Welcome to mirror list, hosted at ThFree Co, Russian Federation.

bitmap_draw_2d.c « intern « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 7e7ad0346a8a6a6db8e1790fe3b465120aab50fb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2001-2002 NaN Holding BV. All rights reserved. */

/** \file
 * \ingroup bli
 *
 * Utility functions for primitive drawing operations.
 */

#include <limits.h>

#include "MEM_guardedalloc.h"

#include "BLI_bitmap_draw_2d.h"

#include "BLI_math_base.h"
#include "BLI_sort.h"
#include "BLI_utildefines.h"

#include "BLI_strict_flags.h"

/* -------------------------------------------------------------------- */
/** \name Draw Line
 * \{ */

void BLI_bitmap_draw_2d_line_v2v2i(const int p1[2],
                                   const int p2[2],
                                   bool (*callback)(int, int, void *),
                                   void *user_data)
{
  /* Bresenham's line algorithm. */
  int x1 = p1[0];
  int y1 = p1[1];
  int x2 = p2[0];
  int y2 = p2[1];

  if (callback(x1, y1, user_data) == 0) {
    return;
  }

  /* if x1 == x2 or y1 == y2, then it does not matter what we set here */
  const int sign_x = (x2 > x1) ? 1 : -1;
  const int sign_y = (y2 > y1) ? 1 : -1;

  const int delta_x = (sign_x == 1) ? (x2 - x1) : (x1 - x2);
  const int delta_y = (sign_y == 1) ? (y2 - y1) : (y1 - y2);

  const int delta_x_step = delta_x * 2;
  const int delta_y_step = delta_y * 2;

  if (delta_x >= delta_y) {
    /* error may go below zero */
    int error = delta_y_step - delta_x;

    while (x1 != x2) {
      if (error >= 0) {
        if (error || (sign_x == 1)) {
          y1 += sign_y;
          error -= delta_x_step;
        }
        /* else do nothing */
      }
      /* else do nothing */

      x1 += sign_x;
      error += delta_y_step;

      if (callback(x1, y1, user_data) == 0) {
        return;
      }
    }
  }
  else {
    /* error may go below zero */
    int error = delta_x_step - delta_y;

    while (y1 != y2) {
      if (error >= 0) {
        if (error || (sign_y == 1)) {
          x1 += sign_x;
          error -= delta_y_step;
        }
        /* else do nothing */
      }
      /* else do nothing */

      y1 += sign_y;
      error += delta_x_step;

      if (callback(x1, y1, user_data) == 0) {
        return;
      }
    }
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Draw Filled Triangle
 * \{ */

/**
 * Fill a triangle
 *
 * Standard algorithm,
 * See: http://www.sunshine2k.de/coding/java/TriangleRasterization/TriangleRasterization.html
 *
 * Changes to the basic implementation:
 *
 * - Reuse slope calculation when drawing the second triangle.
 * - Don't calculate the 4th point at all for the triangle split.
 * - Order line drawing from left to right (minor detail).
 * - 1-pixel offsets are applied so adjacent triangles don't overlap.
 *
 * This is not clipped, a clipped version can be added if needed.
 */

/* Macros could be moved to a shared location. */
#define ORDERED_SWAP(ty, a, b) \
  if (a > b) { \
    SWAP(ty, a, b); \
  } \
  ((void)0)

#define ORDERED_SWAP_BY(ty, a, b, by) \
  if ((a by) > (b by)) { \
    SWAP(ty, a, b); \
  } \
  ((void)0)

#define ORDER_VARS2(ty, a, b) \
  { \
    ORDERED_SWAP(ty, a, b); \
  } \
  ((void)0)

#define ORDER_VARS3_BY(ty, a, b, c, by) \
  { \
    ORDERED_SWAP_BY(ty, b, c, by); \
    ORDERED_SWAP_BY(ty, a, c, by); \
    ORDERED_SWAP_BY(ty, a, b, by); \
  } \
  ((void)0)

static float inv_slope(const int a[2], const int b[2])
{
  return ((float)(a[0] - b[0]) / (float)(a[1] - b[1]));
}

/**
 * <pre>
 * *---*
 * \ /
 *   *
 * </pre>
 */
static void draw_tri_flat_max(const int p[2],
                              const int max_y,
                              const float inv_slope1,
                              const float inv_slope2,
                              void (*callback)(int x, int x_end, int y, void *),
                              void *user_data)
{
  float cur_x1 = (float)p[0];
  float cur_x2 = cur_x1;
  /* start-end inclusive */
  const int min_y = p[1];
  const int max_y_end = max_y + 1;
  for (int scanline_y = min_y; scanline_y != max_y_end; scanline_y += 1) {
    callback((int)cur_x1, 1 + (int)cur_x2, scanline_y, user_data);
    cur_x1 += inv_slope1;
    cur_x2 += inv_slope2;
  }
}

/**
 * <pre>
 *   *
 *  / \
 * *---*
 * </pre>
 */
static void draw_tri_flat_min(const int p[2],
                              const int min_y,
                              const float inv_slope1,
                              const float inv_slope2,
                              void (*callback)(int x, int x_end, int y, void *),
                              void *user_data)
{
  float cur_x1 = (float)p[0];
  float cur_x2 = cur_x1;
  /* start-end inclusive */
  const int max_y = p[1];
  const int min_y_end = min_y - 1;
  for (int scanline_y = max_y; scanline_y != min_y_end; scanline_y -= 1) {
    callback((int)cur_x1, 1 + (int)cur_x2, scanline_y, user_data);
    cur_x1 -= inv_slope1;
    cur_x2 -= inv_slope2;
  }
}

void BLI_bitmap_draw_2d_tri_v2i(
    /* all 2d */
    const int p1[2],
    const int p2[2],
    const int p3[2],
    void (*callback)(int x, int x_end, int y, void *),
    void *user_data)
{
  /* At first sort the three vertices by y-coordinate ascending so p1 is the top-most vertice */
  ORDER_VARS3_BY(const int *, p1, p2, p3, [1]);

  BLI_assert(p1[1] <= p2[1] && p2[1] <= p3[1]);

  /* Check for trivial case of bottom-flat triangle. */
  if (p2[1] == p3[1]) {
    float inv_slope1 = inv_slope(p2, p1);
    float inv_slope2 = inv_slope(p3, p1);
    ORDER_VARS2(float, inv_slope1, inv_slope2);
    BLI_assert(!(inv_slope1 > inv_slope2));
    draw_tri_flat_max(p1, p2[1], inv_slope1, inv_slope2, callback, user_data);
  }
  else if (p1[1] == p2[1]) {
    /* Check for trivial case of top-flat triangle. */
    float inv_slope1 = inv_slope(p3, p1);
    float inv_slope2 = inv_slope(p3, p2);
    ORDER_VARS2(float, inv_slope2, inv_slope1);
    BLI_assert(!(inv_slope1 < inv_slope2));
    draw_tri_flat_min(p3,
                      p2[1] + 1, /* avoid overlap */
                      inv_slope1,
                      inv_slope2,
                      callback,
                      user_data);
  }
  else {
    /* General case - split the triangle in a top-flat and bottom-flat one. */
    const float inv_slope_p21 = inv_slope(p2, p1);
    const float inv_slope_p31 = inv_slope(p3, p1);
    const float inv_slope_p32 = inv_slope(p3, p2);

    float inv_slope1_max, inv_slope2_max;
    float inv_slope2_min, inv_slope1_min;

    if (inv_slope_p21 < inv_slope_p31) {
      inv_slope1_max = inv_slope_p21;
      inv_slope2_max = inv_slope_p31;
      inv_slope2_min = inv_slope_p31;
      inv_slope1_min = inv_slope_p32;
    }
    else {
      inv_slope1_max = inv_slope_p31;
      inv_slope2_max = inv_slope_p21;
      inv_slope2_min = inv_slope_p32;
      inv_slope1_min = inv_slope_p31;
    }

    draw_tri_flat_max(p1, p2[1], inv_slope1_max, inv_slope2_max, callback, user_data);
    draw_tri_flat_min(p3,
                      p2[1] + 1, /* avoid overlap */
                      inv_slope1_min,
                      inv_slope2_min,
                      callback,
                      user_data);
  }
}

#undef ORDERED_SWAP
#undef ORDERED_SWAP_BY
#undef ORDER_VARS2
#undef ORDER_VARS3_BY

/** \} */

/* -------------------------------------------------------------------- */
/** \name Draw Filled Polygon
 * \{ */

/* sort edge-segments on y, then x axis */
static int draw_poly_v2i_n__span_y_sort(const void *a_p, const void *b_p, void *verts_p)
{
  const int(*verts)[2] = verts_p;
  const int *a = a_p;
  const int *b = b_p;
  const int *co_a = verts[a[0]];
  const int *co_b = verts[b[0]];

  if (co_a[1] < co_b[1]) {
    return -1;
  }
  if (co_a[1] > co_b[1]) {
    return 1;
  }
  if (co_a[0] < co_b[0]) {
    return -1;
  }
  if (co_a[0] > co_b[0]) {
    return 1;
  }
  /* co_a & co_b are identical, use the line closest to the x-min */
  const int *co = co_a;
  co_a = verts[a[1]];
  co_b = verts[b[1]];
  int ord = (((co_b[0] - co[0]) * (co_a[1] - co[1])) - ((co_a[0] - co[0]) * (co_b[1] - co[1])));
  if (ord > 0) {
    return -1;
  }
  if (ord < 0) {
    return 1;
  }
  return 0;
}

void BLI_bitmap_draw_2d_poly_v2i_n(const int xmin,
                                   const int ymin,
                                   const int xmax,
                                   const int ymax,
                                   const int verts[][2],
                                   const int verts_len,
                                   void (*callback)(int x, int x_end, int y, void *),
                                   void *user_data)
{
  /* Originally by Darel Rex Finley, 2007.
   * Optimized by Campbell Barton, 2016 to track sorted intersections. */

  int(*span_y)[2] = MEM_mallocN(sizeof(*span_y) * (size_t)verts_len, __func__);
  int span_y_len = 0;

  for (int i_curr = 0, i_prev = verts_len - 1; i_curr < verts_len; i_prev = i_curr++) {
    const int *co_prev = verts[i_prev];
    const int *co_curr = verts[i_curr];

    if (co_prev[1] != co_curr[1]) {
      /* Any segments entirely above or below the area of interest can be skipped. */
      if ((min_ii(co_prev[1], co_curr[1]) >= ymax) || (max_ii(co_prev[1], co_curr[1]) < ymin)) {
        continue;
      }

      int *s = span_y[span_y_len++];
      if (co_prev[1] < co_curr[1]) {
        s[0] = i_prev;
        s[1] = i_curr;
      }
      else {
        s[0] = i_curr;
        s[1] = i_prev;
      }
    }
  }

  BLI_qsort_r(
      span_y, (size_t)span_y_len, sizeof(*span_y), draw_poly_v2i_n__span_y_sort, (void *)verts);

  struct NodeX {
    int span_y_index;
    int x;
  } *node_x = MEM_mallocN(sizeof(*node_x) * (size_t)(verts_len + 1), __func__);
  int node_x_len = 0;

  int span_y_index = 0;
  if (span_y_len != 0 && verts[span_y[0][0]][1] < ymin) {
    while ((span_y_index < span_y_len) && (verts[span_y[span_y_index][0]][1] < ymin)) {
      BLI_assert(verts[span_y[span_y_index][0]][1] < verts[span_y[span_y_index][1]][1]);
      if (verts[span_y[span_y_index][1]][1] >= ymin) {
        struct NodeX *n = &node_x[node_x_len++];
        n->span_y_index = span_y_index;
      }
      span_y_index += 1;
    }
  }

  /* Loop through the rows of the image. */
  for (int pixel_y = ymin; pixel_y < ymax; pixel_y++) {
    bool is_sorted = true;
    bool do_remove = false;

    for (int i = 0, x_ix_prev = INT_MIN; i < node_x_len; i++) {
      struct NodeX *n = &node_x[i];
      const int *s = span_y[n->span_y_index];
      const int *co_prev = verts[s[0]];
      const int *co_curr = verts[s[1]];

      BLI_assert(co_prev[1] < pixel_y && co_curr[1] >= pixel_y);

      const double x = (co_prev[0] - co_curr[0]);
      const double y = (co_prev[1] - co_curr[1]);
      const double y_px = (pixel_y - co_curr[1]);
      const int x_ix = (int)((double)co_curr[0] + ((y_px / y) * x));
      n->x = x_ix;

      if (is_sorted && (x_ix_prev > x_ix)) {
        is_sorted = false;
      }
      if (do_remove == false && co_curr[1] == pixel_y) {
        do_remove = true;
      }
      x_ix_prev = x_ix;
    }

    /* Sort the nodes, via a simple "Bubble" sort. */
    if (is_sorted == false) {
      int i = 0;
      const int node_x_end = node_x_len - 1;
      while (i < node_x_end) {
        if (node_x[i].x > node_x[i + 1].x) {
          SWAP(struct NodeX, node_x[i], node_x[i + 1]);
          if (i != 0) {
            i -= 1;
          }
        }
        else {
          i += 1;
        }
      }
    }

    /* Fill the pixels between node pairs. */
    for (int i = 0; i < node_x_len; i += 2) {
      int x_src = node_x[i].x;
      int x_dst = node_x[i + 1].x;

      if (x_src >= xmax) {
        break;
      }

      if (x_dst > xmin) {
        if (x_src < xmin) {
          x_src = xmin;
        }
        if (x_dst > xmax) {
          x_dst = xmax;
        }
        /* for single call per x-span */
        if (x_src < x_dst) {
          callback(x_src - xmin, x_dst - xmin, pixel_y - ymin, user_data);
        }
      }
    }

    /* Clear finalized nodes in one pass, only when needed
     * (avoids excessive array-resizing). */
    if (do_remove == true) {
      int i_dst = 0;
      for (int i_src = 0; i_src < node_x_len; i_src += 1) {
        const int *s = span_y[node_x[i_src].span_y_index];
        const int *co = verts[s[1]];
        if (co[1] != pixel_y) {
          if (i_dst != i_src) {
            /* x is initialized for the next pixel_y (no need to adjust here) */
            node_x[i_dst].span_y_index = node_x[i_src].span_y_index;
          }
          i_dst += 1;
        }
      }
      node_x_len = i_dst;
    }

    /* Scan for new x-nodes */
    while ((span_y_index < span_y_len) && (verts[span_y[span_y_index][0]][1] == pixel_y)) {
      /* NOTE: node_x these are just added at the end,
       * not ideal but sorting once will resolve. */

      /* x is initialized for the next pixel_y */
      struct NodeX *n = &node_x[node_x_len++];
      n->span_y_index = span_y_index;
      span_y_index += 1;
    }
  }

  MEM_freeN(span_y);
  MEM_freeN(node_x);
}

/** \} */