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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __BLI_PBVH_H__
#define __BLI_PBVH_H__

/** \file BLI_pbvh.h
 *  \ingroup bli
 *  \brief A BVH for high poly meshes.
 */

#include "BLI_bitmap.h"

struct CCGElem;
struct CCGKey;
struct CustomData;
struct DMFlagMat;
struct DMGridAdjacency;
struct ListBase;
struct MFace;
struct MVert;
struct PBVH;
struct PBVHNode;

typedef struct PBVH PBVH;
typedef struct PBVHNode PBVHNode;

typedef struct {
	float (*co)[3];
} PBVHProxyNode;

/* Callbacks */

/* returns 1 if the search should continue from this node, 0 otherwise */
typedef int (*BLI_pbvh_SearchCallback)(PBVHNode *node, void *data);

typedef void (*BLI_pbvh_HitCallback)(PBVHNode *node, void *data);
typedef void (*BLI_pbvh_HitOccludedCallback)(PBVHNode *node, void *data, float *tmin);

/* Building */

PBVH *BLI_pbvh_new(void);
void BLI_pbvh_build_mesh(PBVH *bvh, struct MFace *faces, struct MVert *verts,
                         int totface, int totvert, struct CustomData *vdata);
void BLI_pbvh_build_grids(PBVH *bvh, struct CCGElem **grid_elems,
                          struct DMGridAdjacency *gridadj, int totgrid,
                          struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats,
                          unsigned int **grid_hidden);
void BLI_pbvh_free(PBVH *bvh);

/* Hierarchical Search in the BVH, two methods:
 * - for each hit calling a callback
 * - gather nodes in an array (easy to multithread) */

void BLI_pbvh_search_callback(PBVH *bvh,
                              BLI_pbvh_SearchCallback scb, void *search_data,
                              BLI_pbvh_HitCallback hcb, void *hit_data);

void BLI_pbvh_search_gather(PBVH *bvh,
                            BLI_pbvh_SearchCallback scb, void *search_data,
                            PBVHNode ***array, int *tot);

/* Raycast
 * the hit callback is called for all leaf nodes intersecting the ray;
 * it's up to the callback to find the primitive within the leaves that is
 * hit first */

void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data,
                      const float ray_start[3], const float ray_normal[3],
                      int original);

int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
                          const float ray_start[3], const float ray_normal[3],
                          float *dist);

/* Drawing */

void BLI_pbvh_node_draw(PBVHNode *node, void *data);
void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
                   int (*setMaterial)(int, void *attribs));

/* PBVH Access */
typedef enum {
	PBVH_FACES,
	PBVH_GRIDS,
} PBVHType;

PBVHType BLI_pbvh_type(const PBVH *bvh);

/* multires hidden data, only valid for type == PBVH_GRIDS */
unsigned int **BLI_pbvh_grid_hidden(const PBVH *bvh);

/* multires level, only valid for type == PBVH_GRIDS */
void BLI_pbvh_get_grid_key(const PBVH *pbvh, struct CCGKey *key);

/* Node Access */

typedef enum {
	PBVH_Leaf = 1,

	PBVH_UpdateNormals = 2,
	PBVH_UpdateBB = 4,
	PBVH_UpdateOriginalBB = 8,
	PBVH_UpdateDrawBuffers = 16,
	PBVH_UpdateRedraw = 32,

	PBVH_RebuildDrawBuffers = 64,
	PBVH_FullyHidden = 128
} PBVHNodeFlags;

void BLI_pbvh_node_mark_update(PBVHNode *node);
void BLI_pbvh_node_mark_rebuild_draw(PBVHNode *node);
void BLI_pbvh_node_fully_hidden_set(PBVHNode *node, int fully_hidden);

void BLI_pbvh_node_get_grids(PBVH *bvh, PBVHNode *node,
                             int **grid_indices, int *totgrid, int *maxgrid, int *gridsize,
                             struct CCGElem ***grid_elems, struct DMGridAdjacency **gridadj);
void BLI_pbvh_node_num_verts(PBVH *bvh, PBVHNode *node,
                             int *uniquevert, int *totvert);
void BLI_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node,
                             int **vert_indices, struct MVert **verts);

void BLI_pbvh_node_get_BB(PBVHNode * node, float bb_min[3], float bb_max[3]);
void BLI_pbvh_node_get_original_BB(PBVHNode * node, float bb_min[3], float bb_max[3]);

float BLI_pbvh_node_get_tmin(PBVHNode *node);

/* test if AABB is at least partially inside the planes' volume */
int BLI_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data);
/* test if AABB is at least partially outside the planes' volume */
int BLI_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data);

/* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */

void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
void BLI_pbvh_redraw_BB(PBVH * bvh, float bb_min[3], float bb_max[3]);
void BLI_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *totface);
void BLI_pbvh_grids_update(PBVH *bvh, struct CCGElem **grid_elems,
                           struct DMGridAdjacency *gridadj, void **gridfaces);

/* vertex deformer */
float (*BLI_pbvh_get_vertCos(struct PBVH *pbvh))[3];
void BLI_pbvh_apply_vertCos(struct PBVH *pbvh, float (*vertCos)[3]);
int BLI_pbvh_isDeformed(struct PBVH *pbvh);


/* Vertex Iterator */

/* this iterator has quite a lot of code, but it's designed to:
 * - allow the compiler to eliminate dead code and variables
 * - spend most of the time in the relatively simple inner loop */

/* note: PBVH_ITER_ALL does not skip hidden vertices,
 * PBVH_ITER_UNIQUE does */
#define PBVH_ITER_ALL       0
#define PBVH_ITER_UNIQUE    1

typedef struct PBVHVertexIter {
	/* iteration */
	int g;
	int width;
	int height;
	int gx;
	int gy;
	int i;

	/* grid */
	struct CCGElem **grids;
	struct CCGElem *grid;
	struct CCGKey *key;
	BLI_bitmap *grid_hidden, gh;
	int *grid_indices;
	int totgrid;
	int gridsize;

	/* mesh */
	struct MVert *mverts;
	int totvert;
	int *vert_indices;
	float *vmask;

	/* result: these are all computed in the macro, but we assume
	 * that compiler optimization's will skip the ones we don't use */
	struct MVert *mvert;
	float *co;
	short *no;
	float *fno;
	float *mask;
} PBVHVertexIter;

#ifdef _MSC_VER
#pragma warning (disable:4127) // conditional expression is constant
#endif

void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node,
                           PBVHVertexIter *vi, int mode);

#define BLI_pbvh_vertex_iter_begin(bvh, node, vi, mode) \
	pbvh_vertex_iter_init(bvh, node, &vi, mode); \
	 \
	for (vi.i = 0, vi.g = 0; vi.g < vi.totgrid; vi.g++) { \
		if (vi.grids) { \
			vi.width = vi.gridsize; \
			vi.height = vi.gridsize; \
			vi.grid = vi.grids[vi.grid_indices[vi.g]]; \
			if (mode == PBVH_ITER_UNIQUE) \
				vi.gh = vi.grid_hidden[vi.grid_indices[vi.g]];   \
		} \
		else { \
			vi.width = vi.totvert; \
			vi.height = 1; \
		} \
		 \
		for (vi.gy = 0; vi.gy < vi.height; vi.gy++) { \
			for (vi.gx = 0; vi.gx < vi.width; vi.gx++, vi.i++) { \
				if (vi.grid) { \
					vi.co = CCG_elem_co(vi.key, vi.grid); \
					vi.fno = CCG_elem_no(vi.key, vi.grid); \
					vi.mask = CCG_elem_mask(vi.key, vi.grid); \
					vi.grid = CCG_elem_next(vi.key, vi.grid); \
					if (vi.gh) { \
						if (BLI_BITMAP_GET(vi.gh, vi.gy * vi.gridsize + vi.gx)) \
							continue; \
					} \
				} \
				else { \
					vi.mvert = &vi.mverts[vi.vert_indices[vi.gx]]; \
					if (mode == PBVH_ITER_UNIQUE && vi.mvert->flag & ME_HIDE) \
						continue; \
					vi.co = vi.mvert->co; \
					vi.no = vi.mvert->no; \
					if (vi.vmask) \
						vi.mask = &vi.vmask[vi.vert_indices[vi.gx]]; \
				} \

#define BLI_pbvh_vertex_iter_end \
			} \
		} \
	}

void BLI_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *proxy_count);
void BLI_pbvh_node_free_proxies(PBVHNode *node);
PBVHProxyNode *BLI_pbvh_node_add_proxy(PBVH *bvh, PBVHNode *node);
void BLI_pbvh_gather_proxies(PBVH *pbvh, PBVHNode ***nodes,  int *totnode);

//void BLI_pbvh_node_BB_reset(PBVHNode* node);
//void BLI_pbvh_node_BB_expand(PBVHNode* node, float co[3]);

#endif /* __BLI_PBVH_H__ */