Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BLI_math_geom.h « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ba32b29beccf39165e2058611752adaccffafdf5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: some of this file.
 *
 * ***** END GPL LICENSE BLOCK *****
 * */

#ifndef __BLI_MATH_GEOM_H__
#define __BLI_MATH_GEOM_H__

/** \file BLI_math_geom.h
 *  \ingroup bli
 */

#ifdef __cplusplus
extern "C" {
#endif

#include "BLI_compiler_attrs.h"
#include "BLI_math_inline.h"

#ifdef BLI_MATH_GCC_WARN_PRAGMA
#  pragma GCC diagnostic push
#  pragma GCC diagnostic ignored "-Wredundant-decls"
#endif

/********************************** Polygons *********************************/

void cent_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
void cent_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);

float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]);
float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]);
float normal_poly_v3(float r[3], const float verts[][3], unsigned int nr);

MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]);
MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]);
float area_tri_v3(const float a[3], const float b[3], const float c[3]);
float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]);
float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]);
float area_poly_v3(const float verts[][3], unsigned int nr);
float area_poly_v2(const float verts[][2], unsigned int nr);
float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]);

MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]);
float cross_poly_v2(const float verts[][2], unsigned int nr);

/********************************* Planes **********************************/

void  plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]);
void  plane_to_point_normal_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]);
MINLINE float plane_point_side_v3(const float plane[4], const float co[3]);

/********************************* Volume **********************************/

float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);

bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
bool is_poly_convex_v2(const float verts[][2], unsigned int nr);

/********************************* Distance **********************************/

float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
float         dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]);
float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
float         dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]);
void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);

float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4]);
float        dist_squared_to_plane_v3(const float p[3], const float plane[4]);
float dist_signed_to_plane_v3(const float p[3], const float plane[4]);
float        dist_to_plane_v3(const float p[3], const float plane[4]);

float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
float         dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]);
float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
float         dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]);
float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]);
void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]);

/* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */
void closest_on_tri_to_point_v3(float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]);


float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]);
float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]);

float line_plane_factor_v3(const float plane_co[3], const float plane_no[3],
                           const float l1[3], const float l2[3]);

void limit_dist_v3(float v1[3], float v2[3], const float dist);

/******************************* Intersection ********************************/

/* TODO int return value consistency */

/* line-line */
#define ISECT_LINE_LINE_COLINEAR    -1
#define ISECT_LINE_LINE_NONE         0
#define ISECT_LINE_LINE_EXACT        1
#define ISECT_LINE_LINE_CROSS        2

int isect_line_line_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
int isect_line_line_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
int isect_seg_seg_v2_point(const float v1[2], const float v2[2], const float v3[2], const float v4[2], float vi[2]);
bool isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);

int isect_line_line_epsilon_v3(
        const float v1[3], const float v2[3],
        const float v3[3], const float v4[3], float i1[3], float i2[3],
        const float epsilon);
int isect_line_line_v3(
        const float v1[3], const float v2[3],
        const float v3[3], const float v4[3],
        float i1[3], float i2[3]);
bool isect_line_line_strict_v3(const float v1[3], const float v2[3],
                               const float v3[3], const float v4[3],
                               float vi[3], float *r_lambda);

bool isect_ray_plane_v3(const float p1[3], const float d[3],
                        const float v0[3], const float v1[3], const float v2[3],
                        float *r_lambda, const int clip);

bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]);
bool isect_line_plane_v3(float out[3], const float l1[3], const float l2[3],
                         const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT;

bool isect_plane_plane_v3(float r_isect_co[3], float r_isect_no[3],
                          const float plane_a_co[3], const float plane_a_no[3],
                          const float plane_b_co[3], const float plane_b_no[3]) ATTR_WARN_UNUSED_RESULT;

/* line/ray triangle */
bool isect_line_tri_v3(const float p1[3], const float p2[3],
                       const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]);
bool isect_line_tri_epsilon_v3(const float p1[3], const float p2[3],
                       const float v0[3], const float v1[3], const float v2[3],
                       float *r_lambda, float r_uv[2], const float epsilon);
bool isect_ray_tri_v3(const float p1[3], const float d[3],
                      const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]);
bool isect_ray_tri_threshold_v3(const float p1[3], const float d[3],
                                const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float threshold);
bool isect_ray_tri_epsilon_v3(const float p1[3], const float d[3],
                              const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float epsilon);

/* point in polygon */
bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_holes);
bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_holes);

int isect_point_quad_v2(const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]);

int  isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]);
int  isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b);
bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]);
bool isect_point_tri_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3],
                        float r_vi[3]);

/* axis-aligned bounding box */
bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]);

typedef struct {
	float ray_start[3];
	float ray_inv_dir[3];
	int sign[3];
} IsectRayAABBData;

void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_start[3], const float ray_direction[3]);
bool isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3], const float bb_max[3], float *tmin);

/* other */
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
                                  const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);

bool isect_axial_line_tri_v3(const int axis, const float co1[3], const float co2[3],
                             const float v0[3], const float v1[3], const float v2[3], float *r_lambda);

bool clip_segment_v3_plane(float p1[3], float p2[3], const float plane[4]);
bool clip_segment_v3_plane_n(float p1[3], float p2[3], float plane_array[][4], const int plane_tot);

void plot_line_v2v2i(const int p1[2], const int p2[2], bool (*callback)(int, int, void *), void *userData);
void fill_poly_v2i_n(
        const int xmin, const int ymin, const int xmax, const int ymax,
        const int polyXY[][2], const int polyCorners,
        void (*callback)(int, int, void *), void *userData);
/****************************** Interpolation ********************************/

/* tri or quad, d can be NULL */
void interp_weights_face_v3(float w[4],
                            const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]);
void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]);
void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]);

void interp_cubic_v3(float x[3], float v[3],
                     const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t);

int interp_sparse_array(float *array, const int list_size, const float invalid);

void transform_point_by_tri_v3(
        float pt_tar[3], float const pt_src[3],
        const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
        const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]);
void transform_point_by_seg_v3(
        float p_dst[3], const float p_src[3],
        const float l_dst_p1[3], const float l_dst_p2[3],
        const float l_src_p1[3], const float l_src_p2[3]);

void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2],
                            const float co[2], float w[3]);
void barycentric_weights_v2_persp(const float v1[4], const float v2[4], const float v3[4],
                                  const float co[2], float w[3]);
void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const float v3[2], const float v4[2],
                                 const float co[2], float w[4]);

bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]);
int barycentric_inside_triangle_v2(const float w[3]);

void resolve_tri_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]);
void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2],
                              const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);

/* use to find the point of a UV on a face */
void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]);
void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]);

/***************************** View & Projection *****************************/

void lookat_m4(float mat[4][4], float vx, float vy, 
               float vz, float px, float py, float pz, float twist);
void polarview_m4(float mat[4][4], float dist, float azimuth,
                  float incidence, float twist);

void perspective_m4(float mat[4][4], const float left, const float right,
                    const float bottom, const float top, const float nearClip, const float farClip);
void orthographic_m4(float mat[4][4], const float left, const float right,
                     const float bottom, const float top, const float nearClip, const float farClip);
void window_translate_m4(float winmat[4][4], float perspmat[4][4],
                         const float x, const float y);

int box_clip_bounds_m4(float boundbox[2][3],
                       const float bounds[4], float winmat[4][4]);
void box_minmax_bounds_m4(float min[3], float max[3],
                          float boundbox[2][3], float mat[4][4]);

/********************************** Mapping **********************************/

void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z);
void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z);

/********************************** Normals **********************************/

void accumulate_vertex_normals(
        float n1[3], float n2[3], float n3[3], float n4[3],
        const float f_no[3],
        const float co1[3], const float co2[3], const float co3[3], const float co4[3]);

void accumulate_vertex_normals_poly(
        float **vertnos, const float polyno[3],
        const float **vertcos, float vdiffs[][3], const int nverts);

/********************************* Tangents **********************************/

void tangent_from_uv(
        const float uv1[2], const float uv2[2], const float uv3[2],
        const float co1[3], const float co2[3], const float co3[3],
        const float n[3],
        float r_tang[3]);

/******************************** Vector Clouds ******************************/

void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,
                               float (*rpos)[3], float *rweight,
                               float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3]);

/****************************** Spherical Harmonics *************************/

/* Uses 2nd order SH => 9 coefficients, stored in this order:
 * 0 = (0, 0),
 * 1 = (1, -1), 2 = (1, 0), 3 = (1, 1),
 * 4 = (2, -2), 5 = (2, -1), 6 = (2, 0), 7 = (2, 1), 8 = (2, 2) */

MINLINE void zero_sh(float r[9]);
MINLINE void copy_sh_sh(float r[9], const float a[9]);
MINLINE void mul_sh_fl(float r[9], const float f);
MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]);
MINLINE float dot_shsh(const float a[9], const float b[9]);

MINLINE float eval_shv3(float r[9], const float v[3]);
MINLINE float diffuse_shv3(float r[9], const float v[3]);
MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f);
MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f);

/********************************* Form Factor *******************************/

float form_factor_quad(const float p[3], const float n[3],
                       const float q0[3], const float q1[3], const float q2[3], const float q3[3]);
bool form_factor_visible_quad(const float p[3], const float n[3],
                              const float v0[3], const float v1[3], const float v2[3],
                              float q0[3], float q1[3], float q2[3], float q3[3]);
float form_factor_hemi_poly(float p[3], float n[3],
                            float v1[3], float v2[3], float v3[3], float v4[3]);

void  axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]);

MINLINE void  axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT;
MINLINE int axis_dominant_v3_single(const float vec[3]);

MINLINE int max_axis_v3(const float vec[3]);
MINLINE int min_axis_v3(const float vec[3]);

MINLINE int poly_to_tri_count(const int poly_count, const int corner_count);

MINLINE float shell_angle_to_dist(const float angle);
MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3]);
MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]);
MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3]);
MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2]);

/**************************** Inline Definitions ******************************/

#if BLI_MATH_DO_INLINE
#include "intern/math_geom_inline.c"
#endif

#ifdef BLI_MATH_GCC_WARN_PRAGMA
#  pragma GCC diagnostic pop
#endif

#ifdef __cplusplus
}
#endif

#endif /* __BLI_MATH_GEOM_H__ */