Welcome to mirror list, hosted at ThFree Co, Russian Federation.

library_remap.c « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 8fe2552c03f196c71eeab1ebc52936fd9b932a98 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup bke
 *
 * Contains management of ID's and libraries remap, unlink and free logic.
 */

#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include <stddef.h>
#include <assert.h>

#include "CLG_log.h"

#include "MEM_guardedalloc.h"

/* all types are needed here, in order to do memory operations */
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_collection_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_light_types.h"
#include "DNA_lattice_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_vfont_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"
#include "DNA_world_types.h"

#include "BLI_blenlib.h"
#include "BLI_utildefines.h"

#include "BKE_action.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_brush.h"
#include "BKE_camera.h"
#include "BKE_cachefile.h"
#include "BKE_collection.h"
#include "BKE_curve.h"
#include "BKE_fcurve.h"
#include "BKE_font.h"
#include "BKE_gpencil.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_light.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_override.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_linestyle.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_main.h"
#include "BKE_mask.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_movieclip.h"
#include "BKE_multires.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_lightprobe.h"
#include "BKE_speaker.h"
#include "BKE_sound.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BKE_text.h"
#include "BKE_texture.h"
#include "BKE_workspace.h"
#include "BKE_world.h"

#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"

#ifdef WITH_PYTHON
#  include "BPY_extern.h"
#endif

static CLG_LogRef LOG = {"bke.library_remap"};

static BKE_library_free_window_manager_cb free_windowmanager_cb = NULL;

void BKE_library_callback_free_window_manager_set(BKE_library_free_window_manager_cb func)
{
  free_windowmanager_cb = func;
}

static BKE_library_free_notifier_reference_cb free_notifier_reference_cb = NULL;

void BKE_library_callback_free_notifier_reference_set(BKE_library_free_notifier_reference_cb func)
{
  free_notifier_reference_cb = func;
}

static BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb = NULL;

void BKE_library_callback_remap_editor_id_reference_set(
    BKE_library_remap_editor_id_reference_cb func)
{
  remap_editor_id_reference_cb = func;
}

typedef struct IDRemap {
  Main *bmain; /* Only used to trigger depsgraph updates in the right bmain. */
  ID *old_id;
  ID *new_id;
  /** The ID in which we are replacing old_id by new_id usages. */
  ID *id;
  short flag;

  /* 'Output' data. */
  short status;
  /** Number of direct usecases that could not be remapped (e.g.: obdata when in edit mode). */
  int skipped_direct;
  /** Number of indirect usecases that could not be remapped. */
  int skipped_indirect;
  /** Number of skipped usecases that refcount the datablock. */
  int skipped_refcounted;
} IDRemap;

/* IDRemap->flag enums defined in BKE_library.h */

/* IDRemap->status */
enum {
  /* *** Set by callback. *** */
  ID_REMAP_IS_LINKED_DIRECT = 1 << 0,    /* new_id is directly linked in current .blend. */
  ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1, /* There was some skipped 'user_one' usages of old_id. */
};

static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id_p, int cb_flag)
{
  if (cb_flag & IDWALK_CB_PRIVATE) {
    return IDWALK_RET_NOP;
  }

  IDRemap *id_remap_data = user_data;
  ID *old_id = id_remap_data->old_id;
  ID *new_id = id_remap_data->new_id;
  ID *id = id_remap_data->id;

  if (!old_id) { /* Used to cleanup all IDs used by a specific one. */
    BLI_assert(!new_id);
    old_id = *id_p;
  }

  if (*id_p && (*id_p == old_id)) {
    /* Better remap to NULL than not remapping at all,
     * then we can handle it as a regular remap-to-NULL case. */
    if ((cb_flag & IDWALK_CB_NEVER_SELF) && (new_id == id_self)) {
      new_id = NULL;
    }

    const bool is_reference = (cb_flag & IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE) != 0;
    const bool is_indirect = (cb_flag & IDWALK_CB_INDIRECT_USAGE) != 0;
    const bool skip_indirect = (id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0;
    /* Note: proxy usage implies LIB_TAG_EXTERN, so on this aspect it is direct,
     * on the other hand since they get reset to lib data on file open/reload it is indirect too.
     * Edit Mode is also a 'skip direct' case. */
    const bool is_obj = (GS(id->name) == ID_OB);
    const bool is_obj_proxy = (is_obj && (((Object *)id)->proxy || ((Object *)id)->proxy_group));
    const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id));
    const bool is_never_null = ((cb_flag & IDWALK_CB_NEVER_NULL) && (new_id == NULL) &&
                                (id_remap_data->flag & ID_REMAP_FORCE_NEVER_NULL_USAGE) == 0);
    const bool skip_reference = (id_remap_data->flag & ID_REMAP_SKIP_OVERRIDE_LIBRARY) != 0;
    const bool skip_never_null = (id_remap_data->flag & ID_REMAP_SKIP_NEVER_NULL_USAGE) != 0;

#ifdef DEBUG_PRINT
    printf(
        "In %s (lib %p): Remapping %s (%p) to %s (%p) "
        "(is_indirect: %d, skip_indirect: %d, is_reference: %d, skip_reference: %d)\n",
        id->name,
        id->lib,
        old_id->name,
        old_id,
        new_id ? new_id->name : "<NONE>",
        new_id,
        is_indirect,
        skip_indirect,
        is_reference,
        skip_reference);
#endif

    if ((id_remap_data->flag & ID_REMAP_FLAG_NEVER_NULL_USAGE) &&
        (cb_flag & IDWALK_CB_NEVER_NULL)) {
      id->tag |= LIB_TAG_DOIT;
    }

    /* Special hack in case it's Object->data and we are in edit mode, and new_id is not NULL
     * (otherwise, we follow common NEVER_NULL flags).
     * (skipped_indirect too). */
    if ((is_never_null && skip_never_null) ||
        (is_obj_editmode && (((Object *)id)->data == *id_p) && new_id != NULL) ||
        (skip_indirect && is_indirect) || (is_reference && skip_reference)) {
      if (is_indirect) {
        id_remap_data->skipped_indirect++;
        if (is_obj) {
          Object *ob = (Object *)id;
          if (ob->data == *id_p && ob->proxy != NULL) {
            /* And another 'Proudly brought to you by Proxy Hell' hack!
             * This will allow us to avoid clearing 'LIB_EXTERN' flag of obdata of proxies... */
            id_remap_data->skipped_direct++;
          }
        }
      }
      else if (is_never_null || is_obj_editmode || is_reference) {
        id_remap_data->skipped_direct++;
      }
      else {
        BLI_assert(0);
      }
      if (cb_flag & IDWALK_CB_USER) {
        id_remap_data->skipped_refcounted++;
      }
      else if (cb_flag & IDWALK_CB_USER_ONE) {
        /* No need to count number of times this happens, just a flag is enough. */
        id_remap_data->status |= ID_REMAP_IS_USER_ONE_SKIPPED;
      }
    }
    else {
      if (!is_never_null) {
        *id_p = new_id;
        DEG_id_tag_update_ex(id_remap_data->bmain,
                             id_self,
                             ID_RECALC_COPY_ON_WRITE | ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
      }
      if (cb_flag & IDWALK_CB_USER) {
        /* NOTE: We don't user-count IDs which are not in the main database.
         * This is because in certain conditions we can have data-blocks in
         * the main which are referencing data-blocks outside of it.
         * For example, BKE_mesh_new_from_object() called on an evaluated
         * object will cause such situation.
         */
        if ((old_id->tag & LIB_TAG_NO_MAIN) == 0) {
          id_us_min(old_id);
        }
        if (new_id != NULL && (new_id->tag & LIB_TAG_NO_MAIN) == 0) {
          /* We do not want to handle LIB_TAG_INDIRECT/LIB_TAG_EXTERN here. */
          new_id->us++;
        }
      }
      else if (cb_flag & IDWALK_CB_USER_ONE) {
        id_us_ensure_real(new_id);
        /* We cannot affect old_id->us directly, LIB_TAG_EXTRAUSER(_SET)
         * are assumed to be set as needed, that extra user is processed in final handling. */
      }
      if (!is_indirect || is_obj_proxy) {
        id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
      }
      /* We need to remap proxy_from pointer of remapped proxy... sigh. */
      if (is_obj_proxy && new_id != NULL) {
        Object *ob = (Object *)id;
        if (ob->proxy == (Object *)new_id) {
          ob->proxy->proxy_from = ob;
        }
      }
    }
  }

  return IDWALK_RET_NOP;
}

static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
{
  switch (GS(r_id_remap_data->id->name)) {
    case ID_OB: {
      ID *old_id = r_id_remap_data->old_id;
      if (!old_id || GS(old_id->name) == ID_AR) {
        Object *ob = (Object *)r_id_remap_data->id;
        /* Object's pose holds reference to armature bones... sic */
        /* Note that in theory, we should have to bother about
         * linked/non-linked/never-null/etc. flags/states.
         * Fortunately, this is just a tag, so we can accept to 'over-tag' a bit for pose recalc,
         * and avoid another complex and risky condition nightmare like the one we have in
         * foreach_libblock_remap_callback()... */
        if (ob->pose && (!old_id || ob->data == old_id)) {
          BLI_assert(ob->type == OB_ARMATURE);
          ob->pose->flag |= POSE_RECALC;
          /* We need to clear pose bone pointers immediately, things like undo writefile may be
           * called before pose is actually recomputed, can lead to segfault... */
          BKE_pose_clear_pointers(ob->pose);
        }
      }
      break;
    }
    default:
      break;
  }
}

/**
 * Can be called with both old_ob and new_ob being NULL,
 * this means we have to check whole Main database then.
 */
static void libblock_remap_data_postprocess_object_update(Main *bmain,
                                                          Object *old_ob,
                                                          Object *new_ob)
{
  if (new_ob == NULL) {
    /* In case we unlinked old_ob (new_ob is NULL), the object has already
     * been removed from the scenes and their collections. We still have
     * to remove the NULL children from collections not used in any scene. */
    BKE_collections_object_remove_nulls(bmain);
  }

  BKE_main_collection_sync_remap(bmain);

  if (old_ob == NULL) {
    for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) {
      if (ob->type == OB_MBALL && BKE_mball_is_basis(ob)) {
        DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
      }
    }
  }
  else {
    for (Object *ob = bmain->objects.first; ob != NULL; ob = ob->id.next) {
      if (ob->type == OB_MBALL && BKE_mball_is_basis_for(ob, old_ob)) {
        DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
        break; /* There is only one basis... */
      }
    }
  }
}

/* Can be called with both old_collection and new_collection being NULL,
 * this means we have to check whole Main database then. */
static void libblock_remap_data_postprocess_collection_update(Main *bmain,
                                                              Collection *UNUSED(old_collection),
                                                              Collection *new_collection)
{
  if (new_collection == NULL) {
    /* XXX Complex cases can lead to NULL pointers in other collections than old_collection,
     * and BKE_main_collection_sync_remap() does not tolerate any of those, so for now always check
     * whole existing collections for NULL pointers.
     * I'd consider optimizing that whole collection remapping process a TODO for later. */
    BKE_collections_child_remove_nulls(bmain, NULL /*old_collection*/);
  }
  else {
    /* Temp safe fix, but a "tad" brute force... We should probably be able to use parents from
     * old_collection instead? */
    BKE_main_collections_parent_relations_rebuild(bmain);
  }

  BKE_main_collection_sync_remap(bmain);
}

static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object *ob, ID *new_id)
{
  if (ob->data == new_id) {
    switch (GS(new_id->name)) {
      case ID_ME:
        multires_force_update(ob);
        break;
      case ID_CU:
        BKE_curve_type_test(ob);
        break;
      default:
        break;
    }
    test_object_modifiers(ob);
    test_object_materials(bmain, ob, new_id);
  }
}

static void libblock_remap_data_postprocess_nodetree_update(Main *bmain, ID *new_id)
{
  /* Update all group nodes using a node group. */
  ntreeUpdateAllUsers(bmain, new_id);
}

/**
 * Execute the 'data' part of the remapping (that is, all ID pointers from other ID data-blocks).
 *
 * Behavior differs depending on whether given \a id is NULL or not:
 * - \a id NULL: \a old_id must be non-NULL, \a new_id may be NULL (unlinking \a old_id) or not
 *   (remapping \a old_id to \a new_id).
 *   The whole \a bmain database is checked, and all pointers to \a old_id
 *   are remapped to \a new_id.
 * - \a id is non-NULL:
 *   + If \a old_id is NULL, \a new_id must also be NULL,
 *     and all ID pointers from \a id are cleared
 *     (i.e. \a id does not references any other data-block anymore).
 *   + If \a old_id is non-NULL, behavior is as with a NULL \a id, but only within given \a id.
 *
 * \param bmain: the Main data storage to operate on (must never be NULL).
 * \param id: the data-block to operate on
 * (can be NULL, in which case we operate over all IDs from given bmain).
 * \param old_id: the data-block to dereference (may be NULL if \a id is non-NULL).
 * \param new_id: the new data-block to replace \a old_id references with (may be NULL).
 * \param r_id_remap_data: if non-NULL, the IDRemap struct to use
 * (uselful to retrieve info about remapping process).
 */
ATTR_NONNULL(1)
static void libblock_remap_data(
    Main *bmain, ID *id, ID *old_id, ID *new_id, const short remap_flags, IDRemap *r_id_remap_data)
{
  IDRemap id_remap_data;
  const int foreach_id_flags = (remap_flags & ID_REMAP_NO_INDIRECT_PROXY_DATA_USAGE) != 0 ?
                                   IDWALK_NO_INDIRECT_PROXY_DATA_USAGE :
                                   IDWALK_NOP;

  if (r_id_remap_data == NULL) {
    r_id_remap_data = &id_remap_data;
  }
  r_id_remap_data->bmain = bmain;
  r_id_remap_data->old_id = old_id;
  r_id_remap_data->new_id = new_id;
  r_id_remap_data->id = NULL;
  r_id_remap_data->flag = remap_flags;
  r_id_remap_data->status = 0;
  r_id_remap_data->skipped_direct = 0;
  r_id_remap_data->skipped_indirect = 0;
  r_id_remap_data->skipped_refcounted = 0;

  if (id) {
#ifdef DEBUG_PRINT
    printf("\tchecking id %s (%p, %p)\n", id->name, id, id->lib);
#endif
    r_id_remap_data->id = id;
    libblock_remap_data_preprocess(r_id_remap_data);
    BKE_library_foreach_ID_link(
        NULL, id, foreach_libblock_remap_callback, (void *)r_id_remap_data, foreach_id_flags);
  }
  else {
    /* Note that this is a very 'brute force' approach,
     * maybe we could use some depsgraph to only process objects actually using given old_id...
     * sounds rather unlikely currently, though, so this will do for now. */
    ID *id_curr;

    FOREACH_MAIN_ID_BEGIN (bmain, id_curr) {
      if (BKE_library_id_can_use_idtype(id_curr, GS(old_id->name))) {
        /* Note that we cannot skip indirect usages of old_id here (if requested),
         * we still need to check it for the user count handling...
         * XXX No more true (except for debug usage of those skipping counters). */
        r_id_remap_data->id = id_curr;
        libblock_remap_data_preprocess(r_id_remap_data);
        BKE_library_foreach_ID_link(NULL,
                                    id_curr,
                                    foreach_libblock_remap_callback,
                                    (void *)r_id_remap_data,
                                    foreach_id_flags);
      }
    }
    FOREACH_MAIN_ID_END;
  }

  /* XXX We may not want to always 'transfer' fake-user from old to new id...
   *     Think for now it's desired behavior though,
   *     we can always add an option (flag) to control this later if needed. */
  if (old_id && (old_id->flag & LIB_FAKEUSER)) {
    id_fake_user_clear(old_id);
    id_fake_user_set(new_id);
  }

  id_us_clear_real(old_id);

  if (new_id && (new_id->tag & LIB_TAG_INDIRECT) &&
      (r_id_remap_data->status & ID_REMAP_IS_LINKED_DIRECT)) {
    new_id->tag &= ~LIB_TAG_INDIRECT;
    new_id->tag |= LIB_TAG_EXTERN;
  }

#ifdef DEBUG_PRINT
  printf("%s: %d occurrences skipped (%d direct and %d indirect ones)\n",
         __func__,
         r_id_remap_data->skipped_direct + r_id_remap_data->skipped_indirect,
         r_id_remap_data->skipped_direct,
         r_id_remap_data->skipped_indirect);
#endif
}

/**
 * Replace all references in given Main to \a old_id by \a new_id
 * (if \a new_id is NULL, it unlinks \a old_id).
 */
void BKE_libblock_remap_locked(Main *bmain, void *old_idv, void *new_idv, const short remap_flags)
{
  IDRemap id_remap_data;
  ID *old_id = old_idv;
  ID *new_id = new_idv;
  int skipped_direct, skipped_refcounted;

  BLI_assert(old_id != NULL);
  BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name));
  BLI_assert(old_id != new_id);

  libblock_remap_data(bmain, NULL, old_id, new_id, remap_flags, &id_remap_data);

  if (free_notifier_reference_cb) {
    free_notifier_reference_cb(old_id);
  }

  /* We assume editors do not hold references to their IDs... This is false in some cases
   * (Image is especially tricky here),
   * editors' code is to handle refcount (id->us) itself then. */
  if (remap_editor_id_reference_cb) {
    remap_editor_id_reference_cb(old_id, new_id);
  }

  skipped_direct = id_remap_data.skipped_direct;
  skipped_refcounted = id_remap_data.skipped_refcounted;

  /* If old_id was used by some ugly 'user_one' stuff (like Image or Clip editors...), and user
   * count has actually been incremented for that, we have to decrease once more its user count...
   * unless we had to skip some 'user_one' cases. */
  if ((old_id->tag & LIB_TAG_EXTRAUSER_SET) &&
      !(id_remap_data.status & ID_REMAP_IS_USER_ONE_SKIPPED)) {
    id_us_clear_real(old_id);
  }

  if (old_id->us - skipped_refcounted < 0) {
    CLOG_ERROR(&LOG,
               "Error in remapping process from '%s' (%p) to '%s' (%p): "
               "wrong user count in old ID after process (summing up to %d)",
               old_id->name,
               old_id,
               new_id ? new_id->name : "<NULL>",
               new_id,
               old_id->us - skipped_refcounted);
    BLI_assert(0);
  }

  if (skipped_direct == 0) {
    /* old_id is assumed to not be used directly anymore... */
    if (old_id->lib && (old_id->tag & LIB_TAG_EXTERN)) {
      old_id->tag &= ~LIB_TAG_EXTERN;
      old_id->tag |= LIB_TAG_INDIRECT;
    }
  }

  /* Some after-process updates.
   * This is a bit ugly, but cannot see a way to avoid it.
   * Maybe we should do a per-ID callback for this instead? */
  switch (GS(old_id->name)) {
    case ID_OB:
      libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id);
      break;
    case ID_GR:
      libblock_remap_data_postprocess_collection_update(
          bmain, (Collection *)old_id, (Collection *)new_id);
      break;
    case ID_ME:
    case ID_CU:
    case ID_MB:
      if (new_id) { /* Only affects us in case obdata was relinked (changed). */
        for (Object *ob = bmain->objects.first; ob; ob = ob->id.next) {
          libblock_remap_data_postprocess_obdata_relink(bmain, ob, new_id);
        }
      }
      break;
    default:
      break;
  }

  /* Node trees may virtually use any kind of data-block... */
  /* XXX Yuck!!!! nodetree update can do pretty much any thing when talking about py nodes,
   *     including creating new data-blocks (see T50385), so we need to unlock main here. :(
   *     Why can't we have re-entrent locks? */
  BKE_main_unlock(bmain);
  libblock_remap_data_postprocess_nodetree_update(bmain, new_id);
  BKE_main_lock(bmain);

  /* Full rebuild of DEG! */
  DEG_relations_tag_update(bmain);
}

void BKE_libblock_remap(Main *bmain, void *old_idv, void *new_idv, const short remap_flags)
{
  BKE_main_lock(bmain);

  BKE_libblock_remap_locked(bmain, old_idv, new_idv, remap_flags);

  BKE_main_unlock(bmain);
}

/**
 * Unlink given \a id from given \a bmain
 * (does not touch to indirect, i.e. library, usages of the ID).
 *
 * \param do_flag_never_null: If true, all IDs using \a idv in a 'non-NULL' way are flagged by
 * #LIB_TAG_DOIT flag (quite obviously, 'non-NULL' usages can never be unlinked by this function).
 */
void BKE_libblock_unlink(Main *bmain,
                         void *idv,
                         const bool do_flag_never_null,
                         const bool do_skip_indirect)
{
  const short remap_flags = (do_skip_indirect ? ID_REMAP_SKIP_INDIRECT_USAGE : 0) |
                            (do_flag_never_null ? ID_REMAP_FLAG_NEVER_NULL_USAGE : 0);

  BKE_main_lock(bmain);

  BKE_libblock_remap_locked(bmain, idv, NULL, remap_flags);

  BKE_main_unlock(bmain);
}

/** Similar to libblock_remap, but only affects IDs used by given \a idv ID.
 *
 * \param old_idv: Unlike BKE_libblock_remap, can be NULL,
 * in which case all ID usages by given \a idv will be cleared.
 * \param us_min_never_null: If \a true and new_id is NULL,
 * 'NEVER_NULL' ID usages keep their old id, but this one still gets its user count decremented
 * (needed when given \a idv is going to be deleted right after being unlinked).
 */
/* Should be able to replace all _relink() funcs (constraints, rigidbody, etc.) ? */
/* XXX Arg! Naming... :(
 *     _relink? avoids confusion with _remap, but is confusing with _unlink
 *     _remap_used_ids?
 *     _remap_datablocks?
 *     BKE_id_remap maybe?
 *     ... sigh
 */
void BKE_libblock_relink_ex(
    Main *bmain, void *idv, void *old_idv, void *new_idv, const bool us_min_never_null)
{
  ID *id = idv;
  ID *old_id = old_idv;
  ID *new_id = new_idv;
  int remap_flags = us_min_never_null ? 0 : ID_REMAP_SKIP_NEVER_NULL_USAGE;

  /* No need to lock here, we are only affecting given ID, not bmain database. */

  BLI_assert(id);
  if (old_id) {
    BLI_assert((new_id == NULL) || GS(old_id->name) == GS(new_id->name));
    BLI_assert(old_id != new_id);
  }
  else {
    BLI_assert(new_id == NULL);
  }

  libblock_remap_data(bmain, id, old_id, new_id, remap_flags, NULL);

  /* Some after-process updates.
   * This is a bit ugly, but cannot see a way to avoid it.
   * Maybe we should do a per-ID callback for this instead?
   */
  switch (GS(id->name)) {
    case ID_SCE: {
      if (old_id) {
        switch (GS(old_id->name)) {
          case ID_OB:
            libblock_remap_data_postprocess_object_update(
                bmain, (Object *)old_id, (Object *)new_id);
            break;
          case ID_GR:
            libblock_remap_data_postprocess_collection_update(
                bmain, (Collection *)old_id, (Collection *)new_id);
            break;
          default:
            break;
        }
      }
      else {
        /* No choice but to check whole objects/collections. */
        libblock_remap_data_postprocess_collection_update(bmain, NULL, NULL);
        libblock_remap_data_postprocess_object_update(bmain, NULL, NULL);
      }
      break;
    }
    case ID_OB:
      if (new_id) { /* Only affects us in case obdata was relinked (changed). */
        libblock_remap_data_postprocess_obdata_relink(bmain, (Object *)id, new_id);
      }
      break;
    default:
      break;
  }
}

static int id_relink_to_newid_looper(void *UNUSED(user_data),
                                     ID *UNUSED(self_id),
                                     ID **id_pointer,
                                     const int cb_flag)
{
  if (cb_flag & IDWALK_CB_PRIVATE) {
    return IDWALK_RET_NOP;
  }

  ID *id = *id_pointer;
  if (id) {
    /* See: NEW_ID macro */
    if (id->newid) {
      BKE_library_update_ID_link_user(id->newid, id, cb_flag);
      *id_pointer = id->newid;
    }
    else if (id->tag & LIB_TAG_NEW) {
      id->tag &= ~LIB_TAG_NEW;
      BKE_libblock_relink_to_newid(id);
    }
  }
  return IDWALK_RET_NOP;
}

/**
 * Similar to #libblock_relink_ex,
 * but is remapping IDs to their newid value if non-NULL, in given \a id.
 *
 * Very specific usage, not sure we'll keep it on the long run,
 * currently only used in Object/Collection duplication code...
 */
void BKE_libblock_relink_to_newid(ID *id)
{
  if (ID_IS_LINKED(id)) {
    return;
  }

  BKE_library_foreach_ID_link(NULL, id, id_relink_to_newid_looper, NULL, 0);
}

void BKE_libblock_free_data(ID *id, const bool do_id_user)
{
  if (id->properties) {
    IDP_FreePropertyContent_ex(id->properties, do_id_user);
    MEM_freeN(id->properties);
  }

  if (id->override_library) {
    BKE_override_library_free(&id->override_library);
  }

  /* XXX TODO remove animdata handling from each type's freeing func,
   * and do it here, like for copy! */
}

void BKE_libblock_free_datablock(ID *id, const int UNUSED(flag))
{
  const short type = GS(id->name);
  switch (type) {
    case ID_SCE:
      BKE_scene_free_ex((Scene *)id, false);
      break;
    case ID_LI:
      BKE_library_free((Library *)id);
      break;
    case ID_OB:
      BKE_object_free((Object *)id);
      break;
    case ID_ME:
      BKE_mesh_free((Mesh *)id);
      break;
    case ID_CU:
      BKE_curve_free((Curve *)id);
      break;
    case ID_MB:
      BKE_mball_free((MetaBall *)id);
      break;
    case ID_MA:
      BKE_material_free((Material *)id);
      break;
    case ID_TE:
      BKE_texture_free((Tex *)id);
      break;
    case ID_IM:
      BKE_image_free((Image *)id);
      break;
    case ID_LT:
      BKE_lattice_free((Lattice *)id);
      break;
    case ID_LA:
      BKE_light_free((Light *)id);
      break;
    case ID_CA:
      BKE_camera_free((Camera *)id);
      break;
    case ID_IP: /* Deprecated. */
      BKE_ipo_free((Ipo *)id);
      break;
    case ID_KE:
      BKE_key_free((Key *)id);
      break;
    case ID_WO:
      BKE_world_free((World *)id);
      break;
    case ID_SCR:
      BKE_screen_free((bScreen *)id);
      break;
    case ID_VF:
      BKE_vfont_free((VFont *)id);
      break;
    case ID_TXT:
      BKE_text_free((Text *)id);
      break;
    case ID_SPK:
      BKE_speaker_free((Speaker *)id);
      break;
    case ID_LP:
      BKE_lightprobe_free((LightProbe *)id);
      break;
    case ID_SO:
      BKE_sound_free((bSound *)id);
      break;
    case ID_GR:
      BKE_collection_free((Collection *)id);
      break;
    case ID_AR:
      BKE_armature_free((bArmature *)id);
      break;
    case ID_AC:
      BKE_action_free((bAction *)id);
      break;
    case ID_NT:
      ntreeFreeTree((bNodeTree *)id);
      break;
    case ID_BR:
      BKE_brush_free((Brush *)id);
      break;
    case ID_PA:
      BKE_particlesettings_free((ParticleSettings *)id);
      break;
    case ID_WM:
      if (free_windowmanager_cb) {
        free_windowmanager_cb(NULL, (wmWindowManager *)id);
      }
      break;
    case ID_GD:
      BKE_gpencil_free((bGPdata *)id, true);
      break;
    case ID_MC:
      BKE_movieclip_free((MovieClip *)id);
      break;
    case ID_MSK:
      BKE_mask_free((Mask *)id);
      break;
    case ID_LS:
      BKE_linestyle_free((FreestyleLineStyle *)id);
      break;
    case ID_PAL:
      BKE_palette_free((Palette *)id);
      break;
    case ID_PC:
      BKE_paint_curve_free((PaintCurve *)id);
      break;
    case ID_CF:
      BKE_cachefile_free((CacheFile *)id);
      break;
    case ID_WS:
      BKE_workspace_free((WorkSpace *)id);
      break;
  }
}

/**
 * Complete ID freeing, extended version for corner cases.
 * Can override default (and safe!) freeing process, to gain some speed up.
 *
 * At that point, given id is assumed to not be used by any other data-block already
 * (might not be actually true, in case e.g. several inter-related IDs get freed together...).
 * However, they might still be using (referencing) other IDs, this code takes care of it if
 * #LIB_TAG_NO_USER_REFCOUNT is not defined.
 *
 * \param bmain: #Main database containing the freed #ID,
 * can be NULL in case it's a temp ID outside of any #Main.
 * \param idv: Pointer to ID to be freed.
 * \param flag: Set of \a LIB_ID_FREE_... flags controlling/overriding usual freeing process,
 * 0 to get default safe behavior.
 * \param use_flag_from_idtag: Still use freeing info flags from given #ID datablock,
 * even if some overriding ones are passed in \a flag parameter.
 */
void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag)
{
  ID *id = idv;

  if (use_flag_from_idtag) {
    if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
      flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG;
    }
    else {
      flag &= ~LIB_ID_FREE_NO_MAIN;
    }

    if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
      flag |= LIB_ID_FREE_NO_USER_REFCOUNT;
    }
    else {
      flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT;
    }

    if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
      flag |= LIB_ID_FREE_NOT_ALLOCATED;
    }
    else {
      flag &= ~LIB_ID_FREE_NOT_ALLOCATED;
    }
  }

  BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != NULL);
  BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0);
  BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);

  const short type = GS(id->name);

  if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) {
    DEG_id_type_tag(bmain, type);
  }

#ifdef WITH_PYTHON
#  ifdef WITH_PYTHON_SAFETY
  BPY_id_release(id);
#  endif
  if (id->py_instance) {
    BPY_DECREF_RNA_INVALIDATE(id->py_instance);
  }
#endif

  if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) {
    BKE_libblock_relink_ex(bmain, id, NULL, NULL, true);
  }

  BKE_libblock_free_datablock(id, flag);

  /* avoid notifying on removed data */
  if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
    BKE_main_lock(bmain);
  }

  if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) {
    if (free_notifier_reference_cb) {
      free_notifier_reference_cb(id);
    }

    if (remap_editor_id_reference_cb) {
      remap_editor_id_reference_cb(id, NULL);
    }
  }

  if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
    ListBase *lb = which_libbase(bmain, type);
    BLI_remlink(lb, id);
  }

  BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);

  if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
    BKE_main_unlock(bmain);
  }

  if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) {
    MEM_freeN(id);
  }
}

/**
 * Complete ID freeing, should be usable in most cases (even for out-of-Main IDs).
 *
 * See #BKE_id_free_ex description for full details.
 *
 * \param bmain: Main database containing the freed ID,
 * can be NULL in case it's a temp ID outside of any Main.
 * \param idv: Pointer to ID to be freed.
 */
void BKE_id_free(Main *bmain, void *idv)
{
  BKE_id_free_ex(bmain, idv, 0, true);
}

/**
 * Not really a freeing function by itself,
 * it decrements usercount of given id, and only frees it if it reaches 0.
 */
void BKE_id_free_us(Main *bmain, void *idv) /* test users */
{
  ID *id = idv;

  id_us_min(id);

  /* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections
   *     when deleting an object. Since only 'user_one' usage of objects is collections,
   *     and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there
   *     is no more real (scene) users of an object ensures it gets fully unlinked.
   *     But only for local objects, not linked ones!
   *     Otherwise, there is no real way to get rid of an object anymore -
   *     better handling of this is TODO.
   */
  if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) {
    id_us_clear_real(id);
  }

  if (id->us == 0) {
    BKE_libblock_unlink(bmain, id, false, false);

    BKE_id_free(bmain, id);
  }
}

static void id_delete(Main *bmain, const bool do_tagged_deletion)
{
  const int tag = LIB_TAG_DOIT;
  ListBase *lbarray[MAX_LIBARRAY];
  Link dummy_link = {0};
  int base_count, i;

  /* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database,
   * and has already properly unlinked its other IDs usages.
   * UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */
  const int free_flag = LIB_ID_FREE_NO_UI_USER |
                        (do_tagged_deletion ? LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_USER_REFCOUNT :
                                              0);
  ListBase tagged_deleted_ids = {NULL};

  base_count = set_listbasepointers(bmain, lbarray);

  BKE_main_lock(bmain);
  if (do_tagged_deletion) {
    /* Main idea of batch deletion is to remove all IDs to be deleted from Main database.
     * This means that we won't have to loop over all deleted IDs to remove usages
     * of other deleted IDs.
     * This gives tremendous speed-up when deleting a large amount of IDs from a Main
     * containing thousands of those.
     * This also means that we have to be very careful here, as we by-pass many 'common'
     * processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */
    bool keep_looping = true;
    while (keep_looping) {
      ID *id, *id_next;
      ID *last_remapped_id = tagged_deleted_ids.last;
      keep_looping = false;

      /* First tag and remove from Main all datablocks directly from target lib.
       * Note that we go forward here, since we want to check dependencies before users
       * (e.g. meshes before objects). Avoids to have to loop twice. */
      for (i = 0; i < base_count; i++) {
        ListBase *lb = lbarray[i];

        for (id = lb->first; id; id = id_next) {
          id_next = id->next;
          /* Note: in case we delete a library, we also delete all its datablocks! */
          if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) {
            BLI_remlink(lb, id);
            BLI_addtail(&tagged_deleted_ids, id);
            /* Do not tag as no_main now, we want to unlink it first (lower-level ID management
             * code has some specific handling of 'nom main'
             * IDs that would be a problem in that case). */
            id->tag |= tag;
            keep_looping = true;
          }
        }
      }
      if (last_remapped_id == NULL) {
        dummy_link.next = tagged_deleted_ids.first;
        last_remapped_id = (ID *)(&dummy_link);
      }
      for (id = last_remapped_id->next; id; id = id->next) {
        /* Will tag 'never NULL' users of this ID too.
         * Note that we cannot use BKE_libblock_unlink() here,
         * since it would ignore indirect (and proxy!)
         * links, this can lead to nasty crashing here in second, actual deleting loop.
         * Also, this will also flag users of deleted data that cannot be unlinked
         * (object using deleted obdata, etc.), so that they also get deleted. */
        BKE_libblock_remap_locked(
            bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE);
        /* Since we removed ID from Main,
         * we also need to unlink its own other IDs usages ourself. */
        BKE_libblock_relink_ex(bmain, id, NULL, NULL, true);
        /* Now we can safely mark that ID as not being in Main database anymore. */
        id->tag |= LIB_TAG_NO_MAIN;
        /* This is needed because we may not have remapped usages
         * of that ID by other deleted ones. */
        // id->us = 0;  /* Is it actually? */
      }
    }
  }
  else {
    /* First tag all datablocks directly from target lib.
     * Note that we go forward here, since we want to check dependencies before users
     * (e.g. meshes before objects).
     * Avoids to have to loop twice. */
    for (i = 0; i < base_count; i++) {
      ListBase *lb = lbarray[i];
      ID *id, *id_next;

      for (id = lb->first; id; id = id_next) {
        id_next = id->next;
        /* Note: in case we delete a library, we also delete all its datablocks! */
        if ((id->tag & tag) || (id->lib != NULL && (id->lib->id.tag & tag))) {
          id->tag |= tag;

          /* Will tag 'never NULL' users of this ID too.
           * Note that we cannot use BKE_libblock_unlink() here, since it would ignore indirect
           * (and proxy!) links, this can lead to nasty crashing here in second,
           * actual deleting loop.
           * Also, this will also flag users of deleted data that cannot be unlinked
           * (object using deleted obdata, etc.), so that they also get deleted. */
          BKE_libblock_remap_locked(
              bmain, id, NULL, ID_REMAP_FLAG_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE);
        }
      }
    }
  }
  BKE_main_unlock(bmain);

  /* In usual reversed order, such that all usage of a given ID, even 'never NULL' ones,
   * have been already cleared when we reach it
   * (e.g. Objects being processed before meshes, they'll have already released their 'reference'
   * over meshes when we come to freeing obdata). */
  for (i = do_tagged_deletion ? 1 : base_count; i--;) {
    ListBase *lb = lbarray[i];
    ID *id, *id_next;

    for (id = do_tagged_deletion ? tagged_deleted_ids.first : lb->first; id; id = id_next) {
      id_next = id->next;
      if (id->tag & tag) {
        if (id->us != 0) {
#ifdef DEBUG_PRINT
          printf("%s: deleting %s (%d)\n", __func__, id->name, id->us);
#endif
          BLI_assert(id->us == 0);
        }
        BKE_id_free_ex(bmain, id, free_flag, !do_tagged_deletion);
      }
    }
  }

  bmain->is_memfile_undo_written = false;
}

/**
 * Properly delete a single ID from given \a bmain database.
 */
void BKE_id_delete(Main *bmain, void *idv)
{
  BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
  ((ID *)idv)->tag |= LIB_TAG_DOIT;

  id_delete(bmain, false);
}

/**
 * Properly delete all IDs tagged with \a LIB_TAG_DOIT, in given \a bmain database.
 *
 * This is more efficient than calling #BKE_id_delete repetitively on a large set of IDs
 * (several times faster when deleting most of the IDs at once)...
 *
 * \warning Considered experimental for now, seems to be working OK but this is
 *          risky code in a complicated area.
 */
void BKE_id_multi_tagged_delete(Main *bmain)
{
  id_delete(bmain, true);
}