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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2018 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup bke
 */

#include <math.h>

#include "BKE_subdiv_ccg.h"

#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"

#include "BLI_utildefines.h"

#include "BKE_customdata.h"
#include "BKE_subdiv.h"

#include "MEM_guardedalloc.h"

typedef struct PolyCornerIndex {
  int poly_index;
  int corner;
} PolyCornerIndex;

typedef struct GridPaintMaskData {
  // int grid_size;
  const MPoly *mpoly;
  const GridPaintMask *grid_paint_mask;
  /* Indexed by ptex face index, contains polygon/corner which corresponds
   * to it.
   *
   * NOTE: For quad polygon this is an index of first corner only, since
   * there we only have one ptex.
   */
  PolyCornerIndex *ptex_poly_corner;
} GridPaintMaskData;

static int mask_get_grid_and_coord(SubdivCCGMaskEvaluator *mask_evaluator,
                                   const int ptex_face_index,
                                   const float u,
                                   const float v,
                                   const GridPaintMask **r_mask_grid,
                                   float *grid_u,
                                   float *grid_v)
{
  GridPaintMaskData *data = mask_evaluator->user_data;
  const PolyCornerIndex *poly_corner = &data->ptex_poly_corner[ptex_face_index];
  const MPoly *poly = &data->mpoly[poly_corner->poly_index];
  const int start_grid_index = poly->loopstart + poly_corner->corner;
  int corner = 0;
  if (poly->totloop == 4) {
    float corner_u, corner_v;
    corner = BKE_subdiv_rotate_quad_to_corner(u, v, &corner_u, &corner_v);
    *r_mask_grid = &data->grid_paint_mask[start_grid_index + corner];
    BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
  }
  else {
    *r_mask_grid = &data->grid_paint_mask[start_grid_index];
    BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v);
  }
  return corner;
}

BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid,
                                const float grid_u,
                                const float grid_v)
{
  if (mask_grid->data == NULL) {
    return 0;
  }
  const int grid_size = BKE_subdiv_grid_size_from_level(mask_grid->level);
  const int x = roundf(grid_u * (grid_size - 1));
  const int y = roundf(grid_v * (grid_size - 1));
  return mask_grid->data[y * grid_size + x];
}

static float eval_mask(SubdivCCGMaskEvaluator *mask_evaluator,
                       const int ptex_face_index,
                       const float u,
                       const float v)
{
  const GridPaintMask *mask_grid;
  float grid_u, grid_v;
  mask_get_grid_and_coord(mask_evaluator, ptex_face_index, u, v, &mask_grid, &grid_u, &grid_v);
  return read_mask_grid(mask_grid, grid_u, grid_v);
}

static void free_mask_data(SubdivCCGMaskEvaluator *mask_evaluator)
{
  GridPaintMaskData *data = mask_evaluator->user_data;
  MEM_freeN(data->ptex_poly_corner);
  MEM_freeN(data);
}

/* TODO(sergey): This seems to be generally used information, which almost
 * worth adding to a subdiv itself, with possible cache of the value.
 */
static int count_num_ptex_faces(const Mesh *mesh)
{
  int num_ptex_faces = 0;
  const MPoly *mpoly = mesh->mpoly;
  for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
    const MPoly *poly = &mpoly[poly_index];
    num_ptex_faces += (poly->totloop == 4) ? 1 : poly->totloop;
  }
  return num_ptex_faces;
}

static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
{
  GridPaintMaskData *data = mask_evaluator->user_data;
  const MPoly *mpoly = mesh->mpoly;
  const int num_ptex_faces = count_num_ptex_faces(mesh);
  /* Allocate memory. */
  data->ptex_poly_corner = MEM_malloc_arrayN(
      num_ptex_faces, sizeof(*data->ptex_poly_corner), "ptex poly corner");
  /* Fill in offsets. */
  int ptex_face_index = 0;
  PolyCornerIndex *ptex_poly_corner = data->ptex_poly_corner;
  for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
    const MPoly *poly = &mpoly[poly_index];
    if (poly->totloop == 4) {
      ptex_poly_corner[ptex_face_index].poly_index = poly_index;
      ptex_poly_corner[ptex_face_index].corner = 0;
      ptex_face_index++;
    }
    else {
      for (int corner = 0; corner < poly->totloop; corner++) {
        ptex_poly_corner[ptex_face_index].poly_index = poly_index;
        ptex_poly_corner[ptex_face_index].corner = corner;
        ptex_face_index++;
      }
    }
  }
}

static void mask_init_data(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
{
  GridPaintMaskData *data = mask_evaluator->user_data;
  data->mpoly = mesh->mpoly;
  data->grid_paint_mask = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
  mask_data_init_mapping(mask_evaluator, mesh);
}

static void mask_init_functions(SubdivCCGMaskEvaluator *mask_evaluator)
{
  mask_evaluator->eval_mask = eval_mask;
  mask_evaluator->free = free_mask_data;
}

bool BKE_subdiv_ccg_mask_init_from_paint(SubdivCCGMaskEvaluator *mask_evaluator,
                                         const struct Mesh *mesh)
{
  if (!CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK)) {
    return false;
  }
  /* Allocate all required memory. */
  mask_evaluator->user_data = MEM_callocN(sizeof(GridPaintMaskData), "mask from grid data");
  mask_init_data(mask_evaluator, mesh);
  mask_init_functions(mask_evaluator);
  return true;
}