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/**
* A BVH for high poly meshes.
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLI_PBVH_H
#define BLI_PBVH_H
struct MFace;
struct MVert;
struct PBVH;
struct PBVHNode;
struct ListBase;
typedef struct PBVH PBVH;
typedef struct PBVHNode PBVHNode;
/* Callbacks */
/* returns 1 if the search should continue from this node, 0 otherwise */
typedef int (*BLI_pbvh_SearchCallback)(PBVHNode *node, void *data);
typedef void (*BLI_pbvh_HitCallback)(PBVHNode *node, void *data);
/* Building */
PBVH *BLI_pbvh_new(void);
void BLI_pbvh_build(PBVH *bvh, struct MFace *faces, struct MVert *verts,
int totface, int totvert);
void BLI_pbvh_free(PBVH *bvh);
void BLI_pbvh_set_source(PBVH *bvh, struct MVert *, struct MFace *mface);
/* Hierarchical Search in the BVH, two methods:
* for each hit calling a callback
* gather nodes in an array (easy to multithread) */
void BLI_pbvh_search_callback(PBVH *bvh,
BLI_pbvh_SearchCallback scb, void *search_data,
BLI_pbvh_HitCallback hcb, void *hit_data);
void BLI_pbvh_search_gather(PBVH *bvh,
BLI_pbvh_SearchCallback scb, void *search_data,
PBVHNode ***array, int *tot);
/* Raycast
the hit callback is called for all leaf nodes intersecting the ray;
it's up to the callback to find the primitive within the leaves that is
hit first */
void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
float ray_start[3], float ray_normal[3], int original);
/* Node Access */
typedef enum {
PBVH_Leaf = 1,
PBVH_UpdateNormals = 2,
PBVH_UpdateBB = 4,
PBVH_UpdateOriginalBB = 4,
PBVH_UpdateDrawBuffers = 8,
PBVH_UpdateRedraw = 16
} PBVHNodeFlags;
void BLI_pbvh_node_mark_update(PBVHNode *node);
void BLI_pbvh_node_get_verts(PBVHNode *node, int **vert_indices,
int *totvert, int *allverts);
void BLI_pbvh_node_get_faces(PBVHNode *node, int **face_indices,
int **face_vert_indices, int *totface);
void *BLI_pbvh_node_get_draw_buffers(PBVHNode *node);
void BLI_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
void BLI_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
/* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */
void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]);
void BLI_pbvh_redraw_BB(PBVH *bvh, float bb_min[3], float bb_max[3]);
#endif /* BLI_PBVH_H */
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