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subdiv_converter_mesh.c « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2018 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup bke
 */

#include "subdiv_converter.h"

#include <string.h>

#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"

#include "BLI_bitmap.h"
#include "BLI_utildefines.h"

#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_subdiv.h"

#include "MEM_guardedalloc.h"

#include "opensubdiv_capi.h"
#include "opensubdiv_converter_capi.h"

#include "bmesh_class.h"

/* Enable work-around for non-working CPU evaluator when using bilinear scheme.
 * This forces Catmark scheme with all edges marked as infinitely sharp. */
#define BUGGY_SIMPLE_SCHEME_WORKAROUND 1

typedef struct ConverterStorage {
  SubdivSettings settings;
  const Mesh *mesh;
  const float (*positions)[3];
  const MEdge *edges;
  const MPoly *polys;
  const MLoop *loops;

  /* CustomData layer for vertex sharpnesses. */
  const float *cd_vertex_crease;
  /* CustomData layer for edge sharpness. */
  const float *cd_edge_crease;
  /* Indexed by loop index, value denotes index of face-varying vertex
   * which corresponds to the UV coordinate.
   */
  int *loop_uv_indices;
  int num_uv_coordinates;
  /* Indexed by coarse mesh elements, gives index of corresponding element
   * with ignoring all non-manifold entities.
   *
   * NOTE: This isn't strictly speaking manifold, this is more like non-loose
   * geometry index. As in, index of element as if there were no loose edges
   * or vertices in the mesh.
   */
  int *manifold_vertex_index;
  /* Indexed by vertex index from mesh, corresponds to whether this vertex has
   * infinite sharpness due to non-manifold topology.
   */
  BLI_bitmap *infinite_sharp_vertices_map;
  /* Reverse mapping to above. */
  int *manifold_vertex_index_reverse;
  int *manifold_edge_index_reverse;
  /* Number of non-loose elements. */
  int num_manifold_vertices;
  int num_manifold_edges;
} ConverterStorage;

static OpenSubdiv_SchemeType get_scheme_type(const OpenSubdiv_Converter *converter)
{
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
  (void)converter;
  return OSD_SCHEME_CATMARK;
#else
  ConverterStorage *storage = converter->user_data;
  if (storage->settings.is_simple) {
    return OSD_SCHEME_BILINEAR;
  }
  else {
    return OSD_SCHEME_CATMARK;
  }
#endif
}

static OpenSubdiv_VtxBoundaryInterpolation get_vtx_boundary_interpolation(
    const struct OpenSubdiv_Converter *converter)
{
  ConverterStorage *storage = converter->user_data;
  return BKE_subdiv_converter_vtx_boundary_interpolation_from_settings(&storage->settings);
}

static OpenSubdiv_FVarLinearInterpolation get_fvar_linear_interpolation(
    const OpenSubdiv_Converter *converter)
{
  ConverterStorage *storage = converter->user_data;
  return BKE_subdiv_converter_fvar_linear_from_settings(&storage->settings);
}

static bool specifies_full_topology(const OpenSubdiv_Converter *UNUSED(converter))
{
  return false;
}

static int get_num_faces(const OpenSubdiv_Converter *converter)
{
  ConverterStorage *storage = converter->user_data;
  return storage->mesh->totpoly;
}

static int get_num_edges(const OpenSubdiv_Converter *converter)
{
  ConverterStorage *storage = converter->user_data;
  return storage->num_manifold_edges;
}

static int get_num_vertices(const OpenSubdiv_Converter *converter)
{
  ConverterStorage *storage = converter->user_data;
  return storage->num_manifold_vertices;
}

static int get_num_face_vertices(const OpenSubdiv_Converter *converter, int manifold_face_index)
{
  ConverterStorage *storage = converter->user_data;
  return storage->polys[manifold_face_index].totloop;
}

static void get_face_vertices(const OpenSubdiv_Converter *converter,
                              int manifold_face_index,
                              int *manifold_face_vertices)
{
  ConverterStorage *storage = converter->user_data;
  const MPoly *poly = &storage->polys[manifold_face_index];
  const MLoop *mloop = storage->loops;
  for (int corner = 0; corner < poly->totloop; corner++) {
    manifold_face_vertices[corner] =
        storage->manifold_vertex_index[mloop[poly->loopstart + corner].v];
  }
}

static void get_edge_vertices(const OpenSubdiv_Converter *converter,
                              int manifold_edge_index,
                              int *manifold_edge_vertices)
{
  ConverterStorage *storage = converter->user_data;
  const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
  const MEdge *edge = &storage->edges[edge_index];
  manifold_edge_vertices[0] = storage->manifold_vertex_index[edge->v1];
  manifold_edge_vertices[1] = storage->manifold_vertex_index[edge->v2];
}

static float get_edge_sharpness(const OpenSubdiv_Converter *converter, int manifold_edge_index)
{
  ConverterStorage *storage = converter->user_data;
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
  if (storage->settings.is_simple) {
    return 10.0f;
  }
#endif
  if (!storage->settings.use_creases || storage->cd_edge_crease == NULL) {
    return 0.0f;
  }
  const int edge_index = storage->manifold_edge_index_reverse[manifold_edge_index];
  return BKE_subdiv_crease_to_sharpness_f(storage->cd_edge_crease[edge_index]);
}

static bool is_infinite_sharp_vertex(const OpenSubdiv_Converter *converter,
                                     int manifold_vertex_index)
{
  ConverterStorage *storage = converter->user_data;
#if BUGGY_SIMPLE_SCHEME_WORKAROUND
  if (storage->settings.is_simple) {
    return true;
  }
#endif
  const int vertex_index = storage->manifold_vertex_index_reverse[manifold_vertex_index];
  return BLI_BITMAP_TEST_BOOL(storage->infinite_sharp_vertices_map, vertex_index);
}

static float get_vertex_sharpness(const OpenSubdiv_Converter *converter, int manifold_vertex_index)
{
  ConverterStorage *storage = converter->user_data;
  if (!storage->settings.use_creases || storage->cd_vertex_crease == NULL) {
    return 0.0f;
  }
  const int vertex_index = storage->manifold_vertex_index_reverse[manifold_vertex_index];
  return BKE_subdiv_crease_to_sharpness_f(storage->cd_vertex_crease[vertex_index]);
}

static int get_num_uv_layers(const OpenSubdiv_Converter *converter)
{
  ConverterStorage *storage = converter->user_data;
  const Mesh *mesh = storage->mesh;
  return CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV);
}

static void precalc_uv_layer(const OpenSubdiv_Converter *converter, const int layer_index)
{
  ConverterStorage *storage = converter->user_data;
  const Mesh *mesh = storage->mesh;
  const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index);
  const int num_poly = mesh->totpoly;
  const int num_vert = mesh->totvert;
  const float limit[2] = {STD_UV_CONNECT_LIMIT, STD_UV_CONNECT_LIMIT};
  /* Initialize memory required for the operations. */
  if (storage->loop_uv_indices == NULL) {
    storage->loop_uv_indices = MEM_malloc_arrayN(
        mesh->totloop, sizeof(int), "loop uv vertex index");
  }
  UvVertMap *uv_vert_map = BKE_mesh_uv_vert_map_create(
      storage->polys,
      (const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".hide_poly"),
      (const bool *)CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, ".select_poly"),
      storage->loops,
      mloopuv,
      num_poly,
      num_vert,
      limit,
      false,
      true);
  /* NOTE: First UV vertex is supposed to be always marked as separate. */
  storage->num_uv_coordinates = -1;
  for (int vertex_index = 0; vertex_index < num_vert; vertex_index++) {
    const UvMapVert *uv_vert = BKE_mesh_uv_vert_map_get_vert(uv_vert_map, vertex_index);
    while (uv_vert != NULL) {
      if (uv_vert->separate) {
        storage->num_uv_coordinates++;
      }
      const MPoly *mp = &storage->polys[uv_vert->poly_index];
      const int global_loop_index = mp->loopstart + uv_vert->loop_of_poly_index;
      storage->loop_uv_indices[global_loop_index] = storage->num_uv_coordinates;
      uv_vert = uv_vert->next;
    }
  }
  /* So far this value was used as a 0-based index, actual number of UV
   * vertices is 1 more.
   */
  storage->num_uv_coordinates += 1;
  BKE_mesh_uv_vert_map_free(uv_vert_map);
}

static void finish_uv_layer(const OpenSubdiv_Converter *UNUSED(converter))
{
}

static int get_num_uvs(const OpenSubdiv_Converter *converter)
{
  ConverterStorage *storage = converter->user_data;
  return storage->num_uv_coordinates;
}

static int get_face_corner_uv_index(const OpenSubdiv_Converter *converter,
                                    const int face_index,
                                    const int corner)
{
  ConverterStorage *storage = converter->user_data;
  const MPoly *mp = &storage->polys[face_index];
  return storage->loop_uv_indices[mp->loopstart + corner];
}

static void free_user_data(const OpenSubdiv_Converter *converter)
{
  ConverterStorage *user_data = converter->user_data;
  MEM_SAFE_FREE(user_data->loop_uv_indices);
  MEM_freeN(user_data->manifold_vertex_index);
  MEM_freeN(user_data->infinite_sharp_vertices_map);
  MEM_freeN(user_data->manifold_vertex_index_reverse);
  MEM_freeN(user_data->manifold_edge_index_reverse);
  MEM_freeN(user_data);
}

static void init_functions(OpenSubdiv_Converter *converter)
{
  converter->getSchemeType = get_scheme_type;
  converter->getVtxBoundaryInterpolation = get_vtx_boundary_interpolation;
  converter->getFVarLinearInterpolation = get_fvar_linear_interpolation;
  converter->specifiesFullTopology = specifies_full_topology;

  converter->getNumFaces = get_num_faces;
  converter->getNumEdges = get_num_edges;
  converter->getNumVertices = get_num_vertices;

  converter->getNumFaceVertices = get_num_face_vertices;
  converter->getFaceVertices = get_face_vertices;
  converter->getFaceEdges = NULL;

  converter->getEdgeVertices = get_edge_vertices;
  converter->getNumEdgeFaces = NULL;
  converter->getEdgeFaces = NULL;
  converter->getEdgeSharpness = get_edge_sharpness;

  converter->getNumVertexEdges = NULL;
  converter->getVertexEdges = NULL;
  converter->getNumVertexFaces = NULL;
  converter->getVertexFaces = NULL;
  converter->isInfiniteSharpVertex = is_infinite_sharp_vertex;
  converter->getVertexSharpness = get_vertex_sharpness;

  converter->getNumUVLayers = get_num_uv_layers;
  converter->precalcUVLayer = precalc_uv_layer;
  converter->finishUVLayer = finish_uv_layer;
  converter->getNumUVCoordinates = get_num_uvs;
  converter->getFaceCornerUVIndex = get_face_corner_uv_index;

  converter->freeUserData = free_user_data;
}

static void initialize_manifold_index_array(const BLI_bitmap *used_map,
                                            const int num_elements,
                                            int **r_indices,
                                            int **r_indices_reverse,
                                            int *r_num_manifold_elements)
{
  int *indices = NULL;
  if (r_indices != NULL) {
    indices = MEM_malloc_arrayN(num_elements, sizeof(int), "manifold indices");
  }
  int *indices_reverse = NULL;
  if (r_indices_reverse != NULL) {
    indices_reverse = MEM_malloc_arrayN(num_elements, sizeof(int), "manifold indices reverse");
  }
  int offset = 0;
  for (int i = 0; i < num_elements; i++) {
    if (BLI_BITMAP_TEST_BOOL(used_map, i)) {
      if (indices != NULL) {
        indices[i] = i - offset;
      }
      if (indices_reverse != NULL) {
        indices_reverse[i - offset] = i;
      }
    }
    else {
      if (indices != NULL) {
        indices[i] = -1;
      }
      offset++;
    }
  }
  if (r_indices != NULL) {
    *r_indices = indices;
  }
  if (r_indices_reverse != NULL) {
    *r_indices_reverse = indices_reverse;
  }
  *r_num_manifold_elements = num_elements - offset;
}

static void initialize_manifold_indices(ConverterStorage *storage)
{
  const Mesh *mesh = storage->mesh;
  const MEdge *medge = storage->edges;
  const MLoop *mloop = storage->loops;
  const MPoly *mpoly = storage->polys;
  /* Set bits of elements which are not loose. */
  BLI_bitmap *vert_used_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
  BLI_bitmap *edge_used_map = BLI_BITMAP_NEW(mesh->totedge, "edge used map");
  for (int poly_index = 0; poly_index < mesh->totpoly; poly_index++) {
    const MPoly *poly = &mpoly[poly_index];
    for (int corner = 0; corner < poly->totloop; corner++) {
      const MLoop *loop = &mloop[poly->loopstart + corner];
      BLI_BITMAP_ENABLE(vert_used_map, loop->v);
      BLI_BITMAP_ENABLE(edge_used_map, loop->e);
    }
  }
  initialize_manifold_index_array(vert_used_map,
                                  mesh->totvert,
                                  &storage->manifold_vertex_index,
                                  &storage->manifold_vertex_index_reverse,
                                  &storage->num_manifold_vertices);
  initialize_manifold_index_array(edge_used_map,
                                  mesh->totedge,
                                  NULL,
                                  &storage->manifold_edge_index_reverse,
                                  &storage->num_manifold_edges);
  /* Initialize infinite sharp mapping. */
  storage->infinite_sharp_vertices_map = BLI_BITMAP_NEW(mesh->totvert, "vert used map");
  for (int edge_index = 0; edge_index < mesh->totedge; edge_index++) {
    if (!BLI_BITMAP_TEST_BOOL(edge_used_map, edge_index)) {
      const MEdge *edge = &medge[edge_index];
      BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v1);
      BLI_BITMAP_ENABLE(storage->infinite_sharp_vertices_map, edge->v2);
    }
  }
  /* Free working variables. */
  MEM_freeN(vert_used_map);
  MEM_freeN(edge_used_map);
}

static void init_user_data(OpenSubdiv_Converter *converter,
                           const SubdivSettings *settings,
                           const Mesh *mesh)
{
  ConverterStorage *user_data = MEM_mallocN(sizeof(ConverterStorage), __func__);
  user_data->settings = *settings;
  user_data->mesh = mesh;
  user_data->positions = BKE_mesh_positions(mesh);
  user_data->edges = BKE_mesh_edges(mesh);
  user_data->polys = BKE_mesh_polys(mesh);
  user_data->loops = BKE_mesh_loops(mesh);
  user_data->cd_vertex_crease = CustomData_get_layer(&mesh->vdata, CD_CREASE);
  user_data->cd_edge_crease = CustomData_get_layer(&mesh->edata, CD_CREASE);
  user_data->loop_uv_indices = NULL;
  initialize_manifold_indices(user_data);
  converter->user_data = user_data;
}

void BKE_subdiv_converter_init_for_mesh(struct OpenSubdiv_Converter *converter,
                                        const SubdivSettings *settings,
                                        const Mesh *mesh)
{
  init_functions(converter);
  init_user_data(converter, settings, mesh);
}