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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_mesh.h"
void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd)
{
settings->is_simple = false;
settings->is_adaptive = true;
settings->level = settings->is_simple ? 1 : mmd->quality;
settings->use_creases = (mmd->flags & eMultiresModifierFlag_UseCrease);
settings->vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
mmd->boundary_smooth);
settings->fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
mmd->uv_smooth);
}
void BKE_multires_subdiv_mesh_settings_init(SubdivToMeshSettings *mesh_settings,
const Scene *scene,
const Object *object,
const MultiresModifierData *mmd,
const bool use_render_params,
const bool ignore_simplify,
const bool ignore_control_edges)
{
const int level = multires_get_level(scene, object, mmd, use_render_params, ignore_simplify);
mesh_settings->resolution = (1 << level) + 1;
mesh_settings->use_optimal_display = (mmd->flags & eMultiresModifierFlag_ControlEdges) &&
!ignore_control_edges;
}
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