Welcome to mirror list, hosted at ThFree Co, Russian Federation.

shrinkwrap.c « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 1a1b852ef58c8f88e346a33959af410b4fb936e8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Andr Pinto
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/blenkernel/intern/shrinkwrap.c
 *  \ingroup bke
 */

#include <string.h>
#include <float.h>
#include <math.h>
#include <memory.h>
#include <stdio.h>
#include <time.h>
#include <assert.h>

#include "DNA_object_types.h"
#include "DNA_modifier_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"

#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_task.h"

#include "BKE_shrinkwrap.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_modifier.h"

#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"  /* for OMP limits. */
#include "BKE_subsurf.h"

#include "BLI_strict_flags.h"

/* for timing... */
#if 0
#  include "PIL_time_utildefines.h"
#else
#  define TIMEIT_BENCH(expr, id) (expr)
#endif

/* Util macros */
#define OUT_OF_MEMORY() ((void)printf("Shrinkwrap: Out of memory\n"))


typedef struct ShrinkwrapCalcData {
	ShrinkwrapModifierData *smd;    //shrinkwrap modifier data

	struct Object *ob;              //object we are applying shrinkwrap to

	struct MVert *vert;             //Array of verts being projected (to fetch normals or other data)
	float(*vertexCos)[3];          //vertexs being shrinkwraped
	int numVerts;

	struct MDeformVert *dvert;      //Pointer to mdeform array
	int vgroup;                     //Vertex group num
	bool invert_vgroup;             /* invert vertex group influence */

	struct Mesh *target;     //mesh we are shrinking to
	struct SpaceTransform local2target;    //transform to move between local and target space
	struct ShrinkwrapTreeData *tree; // mesh BVH tree data

	float keepDist;                 //Distance to keep above target surface (units are in local space)

} ShrinkwrapCalcData;

typedef struct ShrinkwrapCalcCBData {
	ShrinkwrapCalcData *calc;

	ShrinkwrapTreeData *tree;
	ShrinkwrapTreeData *aux_tree;

	float *proj_axis;
	SpaceTransform *local2aux;
} ShrinkwrapCalcCBData;


/* Checks if the modifier needs target normals with these settings. */
bool BKE_shrinkwrap_needs_normals(int shrinkType, int shrinkMode)
{
	return shrinkType != MOD_SHRINKWRAP_NEAREST_VERTEX && shrinkMode == MOD_SHRINKWRAP_ABOVE_SURFACE;
}

/* Initializes the mesh data structure from the given mesh and settings. */
bool BKE_shrinkwrap_init_tree(ShrinkwrapTreeData *data, Mesh *mesh, int shrinkType, int shrinkMode, bool force_normals)
{
	memset(data, 0, sizeof(*data));

	if (!mesh || mesh->totvert <= 0) {
		return false;
	}

	data->mesh = mesh;

	if (shrinkType == MOD_SHRINKWRAP_NEAREST_VERTEX) {
		data->bvh = BKE_bvhtree_from_mesh_get(&data->treeData, mesh, BVHTREE_FROM_VERTS, 2);

		return data->bvh != NULL;
	}
	else {
		if (mesh->totpoly <= 0) {
			return false;
		}

		data->bvh = BKE_bvhtree_from_mesh_get(&data->treeData, mesh, BVHTREE_FROM_LOOPTRI, 4);

		if (data->bvh == NULL) {
			return false;
		}

		if (force_normals || BKE_shrinkwrap_needs_normals(shrinkType, shrinkMode)) {
			if ((mesh->flag & ME_AUTOSMOOTH) != 0) {
				data->clnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
			}
		}

		return true;
	}
}

/* Frees the tree data if necessary. */
void BKE_shrinkwrap_free_tree(ShrinkwrapTreeData *data)
{
	free_bvhtree_from_mesh(&data->treeData);
}

/*
 * Shrinkwrap to the nearest vertex
 *
 * it builds a kdtree of vertexs we can attach to and then
 * for each vertex performs a nearest vertex search on the tree
 */
static void shrinkwrap_calc_nearest_vertex_cb_ex(
        void *__restrict userdata,
        const int i,
        const ParallelRangeTLS *__restrict tls)
{
	ShrinkwrapCalcCBData *data = userdata;

	ShrinkwrapCalcData *calc = data->calc;
	BVHTreeFromMesh *treeData = &data->tree->treeData;
	BVHTreeNearest *nearest = tls->userdata_chunk;

	float *co = calc->vertexCos[i];
	float tmp_co[3];
	float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);

	if (calc->invert_vgroup) {
		weight = 1.0f - weight;
	}

	if (weight == 0.0f) {
		return;
	}

	/* Convert the vertex to tree coordinates */
	if (calc->vert) {
		copy_v3_v3(tmp_co, calc->vert[i].co);
	}
	else {
		copy_v3_v3(tmp_co, co);
	}
	BLI_space_transform_apply(&calc->local2target, tmp_co);

	/* Use local proximity heuristics (to reduce the nearest search)
	 *
	 * If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
	 * so we can initiate the "nearest.dist" with the expected value to that last hit.
	 * This will lead in pruning of the search tree. */
	if (nearest->index != -1)
		nearest->dist_sq = len_squared_v3v3(tmp_co, nearest->co);
	else
		nearest->dist_sq = FLT_MAX;

	BLI_bvhtree_find_nearest(treeData->tree, tmp_co, nearest, treeData->nearest_callback, treeData);


	/* Found the nearest vertex */
	if (nearest->index != -1) {
		/* Adjusting the vertex weight,
		 * so that after interpolating it keeps a certain distance from the nearest position */
		if (nearest->dist_sq > FLT_EPSILON) {
			const float dist = sqrtf(nearest->dist_sq);
			weight *= (dist - calc->keepDist) / dist;
		}

		/* Convert the coordinates back to mesh coordinates */
		copy_v3_v3(tmp_co, nearest->co);
		BLI_space_transform_invert(&calc->local2target, tmp_co);

		interp_v3_v3v3(co, co, tmp_co, weight);  /* linear interpolation */
	}
}

static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
{
	BVHTreeNearest nearest  = NULL_BVHTreeNearest;

	/* Setup nearest */
	nearest.index = -1;
	nearest.dist_sq = FLT_MAX;

	ShrinkwrapCalcCBData data = {.calc = calc, .tree = calc->tree};
	ParallelRangeSettings settings;
	BLI_parallel_range_settings_defaults(&settings);
	settings.use_threading = (calc->numVerts > BKE_MESH_OMP_LIMIT);
	settings.userdata_chunk = &nearest;
	settings.userdata_chunk_size = sizeof(nearest);
	BLI_task_parallel_range(0, calc->numVerts,
	                        &data, shrinkwrap_calc_nearest_vertex_cb_ex,
	                        &settings);
}


/*
 * This function raycast a single vertex and updates the hit if the "hit" is considered valid.
 * Returns true if "hit" was updated.
 * Opts control whether an hit is valid or not
 * Supported options are:
 *	MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (front faces hits are ignored)
 *	MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (back faces hits are ignored)
 */
bool BKE_shrinkwrap_project_normal(
        char options, const float vert[3], const float dir[3],
        const float ray_radius, const SpaceTransform *transf,
        ShrinkwrapTreeData *tree, BVHTreeRayHit *hit)
{
	/* don't use this because this dist value could be incompatible
	 * this value used by the callback for comparing prev/new dist values.
	 * also, at the moment there is no need to have a corrected 'dist' value */
// #define USE_DIST_CORRECT

	float tmp_co[3], tmp_no[3];
	const float *co, *no;
	BVHTreeRayHit hit_tmp;

	/* Copy from hit (we need to convert hit rays from one space coordinates to the other */
	memcpy(&hit_tmp, hit, sizeof(hit_tmp));

	/* Apply space transform (TODO readjust dist) */
	if (transf) {
		copy_v3_v3(tmp_co, vert);
		BLI_space_transform_apply(transf, tmp_co);
		co = tmp_co;

		copy_v3_v3(tmp_no, dir);
		BLI_space_transform_apply_normal(transf, tmp_no);
		no = tmp_no;

#ifdef USE_DIST_CORRECT
		hit_tmp.dist *= mat4_to_scale(((SpaceTransform *)transf)->local2target);
#endif
	}
	else {
		co = vert;
		no = dir;
	}

	hit_tmp.index = -1;

	BLI_bvhtree_ray_cast(tree->bvh, co, no, ray_radius, &hit_tmp, tree->treeData.raycast_callback, &tree->treeData);

	if (hit_tmp.index != -1) {
		/* invert the normal first so face culling works on rotated objects */
		if (transf) {
			BLI_space_transform_invert_normal(transf, hit_tmp.no);
		}

		if (options & MOD_SHRINKWRAP_CULL_TARGET_MASK) {
			/* apply backface */
			const float dot = dot_v3v3(dir, hit_tmp.no);
			if (((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f) ||
			    ((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE)  && dot >= 0.0f))
			{
				return false;  /* Ignore hit */
			}
		}

		if (transf) {
			/* Inverting space transform (TODO make coeherent with the initial dist readjust) */
			BLI_space_transform_invert(transf, hit_tmp.co);
#ifdef USE_DIST_CORRECT
			hit_tmp.dist = len_v3v3(vert, hit_tmp.co);
#endif
		}

		BLI_assert(hit_tmp.dist <= hit->dist);

		memcpy(hit, &hit_tmp, sizeof(hit_tmp));
		return true;
	}
	return false;
}

static void shrinkwrap_calc_normal_projection_cb_ex(
        void *__restrict userdata,
        const int i,
        const ParallelRangeTLS *__restrict tls)
{
	ShrinkwrapCalcCBData *data = userdata;

	ShrinkwrapCalcData *calc = data->calc;
	ShrinkwrapTreeData *tree = data->tree;
	ShrinkwrapTreeData *aux_tree = data->aux_tree;

	float *proj_axis = data->proj_axis;
	SpaceTransform *local2aux = data->local2aux;

	BVHTreeRayHit *hit = tls->userdata_chunk;

	const float proj_limit_squared = calc->smd->projLimit * calc->smd->projLimit;
	float *co = calc->vertexCos[i];
	float tmp_co[3], tmp_no[3];
	float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);

	if (calc->invert_vgroup) {
		weight = 1.0f - weight;
	}

	if (weight == 0.0f) {
		return;
	}

	if (calc->vert) {
		/* calc->vert contains verts from evaluated mesh.  */
		/* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */
		/* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */
		if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
			copy_v3_v3(tmp_co, calc->vert[i].co);
			normal_short_to_float_v3(tmp_no, calc->vert[i].no);
		}
		else {
			copy_v3_v3(tmp_co, co);
			copy_v3_v3(tmp_no, proj_axis);
		}
	}
	else {
		copy_v3_v3(tmp_co, co);
		copy_v3_v3(tmp_no, proj_axis);
	}


	hit->index = -1;
	hit->dist = BVH_RAYCAST_DIST_MAX; /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */

	bool is_aux = false;

	/* Project over positive direction of axis */
	if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) {
		if (aux_tree) {
			if (BKE_shrinkwrap_project_normal(
			            0, tmp_co, tmp_no, 0.0,
			            local2aux, aux_tree, hit))
			{
				is_aux = true;
			}
		}

		if (BKE_shrinkwrap_project_normal(
		            calc->smd->shrinkOpts, tmp_co, tmp_no, 0.0,
		            &calc->local2target, tree, hit))
		{
			is_aux = false;
		}
	}

	/* Project over negative direction of axis */
	if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR) {
		float inv_no[3];
		negate_v3_v3(inv_no, tmp_no);

		char options = calc->smd->shrinkOpts;

		if ((options & MOD_SHRINKWRAP_INVERT_CULL_TARGET) && (options & MOD_SHRINKWRAP_CULL_TARGET_MASK)) {
			options ^= MOD_SHRINKWRAP_CULL_TARGET_MASK;
		}

		if (aux_tree) {
			if (BKE_shrinkwrap_project_normal(
			            0, tmp_co, inv_no, 0.0,
			            local2aux, aux_tree, hit))
			{
				is_aux = true;
			}
		}

		if (BKE_shrinkwrap_project_normal(
		            options, tmp_co, inv_no, 0.0,
		            &calc->local2target, tree, hit))
		{
			is_aux = false;
		}
	}

	/* don't set the initial dist (which is more efficient),
	 * because its calculated in the targets space, we want the dist in our own space */
	if (proj_limit_squared != 0.0f) {
		if (hit->index != -1 && len_squared_v3v3(hit->co, co) > proj_limit_squared) {
			hit->index = -1;
		}
	}

	if (hit->index != -1) {
		if (is_aux) {
			BKE_shrinkwrap_snap_point_to_surface(
			        aux_tree, local2aux, calc->smd->shrinkMode,
			        hit->index, hit->co, hit->no, calc->keepDist, tmp_co, hit->co);
		}
		else {
			BKE_shrinkwrap_snap_point_to_surface(
			        tree, &calc->local2target, calc->smd->shrinkMode,
			        hit->index, hit->co, hit->no, calc->keepDist, tmp_co, hit->co);
		}

		interp_v3_v3v3(co, co, hit->co, weight);
	}
}

static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
{
	/* Options about projection direction */
	float proj_axis[3]      = {0.0f, 0.0f, 0.0f};

	/* Raycast and tree stuff */

	/** \note 'hit.dist' is kept in the targets space, this is only used
	 * for finding the best hit, to get the real dist,
	 * measure the len_v3v3() from the input coord to hit.co */
	BVHTreeRayHit hit;

	/* auxiliary target */
	Mesh *auxMesh = NULL;
	bool auxMesh_free;
	ShrinkwrapTreeData *aux_tree = NULL;
	ShrinkwrapTreeData aux_tree_stack;
	SpaceTransform local2aux;

	/* If the user doesn't allows to project in any direction of projection axis
	 * then there's nothing todo. */
	if ((calc->smd->shrinkOpts & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
		return;

	/* Prepare data to retrieve the direction in which we should project each vertex */
	if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
		if (calc->vert == NULL) return;
	}
	else {
		/* The code supports any axis that is a combination of X,Y,Z
		 * although currently UI only allows to set the 3 different axis */
		if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
		if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
		if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;

		normalize_v3(proj_axis);

		/* Invalid projection direction */
		if (len_squared_v3(proj_axis) < FLT_EPSILON) {
			return;
		}
	}

	if (calc->smd->auxTarget) {
		auxMesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(calc->smd->auxTarget, &auxMesh_free);
		if (!auxMesh)
			return;
		BLI_SPACE_TRANSFORM_SETUP(&local2aux, calc->ob, calc->smd->auxTarget);
	}

	if (BKE_shrinkwrap_init_tree(&aux_tree_stack, auxMesh, calc->smd->shrinkType, calc->smd->shrinkMode, false)) {
		aux_tree = &aux_tree_stack;
	}

	/* After successfully build the trees, start projection vertices. */
	ShrinkwrapCalcCBData data = {
		.calc = calc, .tree = calc->tree, .aux_tree = aux_tree,
		.proj_axis = proj_axis, .local2aux = &local2aux
	};
	ParallelRangeSettings settings;
	BLI_parallel_range_settings_defaults(&settings);
	settings.use_threading = (calc->numVerts > BKE_MESH_OMP_LIMIT);
	settings.userdata_chunk = &hit;
	settings.userdata_chunk_size = sizeof(hit);
	BLI_task_parallel_range(0, calc->numVerts,
	                        &data,
	                        shrinkwrap_calc_normal_projection_cb_ex,
	                        &settings);

	/* free data structures */
	if (aux_tree) {
		BKE_shrinkwrap_free_tree(aux_tree);
	}
	if (auxMesh != NULL && auxMesh_free) {
		BKE_id_free(NULL, auxMesh);
	}
}

/*
 * Shrinkwrap moving vertexs to the nearest surface point on the target
 *
 * it builds a BVHTree from the target mesh and then performs a
 * NN matches for each vertex
 */
static void shrinkwrap_calc_nearest_surface_point_cb_ex(
        void *__restrict userdata,
        const int i,
        const ParallelRangeTLS *__restrict tls)
{
	ShrinkwrapCalcCBData *data = userdata;

	ShrinkwrapCalcData *calc = data->calc;
	BVHTreeFromMesh *treeData = &data->tree->treeData;
	BVHTreeNearest *nearest = tls->userdata_chunk;

	float *co = calc->vertexCos[i];
	float tmp_co[3];
	float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);

	if (calc->invert_vgroup) {
		weight = 1.0f - weight;
	}

	if (weight == 0.0f) {
		return;
	}

	/* Convert the vertex to tree coordinates */
	if (calc->vert) {
		copy_v3_v3(tmp_co, calc->vert[i].co);
	}
	else {
		copy_v3_v3(tmp_co, co);
	}
	BLI_space_transform_apply(&calc->local2target, tmp_co);

	/* Use local proximity heuristics (to reduce the nearest search)
	 *
	 * If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
	 * so we can initiate the "nearest.dist" with the expected value to that last hit.
	 * This will lead in pruning of the search tree. */
	if (nearest->index != -1)
		nearest->dist_sq = len_squared_v3v3(tmp_co, nearest->co);
	else
		nearest->dist_sq = FLT_MAX;

	BLI_bvhtree_find_nearest(treeData->tree, tmp_co, nearest, treeData->nearest_callback, treeData);

	/* Found the nearest vertex */
	if (nearest->index != -1) {
		BKE_shrinkwrap_snap_point_to_surface(
		        data->tree, NULL, calc->smd->shrinkMode,
		        nearest->index, nearest->co, nearest->no, calc->keepDist, tmp_co, tmp_co);

		/* Convert the coordinates back to mesh coordinates */
		BLI_space_transform_invert(&calc->local2target, tmp_co);
		interp_v3_v3v3(co, co, tmp_co, weight);  /* linear interpolation */
	}
}

/**
 * Compute a smooth normal of the target (if applicable) at the hit location.
 *
 * \param tree: information about the mesh
 * \param transform: transform from the hit coordinate space to the object space; may be null
 * \param r_no: output in hit coordinate space; may be shared with inputs
 */
void BKE_shrinkwrap_compute_smooth_normal(
        const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform,
        int looptri_idx, const float hit_co[3], const float hit_no[3], float r_no[3])
{
	const BVHTreeFromMesh *treeData = &tree->treeData;
	const MLoopTri *tri = &treeData->looptri[looptri_idx];

	/* Interpolate smooth normals if enabled. */
	if ((tree->mesh->mpoly[tri->poly].flag & ME_SMOOTH) != 0) {
		const MVert *verts[] = {
			&treeData->vert[treeData->loop[tri->tri[0]].v],
			&treeData->vert[treeData->loop[tri->tri[1]].v],
			&treeData->vert[treeData->loop[tri->tri[2]].v],
		};
		float w[3], no[3][3], tmp_co[3];

		/* Custom and auto smooth split normals. */
		if (tree->clnors) {
			copy_v3_v3(no[0], tree->clnors[tri->tri[0]]);
			copy_v3_v3(no[1], tree->clnors[tri->tri[1]]);
			copy_v3_v3(no[2], tree->clnors[tri->tri[2]]);
		}
		/* Ordinary vertex normals. */
		else {
			normal_short_to_float_v3(no[0], verts[0]->no);
			normal_short_to_float_v3(no[1], verts[1]->no);
			normal_short_to_float_v3(no[2], verts[2]->no);
		}

		/* Barycentric weights from hit point. */
		copy_v3_v3(tmp_co, hit_co);

		if (transform) {
			BLI_space_transform_apply(transform, tmp_co);
		}

		interp_weights_tri_v3(w, verts[0]->co, verts[1]->co, verts[2]->co, tmp_co);

		/* Interpolate using weights. */
		interp_v3_v3v3v3(r_no, no[0], no[1], no[2], w);

		if (transform) {
			BLI_space_transform_invert_normal(transform, r_no);
		}
		else {
			normalize_v3(r_no);
		}
	}
	/* Use the looptri normal if flat. */
	else {
		copy_v3_v3(r_no, hit_no);
	}
}

/* Helper for MOD_SHRINKWRAP_INSIDE, MOD_SHRINKWRAP_OUTSIDE and MOD_SHRINKWRAP_OUTSIDE_SURFACE. */
static void shrinkwrap_snap_with_side(float r_point_co[3], const float point_co[3], const float hit_co[3], const float hit_no[3], float goal_dist, float forcesign, bool forcesnap)
{
	float dist = len_v3v3(point_co, hit_co);

	/* If exactly on the surface, push out along normal */
	if (dist < FLT_EPSILON) {
		madd_v3_v3v3fl(r_point_co, hit_co, hit_no, goal_dist * forcesign);
	}
	/* Move to the correct side if needed */
	else {
		float delta[3];
		sub_v3_v3v3(delta, point_co, hit_co);
		float dsign = signf(dot_v3v3(delta, hit_no));

		/* If on the wrong side or too close, move to correct */
		if (forcesnap || dsign * forcesign < 0 || dist < goal_dist) {
			interp_v3_v3v3(r_point_co, point_co, hit_co, (dist - goal_dist * dsign * forcesign) / dist);
		}
		else {
			copy_v3_v3(r_point_co, point_co);
		}
	}
}

/**
 * Apply the shrink to surface modes to the given original coordinates and nearest point.
 *
 * \param tree: mesh data for smooth normals
 * \param transform: transform from the hit coordinate space to the object space; may be null
 * \param r_point_co: may be the same memory location as point_co, hit_co, or hit_no.
 */
void BKE_shrinkwrap_snap_point_to_surface(
        const struct ShrinkwrapTreeData *tree, const struct SpaceTransform *transform,
        int mode, int hit_idx, const float hit_co[3], const float hit_no[3], float goal_dist,
        const float point_co[3], float r_point_co[3])
{
	float dist, tmp[3];

	switch (mode) {
		/* Offsets along the line between point_co and hit_co. */
		case MOD_SHRINKWRAP_ON_SURFACE:
			if (goal_dist > 0 && (dist = len_v3v3(point_co, hit_co)) > FLT_EPSILON) {
				interp_v3_v3v3(r_point_co, point_co, hit_co, (dist - goal_dist) / dist);
			}
			else {
				copy_v3_v3(r_point_co, hit_co);
			}
			break;

		case MOD_SHRINKWRAP_INSIDE:
			shrinkwrap_snap_with_side(r_point_co, point_co, hit_co, hit_no, goal_dist, -1, false);
			break;

		case MOD_SHRINKWRAP_OUTSIDE:
			shrinkwrap_snap_with_side(r_point_co, point_co, hit_co, hit_no, goal_dist, +1, false);
			break;

		case MOD_SHRINKWRAP_OUTSIDE_SURFACE:
			if (goal_dist > 0) {
				shrinkwrap_snap_with_side(r_point_co, point_co, hit_co, hit_no, goal_dist, +1, true);
			}
			else {
				copy_v3_v3(r_point_co, hit_co);
			}
			break;

		/* Offsets along the normal */
		case MOD_SHRINKWRAP_ABOVE_SURFACE:
			if (goal_dist > 0) {
				BKE_shrinkwrap_compute_smooth_normal(tree, transform, hit_idx, hit_co, hit_no, tmp);
				madd_v3_v3v3fl(r_point_co, hit_co, tmp, goal_dist);
			}
			else {
				copy_v3_v3(r_point_co, hit_co);
			}
			break;

		default:
			printf("Unknown Shrinkwrap surface snap mode: %d\n", mode);
			copy_v3_v3(r_point_co, hit_co);
	}
}

static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
{
	BVHTreeNearest nearest  = NULL_BVHTreeNearest;

	/* Setup nearest */
	nearest.index = -1;
	nearest.dist_sq = FLT_MAX;

	/* Find the nearest vertex */
	ShrinkwrapCalcCBData data = {.calc = calc, .tree = calc->tree};
	ParallelRangeSettings settings;
	BLI_parallel_range_settings_defaults(&settings);
	settings.use_threading = (calc->numVerts > BKE_MESH_OMP_LIMIT);
	settings.userdata_chunk = &nearest;
	settings.userdata_chunk_size = sizeof(nearest);
	BLI_task_parallel_range(0, calc->numVerts,
	                        &data,
	                        shrinkwrap_calc_nearest_surface_point_cb_ex,
	                        &settings);
}

/* Main shrinkwrap function */
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, struct Scene *scene, Object *ob, Mesh *mesh,
                               float (*vertexCos)[3], int numVerts)
{

	DerivedMesh *ss_mesh    = NULL;
	ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
	bool target_free;

	/* remove loop dependencies on derived meshes (TODO should this be done elsewhere?) */
	if (smd->target == ob) smd->target = NULL;
	if (smd->auxTarget == ob) smd->auxTarget = NULL;


	/* Configure Shrinkwrap calc data */
	calc.smd = smd;
	calc.ob = ob;
	calc.numVerts = numVerts;
	calc.vertexCos = vertexCos;
	calc.invert_vgroup = (smd->shrinkOpts & MOD_SHRINKWRAP_INVERT_VGROUP) != 0;

	/* DeformVertex */
	calc.vgroup = defgroup_name_index(calc.ob, calc.smd->vgroup_name);
	if (mesh) {
		calc.dvert = mesh->dvert;
	}
	else if (calc.ob->type == OB_LATTICE) {
		calc.dvert = BKE_lattice_deform_verts_get(calc.ob);
	}


	if (smd->target) {
		calc.target = BKE_modifier_get_evaluated_mesh_from_evaluated_object(smd->target, &target_free);

		/* TODO there might be several "bugs" on non-uniform scales matrixs
		 * because it will no longer be nearest surface, not sphere projection
		 * because space has been deformed */
		BLI_SPACE_TRANSFORM_SETUP(&calc.local2target, ob, smd->target);

		/* TODO: smd->keepDist is in global units.. must change to local */
		calc.keepDist = smd->keepDist;
	}



	calc.vgroup = defgroup_name_index(calc.ob, smd->vgroup_name);

	if (mesh != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) {
		/* Setup arrays to get vertexs positions, normals and deform weights */
		calc.vert   = mesh->mvert;
		calc.dvert  = mesh->dvert;

		/* Using vertexs positions/normals as if a subsurface was applied */
		if (smd->subsurfLevels) {
			SubsurfModifierData ssmd = {{NULL}};
			ssmd.subdivType = ME_CC_SUBSURF;        /* catmull clark */
			ssmd.levels     = smd->subsurfLevels;   /* levels */

			/* TODO to be moved to Mesh once we are done with changes in subsurf code. */
			DerivedMesh *dm = CDDM_from_mesh(mesh);

			ss_mesh = subsurf_make_derived_from_derived(dm, &ssmd, scene, NULL, (ob->mode & OB_MODE_EDIT) ? SUBSURF_IN_EDIT_MODE : 0);

			if (ss_mesh) {
				calc.vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
				if (calc.vert) {
					/* TRICKY: this code assumes subsurface will have the transformed original vertices
					 * in their original order at the end of the vert array. */
					calc.vert = calc.vert + ss_mesh->getNumVerts(ss_mesh) - dm->getNumVerts(dm);
				}
			}

			/* Just to make sure we are not leaving any memory behind */
			BLI_assert(ssmd.emCache == NULL);
			BLI_assert(ssmd.mCache == NULL);

			dm->release(dm);
		}
	}

	/* Projecting target defined - lets work! */
	ShrinkwrapTreeData tree;

	if (BKE_shrinkwrap_init_tree(&tree, calc.target, smd->shrinkType, smd->shrinkMode, false)) {
		calc.tree = &tree;

		switch (smd->shrinkType) {
			case MOD_SHRINKWRAP_NEAREST_SURFACE:
				TIMEIT_BENCH(shrinkwrap_calc_nearest_surface_point(&calc), deform_surface);
				break;

			case MOD_SHRINKWRAP_PROJECT:
				TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc), deform_project);
				break;

			case MOD_SHRINKWRAP_NEAREST_VERTEX:
				TIMEIT_BENCH(shrinkwrap_calc_nearest_vertex(&calc), deform_vertex);
				break;
		}

		BKE_shrinkwrap_free_tree(&tree);
	}

	/* free memory */
	if (ss_mesh)
		ss_mesh->release(ss_mesh);

	if (target_free && calc.target) {
		BKE_id_free(NULL, calc.target);
	}
}