Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BLI_math.h « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b3ce6c0747a8dc499a10d055ecdd0e741f176c3c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 */

#pragma once

/** \file
 * \ingroup bli
 *
 * \section mathabbrev Abbreviations
 *
 * - `fl` = float
 * - `db` = double
 * - `v2` = vec2 = vector 2
 * - `v3` = vec3 = vector 3
 * - `v4` = vec4 = vector 4
 * - `vn` = vec4 = vector N dimensions, *passed as an arg, after the vector*.
 * - `qt` = quat = quaternion
 * - `dq` = dquat = dual quaternion
 * - `m2` = mat2 = matrix 2x2
 * - `m3` = mat3 = matrix 3x3
 * - `m4` = mat4 = matrix 4x4
 * - `eul` = euler rotation
 * - `eulO` = euler with order
 * - `plane` = plane 4, (vec3, distance)
 * - `plane3` = plane 3 (same as a `plane` with a zero 4th component)
 *
 * \subsection mathabbrev_all Function Type Abbreviations
 *
 * For non float versions of functions (which typically operate on floats),
 * use single suffix abbreviations.
 *
 * - `_d` = double
 * - `_i` = int
 * - `_u` = unsigned int
 * - `_char` = char
 * - `_uchar` = unsigned char
 *
 * \section mathvarnames Variable Names
 *
 * - f = single value
 * - a, b, c = vectors
 * - r = result vector
 * - A, B, C = matrices
 * - R = result matrix
 */

#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_interp.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_solvers.h"
#include "BLI_math_statistics.h"
#include "BLI_math_time.h"
#include "BLI_math_vector.h"