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BLI_bitmap_draw_2d.h « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

#pragma once

/** \file
 * \ingroup bli
 */

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Plot a line from \a p1 to \a p2 (inclusive).
 *
 * \note For clipped line drawing, see: http://stackoverflow.com/a/40902741/432509
 */
void BLI_bitmap_draw_2d_line_v2v2i(const int p1[2],
                                   const int p2[2],
                                   bool (*callback)(int, int, void *),
                                   void *user_data);

/**
 * \note Unclipped (clipped version can be added if needed).
 */
void BLI_bitmap_draw_2d_tri_v2i(const int p1[2],
                                const int p2[2],
                                const int p3[2],
                                void (*callback)(int x, int x_end, int y, void *),
                                void *user_data);

/**
 * Draws a filled polygon with support for self intersections.
 *
 * \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
 * note that \a x_end will always be greater than \a x, so we can use:
 *
 * \code{.c}
 * do {
 *     func(x, y);
 * } while (++x != x_end);
 * \endcode
 */
void BLI_bitmap_draw_2d_poly_v2i_n(int xmin,
                                   int ymin,
                                   int xmax,
                                   int ymax,
                                   const int verts[][2],
                                   int verts_len,
                                   void (*callback)(int x, int x_end, int y, void *),
                                   void *user_data);

#ifdef __cplusplus
}
#endif