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/*
* $Id: idcode.c 35493 2011-03-12 14:38:00Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* return info about ID types
*/
/** \file blender/blenkernel/intern/idcode.c
* \ingroup bke
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_ID.h"
#include "BKE_idcode.h"
typedef struct {
unsigned short code;
const char *name, *plural;
int flags;
#define IDTYPE_FLAGS_ISLINKABLE (1<<0)
} IDType;
/* plural need to match rna_main.c's MainCollectionDef */
static IDType idtypes[]= {
{ ID_AC, "Action", "actions", IDTYPE_FLAGS_ISLINKABLE},
{ ID_AR, "Armature", "armatures", IDTYPE_FLAGS_ISLINKABLE},
{ ID_BR, "Brush", "brushes", IDTYPE_FLAGS_ISLINKABLE},
{ ID_CA, "Camera", "cameras", IDTYPE_FLAGS_ISLINKABLE},
{ ID_CU, "Curve", "curves", IDTYPE_FLAGS_ISLINKABLE},
{ ID_GD, "GPencil", "grease_pencil",IDTYPE_FLAGS_ISLINKABLE}, /* rename gpencil */
{ ID_GR, "Group", "groups", IDTYPE_FLAGS_ISLINKABLE},
{ ID_ID, "ID", "ids", 0}, /* plural is fake */
{ ID_IM, "Image", "images", IDTYPE_FLAGS_ISLINKABLE},
{ ID_IP, "Ipo", "ipos", IDTYPE_FLAGS_ISLINKABLE}, /* deprecated */
{ ID_KE, "Key", "keys", 0},
{ ID_LA, "Lamp", "lamps", IDTYPE_FLAGS_ISLINKABLE},
{ ID_LI, "Library", "libraries", 0},
{ ID_LT, "Lattice", "lattices", IDTYPE_FLAGS_ISLINKABLE},
{ ID_MA, "Material", "materials", IDTYPE_FLAGS_ISLINKABLE},
{ ID_MB, "Metaball", "metaballs", IDTYPE_FLAGS_ISLINKABLE},
{ ID_ME, "Mesh", "meshes", IDTYPE_FLAGS_ISLINKABLE},
{ ID_NT, "NodeTree", "node_groups", IDTYPE_FLAGS_ISLINKABLE},
{ ID_OB, "Object", "objects", IDTYPE_FLAGS_ISLINKABLE},
{ ID_PA, "ParticleSettings", "particles", 0},
{ ID_SCE, "Scene", "scenes", IDTYPE_FLAGS_ISLINKABLE},
{ ID_SCR, "Screen", "screens", 0},
{ ID_SEQ, "Sequence", "sequences", 0}, /* not actually ID data */
{ ID_SPK, "Speaker", "speakers", IDTYPE_FLAGS_ISLINKABLE},
{ ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE},
{ ID_TE, "Texture", "textures", IDTYPE_FLAGS_ISLINKABLE},
{ ID_TXT, "Text", "texts", IDTYPE_FLAGS_ISLINKABLE},
{ ID_VF, "VFont", "fonts", IDTYPE_FLAGS_ISLINKABLE},
{ ID_WO, "World", "worlds", IDTYPE_FLAGS_ISLINKABLE},
{ ID_WM, "WindowManager", "window_managers", 0},
};
static int nidtypes= sizeof(idtypes)/sizeof(idtypes[0]);
static IDType *idtype_from_name(const char *str)
{
int i= nidtypes;
while (i--)
if (strcmp(str, idtypes[i].name)==0)
return &idtypes[i];
return NULL;
}
static IDType *idtype_from_code(int code)
{
int i= nidtypes;
while (i--)
if (code==idtypes[i].code)
return &idtypes[i];
return NULL;
}
int BKE_idcode_is_valid(int code)
{
return idtype_from_code(code)?1:0;
}
int BKE_idcode_is_linkable(int code) {
IDType *idt= idtype_from_code(code);
return idt?(idt->flags&IDTYPE_FLAGS_ISLINKABLE):0;
}
const char *BKE_idcode_to_name(int code)
{
IDType *idt= idtype_from_code(code);
return idt?idt->name:NULL;
}
int BKE_idcode_from_name(const char *name)
{
IDType *idt= idtype_from_name(name);
return idt?idt->code:0;
}
const char *BKE_idcode_to_name_plural(int code)
{
IDType *idt= idtype_from_code(code);
return idt?idt->plural:NULL;
}
int BKE_idcode_iter_step(int *index)
{
return (*index < nidtypes) ? idtypes[(*index)++].code : 0;
}
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