute.varray.type() != cpp_type ||
        write_attribute.domain != domain_output) {
      continue;
    }

    fn::GVMutableArray_GSpan dst_span{write_attribute.varray};

    int offset = 0;
    for (const GeometryInstanceGroup &set_group : set_groups) {
      const GeometrySet &set = set_group.geometry_set;
      for (const GeometryComponentType component_type : component_types) {
        if (set.has(component_type)) {
          const GeometryComponent &component = *set.get_component_for_read(component_type);
          const int domain_size = component.attribute_domain_size(domain_output);
          if (domain_size == 0) {
            continue; /* Domain size is 0, so no need to increment the offset. */
          }
          GVArray source_attribute = component.attribute_try_get_for_read(
              attribute_id, domain_output, data_type_output);

          if (source_attribute) {
            fn::GVArray_GSpan src_span{source_attribute};
            const void *src_buffer = src_span.data();
            for (const int UNUSED(i) : set_group.transforms.index_range()) {
              void *dst_buffer = dst_span[offset];
              cpp_type->copy_assign_n(src_buffer, dst_buffer, domain_size);
              offset += domain_size;
            }
          }
          else {
            offset += domain_size * set_group.transforms.size();
          }
        }
      }
    }

    dst_span.save();
  }
}

static PointCloud *join_pointcloud_position_attribute(Span<GeometryInstanceGroup> set_groups)
{
  /* Count the total number of points. */
  int totpoint = 0;
  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    if (set.has<PointCloudComponent>()) {
      const PointCloudComponent &component = *set.get_component_for_read<PointCloudComponent>();
      totpoint += component.attribute_domain_size(ATTR_DOMAIN_POINT);
    }
  }
  if (totpoint == 0) {
    return nullptr;
  }

  PointCloud *new_pointcloud = BKE_pointcloud_new_nomain(totpoint);
  MutableSpan new_positions{(float3 *)new_pointcloud->co, new_pointcloud->totpoint};

  /* Transform each instance's point locations into the new point cloud. */
  int offset = 0;
  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    const PointCloud *pointcloud = set.get_pointcloud_for_read();
    if (pointcloud == nullptr) {
      continue;
    }
    for (const float4x4 &transform : set_group.transforms) {
      for (const int i : IndexRange(pointcloud->totpoint)) {
        new_positions[offset + i] = transform * float3(pointcloud->co[i]);
      }
      offset += pointcloud->totpoint;
    }
  }

  return new_pointcloud;
}

static CurveEval *join_curve_splines_and_builtin_attributes(Span<GeometryInstanceGroup> set_groups)
{
  Vector<SplinePtr> new_splines;
  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    if (!set.has_curve()) {
      continue;
    }

    const CurveEval &source_curve = *set.get_curve_for_read();
    for (const SplinePtr &source_spline : source_curve.splines()) {
      for (const float4x4 &transform : set_group.transforms) {
        SplinePtr new_spline = source_spline->copy_without_attributes();
        new_spline->transform(transform);
        new_splines.append(std::move(new_spline));
      }
    }
  }
  if (new_splines.is_empty()) {
    return nullptr;
  }

  CurveEval *new_curve = new CurveEval();
  for (SplinePtr &new_spline : new_splines) {
    new_curve->add_spline(std::move(new_spline));
  }

  new_curve->attributes.reallocate(new_curve->splines().size());
  return new_curve;
}

static void join_instance_groups_mesh(Span<GeometryInstanceGroup> set_groups, GeometrySet &result)
{
  Mesh *new_mesh = join_mesh_topology_and_builtin_attributes(set_groups);
  if (new_mesh == nullptr) {
    return;
  }

  MeshComponent &dst_component = result.get_component_for_write<MeshComponent>();
  dst_component.replace(new_mesh);

  /* Don't copy attributes that are stored directly in the mesh data structs. */
  Map<AttributeIDRef, AttributeKind> attributes;
  geometry_set_gather_instances_attribute_info(
      set_groups,
      {GEO_COMPONENT_TYPE_MESH},
      {"position", "material_index", "normal", "shade_smooth", "crease"},
      attributes);
  join_attributes(set_groups,
                  {GEO_COMPONENT_TYPE_MESH},
                  attributes,
                  static_cast<GeometryComponent &>(dst_component));
}

static void join_instance_groups_pointcloud(Span<GeometryInstanceGroup> set_groups,
                                            GeometrySet &result)
{
  PointCloud *new_pointcloud = join_pointcloud_position_attribute(set_groups);
  if (new_pointcloud == nullptr) {
    return;
  }

  PointCloudComponent &dst_component = result.get_component_for_write<PointCloudComponent>();
  dst_component.replace(new_pointcloud);

  Map<AttributeIDRef, AttributeKind> attributes;
  geometry_set_gather_instances_attribute_info(
      set_groups, {GEO_COMPONENT_TYPE_POINT_CLOUD}, {"position"}, attributes);
  join_attributes(set_groups,
                  {GEO_COMPONENT_TYPE_POINT_CLOUD},
                  attributes,
                  static_cast<GeometryComponent &>(dst_component));
}

static void join_instance_groups_volume(Span<GeometryInstanceGroup> set_groups,
                                        GeometrySet &result)
{
  /* Not yet supported; for now only return the first volume. Joining volume grids with the same
   * name requires resampling of at least one of the grids. The cell size of the resulting volume
   * has to be determined somehow. */
  for (const GeometryInstanceGroup &set_group : set_groups) {
    const GeometrySet &set = set_group.geometry_set;
    if (set.has<VolumeComponent>()) {
      result.add(*set.get_component_for_read<VolumeComponent>());
      return;
    }
  }
}

/**
 * Curve point domain attributes must be in the same order on every spline. The order might have
 * been different on separate instances, so ensure that all splines have the same order. Note that
 * because #Map is used, the order is not necessarily consistent every time, but it is the same for
 * every spline, and that's what matters.
 */
static void sort_curve_point_attributes(const Map<AttributeIDRef, AttributeKind> &info,
                                        MutableSpan<SplinePtr> splines)
{
  Vector<AttributeIDRef> new_order;
  for (Map<AttributeIDRef, AttributeKind>::Item item : info.items()) {
    if (item.value.domain == ATTR_DOMAIN_POINT) {
      /* Only sort attributes stored on splines. */
      new_order.append(item.key);
    }
  }
  for (SplinePtr &spline : splines) {
    spline->attributes.reorder(new_order);
  }
}

static void join_instance_groups_curve(Span<GeometryInstanceGroup> set_groups, GeometrySet &result)
{
  CurveEval *curve = join_curve_splines_and_builtin_attributes(set_groups);
  if (curve == nullptr) {
    return;
  }

  CurveComponent &dst_component = result.get_component_for_write<CurveComponent>();
  dst_component.replace(curve);

  Map<AttributeIDRef, AttributeKind> attributes;
  geometry_set_gather_instances_attribute_info(
      set_groups,
      {GEO_COMPONENT_TYPE_CURVE},
      {"position", "radius", "tilt", "handle_left", "handle_right", "cyclic", "resolution"},
      attributes);
  join_attributes(set_groups,
                  {GEO_COMPONENT_TYPE_CURVE},
                  attributes,
                  static_cast<GeometryComponent &>(dst_component));
  sort_curve_point_attributes(attributes, curve->splines());
  curve->assert_valid_point_attributes();
}

GeometrySet geometry_set_realize_instances(const GeometrySet &geometry_set)
{
  if (!geometry_set.has_instances()) {
    return geometry_set;
  }

  GeometrySet new_geometry_set;

  Vector<GeometryInstanceGroup> set_groups;
  geometry_set_gather_instances(geometry_set, set_groups);
  join_instance_groups_mesh(set_groups, new_geometry_set);
  join_instance_groups_pointcloud(set_groups, new_geometry_set);
  join_instance_groups_volume(set_groups, new_geometry_set);
  join_instance_groups_curve(set_groups, new_geometry_set);

  return new_geometry_set;
}

}  // namespace blender::bke

void InstancesComponent::foreach_referenced_geometry(
    blender::FunctionRef<void(const GeometrySet &geometry_set)> callback) const
{
  using namespace blender::bke;
  for (const InstanceReference &reference : references_) {
    switch (reference.type()) {
      case InstanceReference::Type::Object: {
        const Object &object = reference.object();
        const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
        callback(object_geometry_set);
        break;
      }
      case InstanceReference::Type::Collection: {
        Collection &collection = reference.collection();
        FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
          const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object);
          callback(object_geometry_set);
        }
        FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
        break;
      }
      case InstanceReference::Type::GeometrySet: {
        const GeometrySet &instance_geometry_set = reference.geometry_set();
        callback(instance_geometry_set);
        break;
      }
      case InstanceReference::Type::None: {
        break;
      }
    }
  }
}

/**
 * If references have a collection or object type, convert them into geometry instances
 * recursively. After that, the geometry sets can be edited. There may still be instances of other
 * types of they can't be converted to geometry sets.
 */
void InstancesComponent::ensure_geometry_instances()
{
  using namespace blender;
  using namespace blender::bke;
  VectorSet<InstanceReference> new_references;
  new_references.reserve(references_.size());
  for (const InstanceReference &reference : references_) {
    switch (reference.type()) {
      case InstanceReference::Type::None:
      case InstanceReference::Type::GeometrySet: {
        /* Those references can stay as their were. */
        new_references.add_new(reference);
        break;
      }
      case InstanceReference::Type::Object: {
        /* Create a new reference that contains the geometry set of the object. We may want to
         * treat e.g. lamps and similar object types separately here. */
        const Object &object = reference.object();
        GeometrySet object_geometry_set = object_get_evaluated_geometry_set(object);
        if (object_geometry_set.has_instances()) {
          InstancesComponent &component =
              object_geometry_set.get_component_for_write<InstancesComponent>();
          component.ensure_geometry_instances();
        }
        new_references.add_new(std::move(object_geometry_set));
        break;
      }
      case InstanceReference::Type::Collection: {
        /* Create a new reference that contains a geometry set that contains all objects from the
         * collection as instances. */
        GeometrySet collection_geometry_set;
        InstancesComponent &component =
            collection_geometry_set.get_component_for_write<InstancesComponent>();
        Collection &collection = reference.collection();
        FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) {
          const int handle = component.add_reference(*object);
          component.add_instance(handle, object->obmat);
          float4x4 &transform = component.instance_transforms().last();
          sub_v3_v3(transform.values[3], collection.instance_offset);
        }
        FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
        component.ensure_geometry_instances();
        new_references.add_new(std::move(collection_geometry_set));
        break;
      }
    }
  }
  references_ = std::move(new_references);
}