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speaker.c « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup bke
 */

#include "DNA_object_types.h"
#include "DNA_sound_types.h"
#include "DNA_speaker_types.h"
#include "DNA_defaults.h"

#include "BLI_math.h"
#include "BLI_utildefines.h"

#include "BKE_animsys.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_speaker.h"

void BKE_speaker_init(Speaker *spk)
{
  BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(spk, id));

  MEMCPY_STRUCT_AFTER(spk, DNA_struct_default_get(Speaker), id);
}

void *BKE_speaker_add(Main *bmain, const char *name)
{
  Speaker *spk;

  spk = BKE_libblock_alloc(bmain, ID_SPK, name, 0);

  BKE_speaker_init(spk);

  return spk;
}

/**
 * Only copy internal data of Speaker ID from source
 * to already allocated/initialized destination.
 * You probably never want to use that directly,
 * use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
 *
 * WARNING! This function will not handle ID user count!
 *
 * \param flag: Copying options (see BKE_lib_id.h's LIB_ID_COPY_... flags for more).
 */
void BKE_speaker_copy_data(Main *UNUSED(bmain),
                           Speaker *UNUSED(spk_dst),
                           const Speaker *UNUSED(spk_src),
                           const int UNUSED(flag))
{
  /* Nothing to do! */
}

Speaker *BKE_speaker_copy(Main *bmain, const Speaker *spk)
{
  Speaker *spk_copy;
  BKE_id_copy(bmain, &spk->id, (ID **)&spk_copy);
  return spk_copy;
}

void BKE_speaker_make_local(Main *bmain, Speaker *spk, const bool lib_local)
{
  BKE_id_make_local_generic(bmain, &spk->id, true, lib_local);
}

void BKE_speaker_free(Speaker *spk)
{
  BKE_animdata_free((ID *)spk, false);
}