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workspace.c « intern « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup bke
 */

#include <stdlib.h>
#include <string.h>

#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"

#include "BLT_translation.h"

#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_workspace.h"

#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"

#include "DEG_depsgraph.h"

#include "MEM_guardedalloc.h"

/* -------------------------------------------------------------------- */

static void workspace_free_data(ID *id)
{
  WorkSpace *workspace = (WorkSpace *)id;

  BKE_workspace_relations_free(&workspace->hook_layout_relations);

  BLI_freelistN(&workspace->owner_ids);
  BLI_freelistN(&workspace->layouts);

  while (!BLI_listbase_is_empty(&workspace->tools)) {
    BKE_workspace_tool_remove(workspace, workspace->tools.first);
  }

  MEM_SAFE_FREE(workspace->status_text);
}

static void workspace_foreach_id(ID *id, LibraryForeachIDData *data)
{
  WorkSpace *workspace = (WorkSpace *)id;

  LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
    BKE_LIB_FOREACHID_PROCESS(data, layout->screen, IDWALK_CB_USER);
  }
}

IDTypeInfo IDType_ID_WS = {
    .id_code = ID_WS,
    .id_filter = FILTER_ID_WS,
    .main_listbase_index = INDEX_ID_WS,
    .struct_size = sizeof(WorkSpace),
    .name = "WorkSpace",
    .name_plural = "workspaces",
    .translation_context = BLT_I18NCONTEXT_ID_WORKSPACE,
    .flags = IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_NO_MAKELOCAL,

    .init_data = NULL,
    .copy_data = NULL,
    .free_data = workspace_free_data,
    .make_local = NULL,
    .foreach_id = workspace_foreach_id,
};

/** \name Internal Utils
 * \{ */

static void workspace_layout_name_set(WorkSpace *workspace,
                                      WorkSpaceLayout *layout,
                                      const char *new_name)
{
  BLI_strncpy(layout->name, new_name, sizeof(layout->name));
  BLI_uniquename(&workspace->layouts,
                 layout,
                 "Layout",
                 '.',
                 offsetof(WorkSpaceLayout, name),
                 sizeof(layout->name));
}

/**
 * This should only be used directly when it is to be expected that there isn't
 * a layout within \a workspace that wraps \a screen. Usually - especially outside
 * of BKE_workspace - #BKE_workspace_layout_find should be used!
 */
static WorkSpaceLayout *workspace_layout_find_exec(const WorkSpace *workspace,
                                                   const bScreen *screen)
{
  return BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen));
}

static void workspace_relation_add(ListBase *relation_list, void *parent, void *data)
{
  WorkSpaceDataRelation *relation = MEM_callocN(sizeof(*relation), __func__);
  relation->parent = parent;
  relation->value = data;
  /* add to head, if we switch back to it soon we find it faster. */
  BLI_addhead(relation_list, relation);
}
static void workspace_relation_remove(ListBase *relation_list, WorkSpaceDataRelation *relation)
{
  BLI_remlink(relation_list, relation);
  MEM_freeN(relation);
}

static void workspace_relation_ensure_updated(ListBase *relation_list, void *parent, void *data)
{
  WorkSpaceDataRelation *relation = BLI_findptr(
      relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
  if (relation != NULL) {
    relation->value = data;
    /* reinsert at the head of the list, so that more commonly used relations are found faster. */
    BLI_remlink(relation_list, relation);
    BLI_addhead(relation_list, relation);
  }
  else {
    /* no matching relation found, add new one */
    workspace_relation_add(relation_list, parent, data);
  }
}

static void *workspace_relation_get_data_matching_parent(const ListBase *relation_list,
                                                         const void *parent)
{
  WorkSpaceDataRelation *relation = BLI_findptr(
      relation_list, parent, offsetof(WorkSpaceDataRelation, parent));
  if (relation != NULL) {
    return relation->value;
  }

  return NULL;
}

/**
 * Checks if \a screen is already used within any workspace. A screen should never be assigned to
 * multiple WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module
 * and without such checks.
 * Hence, this should only be used as assert check before assigning a screen to a workspace.
 */
#ifndef NDEBUG
static bool workspaces_is_screen_used
#else
static bool UNUSED_FUNCTION(workspaces_is_screen_used)
#endif
    (const Main *bmain, bScreen *screen)
{
  for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
    if (workspace_layout_find_exec(workspace, screen)) {
      return true;
    }
  }

  return false;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Create, Delete, Init
 * \{ */

WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
{
  WorkSpace *new_workspace = BKE_libblock_alloc(bmain, ID_WS, name, 0);
  id_us_ensure_real(&new_workspace->id);
  return new_workspace;
}

/**
 * Remove \a workspace by freeing itself and its data. This is a higher-level wrapper that
 * calls #workspace_free_data (through #BKE_id_free) to free the workspace data, and frees
 * other data-blocks owned by \a workspace and its layouts (currently that is screens only).
 *
 * Always use this to remove (and free) workspaces. Don't free non-ID workspace members here.
 */
void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
{
  for (WorkSpaceLayout *layout = workspace->layouts.first, *layout_next; layout;
       layout = layout_next) {
    layout_next = layout->next;
    BKE_workspace_layout_remove(bmain, workspace, layout);
  }
  BKE_id_free(bmain, workspace);
}

WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain)
{
  WorkSpaceInstanceHook *hook = MEM_callocN(sizeof(WorkSpaceInstanceHook), __func__);

  /* set an active screen-layout for each possible window/workspace combination */
  for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
    BKE_workspace_active_layout_set(hook, workspace, workspace->layouts.first);
  }

  return hook;
}
void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
{
  /* workspaces should never be freed before wm (during which we call this function).
   * However, when running in background mode, loading a blend file may allocate windows (that need
   * to be freed) without creating workspaces. This happens in BlendfileLoadingBaseTest. */
  BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces) || G.background);

  /* Free relations for this hook */
  for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
    for (WorkSpaceDataRelation *relation = workspace->hook_layout_relations.first, *relation_next;
         relation;
         relation = relation_next) {
      relation_next = relation->next;
      if (relation->parent == hook) {
        workspace_relation_remove(&workspace->hook_layout_relations, relation);
      }
    }
  }

  MEM_freeN(hook);
}

/**
 * Add a new layout to \a workspace for \a screen.
 */
WorkSpaceLayout *BKE_workspace_layout_add(Main *bmain,
                                          WorkSpace *workspace,
                                          bScreen *screen,
                                          const char *name)
{
  WorkSpaceLayout *layout = MEM_callocN(sizeof(*layout), __func__);

  BLI_assert(!workspaces_is_screen_used(bmain, screen));
#ifndef DEBUG
  UNUSED_VARS(bmain);
#endif
  layout->screen = screen;
  id_us_plus(&layout->screen->id);
  workspace_layout_name_set(workspace, layout, name);
  BLI_addtail(&workspace->layouts, layout);

  return layout;
}

void BKE_workspace_layout_remove(Main *bmain, WorkSpace *workspace, WorkSpaceLayout *layout)
{
  /* Screen should usually be set, but we call this from file reading to get rid of invalid
   * layouts. */
  if (layout->screen) {
    id_us_min(&layout->screen->id);
    BKE_id_free(bmain, layout->screen);
  }
  BLI_freelinkN(&workspace->layouts, layout);
}

void BKE_workspace_relations_free(ListBase *relation_list)
{
  for (WorkSpaceDataRelation *relation = relation_list->first, *relation_next; relation;
       relation = relation_next) {
    relation_next = relation->next;
    workspace_relation_remove(relation_list, relation);
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name General Utils
 * \{ */

WorkSpaceLayout *BKE_workspace_layout_find(const WorkSpace *workspace, const bScreen *screen)
{
  WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
  if (layout) {
    return layout;
  }

  printf(
      "%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
      "This should not happen!\n",
      __func__,
      workspace->id.name + 2,
      screen->id.name + 2);

  return NULL;
}

/**
 * Find the layout for \a screen without knowing which workspace to look in.
 * Can also be used to find the workspace that contains \a screen.
 *
 * \param r_workspace: Optionally return the workspace that contains the
 * looked up layout (if found).
 */
WorkSpaceLayout *BKE_workspace_layout_find_global(const Main *bmain,
                                                  const bScreen *screen,
                                                  WorkSpace **r_workspace)
{
  WorkSpaceLayout *layout;

  if (r_workspace) {
    *r_workspace = NULL;
  }

  for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
    if ((layout = workspace_layout_find_exec(workspace, screen))) {
      if (r_workspace) {
        *r_workspace = workspace;
      }

      return layout;
    }
  }

  return NULL;
}

/**
 * Circular workspace layout iterator.
 *
 * \param callback: Custom function which gets executed for each layout.
 * Can return false to stop iterating.
 * \param arg: Custom data passed to each \a callback call.
 *
 * \return the layout at which \a callback returned false.
 */
WorkSpaceLayout *BKE_workspace_layout_iter_circular(const WorkSpace *workspace,
                                                    WorkSpaceLayout *start,
                                                    bool (*callback)(const WorkSpaceLayout *layout,
                                                                     void *arg),
                                                    void *arg,
                                                    const bool iter_backward)
{
  WorkSpaceLayout *iter_layout;

  if (iter_backward) {
    LISTBASE_CIRCULAR_BACKWARD_BEGIN (&workspace->layouts, iter_layout, start) {
      if (!callback(iter_layout, arg)) {
        return iter_layout;
      }
    }
    LISTBASE_CIRCULAR_BACKWARD_END(&workspace->layouts, iter_layout, start);
  }
  else {
    LISTBASE_CIRCULAR_FORWARD_BEGIN (&workspace->layouts, iter_layout, start) {
      if (!callback(iter_layout, arg)) {
        return iter_layout;
      }
    }
    LISTBASE_CIRCULAR_FORWARD_END(&workspace->layouts, iter_layout, start);
  }

  return NULL;
}

void BKE_workspace_tool_remove(struct WorkSpace *workspace, struct bToolRef *tref)
{
  if (tref->runtime) {
    MEM_freeN(tref->runtime);
  }
  if (tref->properties) {
    IDP_FreeProperty(tref->properties);
  }
  BLI_remlink(&workspace->tools, tref);
  MEM_freeN(tref);
}

bool BKE_workspace_owner_id_check(const WorkSpace *workspace, const char *owner_id)
{
  if ((*owner_id == '\0') || ((workspace->flags & WORKSPACE_USE_FILTER_BY_ORIGIN) == 0)) {
    return true;
  }

  /* We could use hash lookup, for now this list is highly likely under < ~16 items. */
  return BLI_findstring(&workspace->owner_ids, owner_id, offsetof(wmOwnerID, name)) != NULL;
}

void BKE_workspace_id_tag_all_visible(Main *bmain, int tag)
{
  BKE_main_id_tag_listbase(&bmain->workspaces, tag, false);
  wmWindowManager *wm = bmain->wm.first;
  LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
    WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
    workspace->id.tag |= tag;
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Getters/Setters
 * \{ */

WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
{
  return hook->active;
}
void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
{
  if (hook->active == workspace) {
    return;
  }

  hook->active = workspace;
  if (workspace) {
    WorkSpaceLayout *layout = workspace_relation_get_data_matching_parent(
        &workspace->hook_layout_relations, hook);
    if (layout) {
      hook->act_layout = layout;
    }
  }
}

/**
 * Get the layout that is active for \a hook (which is the visible layout for the active workspace
 * in \a hook).
 */
WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
{
  return hook->act_layout;
}

/**
 * Get the layout to be activated should \a workspace become or be the active workspace in \a hook.
 */
WorkSpaceLayout *BKE_workspace_active_layout_for_workspace_get(const WorkSpaceInstanceHook *hook,
                                                               const WorkSpace *workspace)
{
  /* If the workspace is active, the active layout can be returned, no need for a lookup. */
  if (hook->active == workspace) {
    return hook->act_layout;
  }

  /* Inactive workspace */
  return workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook);
}

/**
 * \brief Activate a layout
 *
 * Sets \a layout as active for \a workspace when activated through or already active in \a hook.
 * So when the active workspace of \a hook is \a workspace, \a layout becomes the active layout of
 * \a hook too. See #BKE_workspace_active_set().
 *
 * \a workspace does not need to be active for this.
 *
 * WorkSpaceInstanceHook.act_layout should only be modified directly to update the layout pointer.
 */
void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook,
                                     WorkSpace *workspace,
                                     WorkSpaceLayout *layout)
{
  hook->act_layout = layout;
  workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, layout);
}

bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
{
  return hook->act_layout->screen;
}
void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook,
                                     WorkSpace *workspace,
                                     bScreen *screen)
{
  /* we need to find the WorkspaceLayout that wraps this screen */
  WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
  BKE_workspace_active_layout_set(hook, workspace, layout);
}

const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
{
  return layout->name;
}
void BKE_workspace_layout_name_set(WorkSpace *workspace,
                                   WorkSpaceLayout *layout,
                                   const char *new_name)
{
  workspace_layout_name_set(workspace, layout, new_name);
}

bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
{
  return layout->screen;
}

/** \} */