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BLI_context_stack.hh « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

#pragma once

/** \file
 * \ingroup bli
 */

#include "BLI_array.hh"
#include "BLI_linear_allocator.hh"
#include "BLI_stack.hh"
#include "BLI_string_ref.hh"

namespace blender {

/**
 * A hash that unique identifies a specific context stack. The hash has to have enough bits to make
 * collisions practically impossible.
 */
struct ContextStackHash {
  static constexpr int64_t HashSizeInBytes = 16;
  uint64_t v1 = 0;
  uint64_t v2 = 0;

  uint64_t hash() const
  {
    return v1;
  }

  friend bool operator==(const ContextStackHash &a, const ContextStackHash &b)
  {
    return a.v1 == b.v1 && a.v2 == b.v2;
  }

  void mix_in(const void *data, int64_t len);

  friend std::ostream &operator<<(std::ostream &stream, const ContextStackHash &hash);
};

static_assert(sizeof(ContextStackHash) == ContextStackHash::HashSizeInBytes);

class ContextStack {
 private:
  const char *static_type_;
  const ContextStack *parent_ = nullptr;

 protected:
  ContextStackHash hash_;

 public:
  ContextStack(const char *static_type, const ContextStack *parent)
      : static_type_(static_type), parent_(parent)
  {
    if (parent != nullptr) {
      hash_ = parent_->hash_;
    }
  }
  virtual ~ContextStack() = default;

  const ContextStackHash &hash() const
  {
    return hash_;
  }

  const char *static_type() const
  {
    return static_type_;
  }

  const ContextStack *parent() const
  {
    return parent_;
  }

  void print_stack(std::ostream &stream, StringRef name) const;
  virtual void print_current_in_line(std::ostream &stream) const = 0;

  friend std::ostream &operator<<(std::ostream &stream, const ContextStack &context_stack);
};

class ContextStackBuilder {
 private:
  LinearAllocator<> allocator_;
  Stack<destruct_ptr<ContextStack>> contexts_;

 public:
  bool is_empty() const
  {
    return contexts_.is_empty();
  }

  const ContextStack *current() const
  {
    if (contexts_.is_empty()) {
      return nullptr;
    }
    return contexts_.peek().get();
  }

  const ContextStackHash hash() const
  {
    BLI_assert(!contexts_.is_empty());
    return this->current()->hash();
  }

  template<typename T, typename... Args> void push(Args &&...args)
  {
    const ContextStack *current = this->current();
    destruct_ptr<T> context = allocator_.construct<T>(current, std::forward<Args>(args)...);
    contexts_.push(std::move(context));
  }

  void pop()
  {
    contexts_.pop();
  }
};

}  // namespace blender