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/**
* blenlib/BLI_editVert.h mar 2001 Nzc
*
* Some editing types needed in the lib (unfortunately) for
* scanfill.c
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLI_EDITVERT_H
#define BLI_EDITVERT_H
#include "DNA_customdata_types.h"
#include "DNA_mesh_types.h"
#include "BLO_sys_types.h" // for intptr_t support
struct DerivedMesh;
struct RetopoPaintData;
/* note; changing this also might affect the undo copy in editmesh.c */
typedef struct EditVert
{
struct EditVert *next, *prev;
union {
/* some lean storage for temporary usage
* in editmesh routines
*/
struct EditVert *v;
struct EditEdge *e;
struct EditFace *f;
void *p;
intptr_t l;
float fp;
} tmp;
float no[3]; /*vertex normal */
float co[3]; /*vertex location */
short xs, ys; /* used to store a screenspace 2d projection of the verts */
/* f stores selection eg. if (eve->f & SELECT) {...
h for hidden. if (!eve->h) {...
f1 and f2 can be used for temp data, clear them first*/
unsigned char f, h, f1, f2;
float bweight;
short fast; /* only 0 or 1, for editmesh_fastmalloc, do not store temp data here! */
int hash;
int keyindex; /* original index #, for restoring key information */
void *data; /* custom vertex data */
} EditVert;
struct EditEdge;
typedef struct HashEdge {
struct EditEdge *eed;
struct HashEdge *next;
} HashEdge;
/* note; changing this also might affect the undo copy in editmesh.c */
typedef struct EditEdge
{
struct EditEdge *next, *prev;
struct EditVert *v1, *v2;
union {
/* some lean storage for temporary usage
* in editmesh routines
*/
struct EditVert *v;
struct EditEdge *e;
struct EditFace *f;
void *p;
intptr_t l;
float fp;
} tmp;
short f1, f2; /* short, f1 is (ab)used in subdiv */
unsigned char f, h, dir, seam, sharp;
float crease;
float bweight;
short fast; /* only 0 or 1, for editmesh_fastmalloc */
short fgoni; /* index for fgon, for search */
HashEdge hash;
void *data; /*custom edge data*/
} EditEdge;
/* note; changing this also might affect the undo copy in editmesh.c */
typedef struct EditFace
{
struct EditFace *next, *prev;
struct EditVert *v1, *v2, *v3, *v4;
struct EditEdge *e1, *e2, *e3, *e4;
union {
/* some lean storage for temporary usage
* in editmesh routines
*/
struct EditVert *v;
struct EditEdge *e;
struct EditFace *f;
void *p;
intptr_t l;
float fp;
} tmp;
float n[3], cent[3];
unsigned char mat_nr, flag;
unsigned char f, f1, h;
unsigned char fast; /* only 0 or 1, for editmesh_fastmalloc */
unsigned char fgonf; /* flag for fgon options */
void *data; /* custom face data */
} EditFace;
/*selection types*/
#define EDITVERT 0
#define EDITEDGE 1
#define EDITFACE 2
typedef struct EditSelection
{
struct EditSelection *next, *prev;
short type;
void *data;
} EditSelection;
typedef struct EditMesh
{
ListBase verts, edges, faces;
ListBase selected; /*EditSelections. Used to store the order in which things are selected.*/
HashEdge *hashedgetab;
/* this is for the editmesh_fastmalloc */
EditVert *allverts, *curvert;
EditEdge *alledges, *curedge;
EditFace *allfaces, *curface;
/* DerivedMesh caches... note that derived cage can be equivalent
* to derived final, care should be taken on release.
*/
/* used for keeping track of the last clicked on face - so the space image
* when using the last selected face - (EditSelection) the space image flickered too much
*
* never access this directly, use EM_set_actFace and EM_get_actFace */
EditFace *act_face;
/* copy from scene */
short selectmode;
/* copy from object actcol */
short mat_nr;
struct DerivedMesh *derivedCage, *derivedFinal;
/* the custom data layer mask that was last used to calculate
* derivedCage and derivedFinal
*/
int lastDataMask;
struct RetopoPaintData *retopo_paint_data;
CustomData vdata, edata, fdata;
} EditMesh;
#endif
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