1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/paint_toolslots.c
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "BLI_utildefines.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_paint.h"
void BKE_paint_toolslots_len_ensure(Paint *paint, int len)
{
if (paint->tool_slots_len < len) {
paint->tool_slots = MEM_recallocN(paint->tool_slots, sizeof(*paint->tool_slots) * len);
paint->tool_slots_len = len;
}
}
typedef bool (*BrushCompatFn)(const Brush *brush);
typedef char (*BrushToolFn)(const Brush *brush);
static void paint_toolslots_init_paint(
Main *bmain,
Paint *paint,
BrushCompatFn brush_compat_fn, BrushToolFn brush_tool_fn)
{
for (Brush *brush = bmain->brush.first; brush; brush = brush->id.next) {
if (brush_compat_fn(brush)) {
uint slot_index = brush_tool_fn(brush);
BKE_paint_toolslots_len_ensure(paint, slot_index + 1);
if (paint->tool_slots[slot_index].brush == NULL) {
paint->tool_slots[slot_index].brush = brush;
id_us_plus(&brush->id);
}
}
}
}
/* Image paint. */
static bool brush_compat_from_imagepaint(const Brush *brush) { return brush->ob_mode & OB_MODE_TEXTURE_PAINT; }
static char brush_tool_from_imagepaint(const Brush *brush) { return brush->imagepaint_tool; }
/* Sculpt. */
static bool brush_compat_from_sculpt(const Brush *brush) { return brush->ob_mode & OB_MODE_SCULPT; }
static char brush_tool_from_sculpt(const Brush *brush) { return brush->sculpt_tool; }
/* Vertex Paint. */
static bool brush_compat_from_vertexpaint(const Brush *brush) { return brush->ob_mode & OB_MODE_VERTEX_PAINT; }
static char brush_tool_from_vertexpaint(const Brush *brush) { return brush->vertexpaint_tool; }
/* Weight Paint. */
static bool brush_compat_from_weightpaint(const Brush *brush) { return brush->ob_mode & OB_MODE_WEIGHT_PAINT; }
static char brush_tool_from_weightpaint(const Brush *brush) { return brush->vertexpaint_tool; }
/* Grease Pencil. */
static bool brush_compat_from_gpencil(const Brush *brush) { return brush->ob_mode & OB_MODE_GPENCIL_PAINT; }
static char brush_tool_from_gpencil(const Brush *brush) { return brush->gpencil_tool; }
void BKE_paint_toolslots_init_from_main(struct Main *bmain)
{
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
ToolSettings *ts = scene->toolsettings;
paint_toolslots_init_paint(bmain, &ts->imapaint.paint, brush_compat_from_imagepaint, brush_tool_from_imagepaint);
paint_toolslots_init_paint(bmain, &ts->sculpt->paint, brush_compat_from_sculpt, brush_tool_from_sculpt);
paint_toolslots_init_paint(bmain, &ts->vpaint->paint, brush_compat_from_vertexpaint, brush_tool_from_vertexpaint);
paint_toolslots_init_paint(bmain, &ts->wpaint->paint, brush_compat_from_weightpaint, brush_tool_from_weightpaint);
paint_toolslots_init_paint(bmain, &ts->gp_paint->paint, brush_compat_from_gpencil, brush_tool_from_gpencil);
}
}
void BKE_paint_toolslots_brush_update_ex(Scene *scene, Paint *paint, Brush *brush)
{
uint tool_offset = 0;
bool ok = BKE_paint_brush_tool_info(scene, paint, &tool_offset, NULL);
BLI_assert(ok);
int slot_index = *(char *)POINTER_OFFSET(brush, tool_offset);
BKE_paint_toolslots_len_ensure(paint, slot_index + 1);
PaintToolSlot *tslot = &paint->tool_slots[slot_index];
id_us_plus(&brush->id);
id_us_min(&tslot->brush->id);
tslot->brush = brush;
}
void BKE_paint_toolslots_brush_update(Scene *scene, Paint *paint)
{
if (paint->brush == NULL) {
return;
}
BKE_paint_toolslots_brush_update_ex(scene, paint, paint->brush);
}
|