Welcome to mirror list, hosted at ThFree Co, Russian Federation.

boxpack_2d.c « intern « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 6ecadeecec52fdfc2203e8e022dd970bde50c922 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup bli
 */

#include <math.h>   /* for fabsf */
#include <stdlib.h> /* for qsort */

#include "MEM_guardedalloc.h"

#include "BLI_boxpack_2d.h" /* own include */
#include "BLI_listbase.h"
#include "BLI_utildefines.h"

#include "BLI_sort.h" /* qsort_r */
#define qsort_r BLI_qsort_r

#include "BLI_strict_flags.h"

#ifdef __GNUC__
#  pragma GCC diagnostic error "-Wpadded"
#endif

/* de-duplicate as we pack */
#define USE_MERGE
/* use strip-free */
#define USE_FREE_STRIP
/* slight bias, needed when packing many boxes the _exact_ same size */
#define USE_PACK_BIAS

/* BoxPacker for backing 2D rectangles into a square
 *
 * The defined Below are for internal use only */
typedef struct BoxVert {
  float x;
  float y;

  int free : 8; /* vert status */
  uint used : 1;
  uint _pad : 23;
  uint index;

  struct BoxPack *trb; /* top right box */
  struct BoxPack *blb; /* bottom left box */
  struct BoxPack *brb; /* bottom right box */
  struct BoxPack *tlb; /* top left box */

  /* Store last intersecting boxes here
   * speedup intersection testing */
  struct BoxPack *isect_cache[4];

#ifdef USE_PACK_BIAS
  float bias;
  int _pad2;
#endif
} BoxVert;

#ifdef __GNUC__
#  pragma GCC diagnostic ignored "-Wpadded"
#endif

/* free vert flags */
#define EPSILON 0.0000001f
#define EPSILON_MERGE 0.00001f
#ifdef USE_PACK_BIAS
#  define EPSILON_BIAS 0.000001f
#endif
#define BLF 1
#define TRF 2
#define TLF 4
#define BRF 8
#define CORNERFLAGS (BLF | TRF | TLF | BRF)

BLI_INLINE int quad_flag(uint q)
{
  BLI_assert(q < 4);
  return (1 << q);
}

#define BL 0
#define TR 1
#define TL 2
#define BR 3

/** \name Box Accessor Functions
 * \{ */

static float box_xmin_get(const BoxPack *box)
{
  return box->v[BL]->x;
}

static float box_xmax_get(const BoxPack *box)
{
  return box->v[TR]->x;
}

static float box_ymin_get(const BoxPack *box)
{
  return box->v[BL]->y;
}

static float box_ymax_get(const BoxPack *box)
{
  return box->v[TR]->y;
}
/** \} */

/** \name Box Placement
 * \{ */

BLI_INLINE void box_v34x_update(BoxPack *box)
{
  box->v[TL]->x = box->v[BL]->x;
  box->v[BR]->x = box->v[TR]->x;
}

BLI_INLINE void box_v34y_update(BoxPack *box)
{
  box->v[TL]->y = box->v[TR]->y;
  box->v[BR]->y = box->v[BL]->y;
}

static void box_xmin_set(BoxPack *box, const float f)
{
  box->v[TR]->x = f + box->w;
  box->v[BL]->x = f;
  box_v34x_update(box);
}

static void box_xmax_set(BoxPack *box, const float f)
{
  box->v[BL]->x = f - box->w;
  box->v[TR]->x = f;
  box_v34x_update(box);
}

static void box_ymin_set(BoxPack *box, const float f)
{
  box->v[TR]->y = f + box->h;
  box->v[BL]->y = f;
  box_v34y_update(box);
}

static void box_ymax_set(BoxPack *box, const float f)
{
  box->v[BL]->y = f - box->h;
  box->v[TR]->y = f;
  box_v34y_update(box);
}
/** \} */

/** \name Box Utils
 * \{ */

static float box_area(const BoxPack *box)
{
  return box->w * box->h;
}

static bool box_isect(const BoxPack *box_a, const BoxPack *box_b)
{
  return !(box_xmin_get(box_a) + EPSILON >= box_xmax_get(box_b) ||
           box_ymin_get(box_a) + EPSILON >= box_ymax_get(box_b) ||
           box_xmax_get(box_a) - EPSILON <= box_xmin_get(box_b) ||
           box_ymax_get(box_a) - EPSILON <= box_ymin_get(box_b));
}

/** \} */

/* compiler should inline */
static float max_ff(const float a, const float b)
{
  return b > a ? b : a;
}

#ifdef USE_PACK_BIAS
/* set when used is enabled */
static void vert_bias_update(BoxVert *v)
{
  BLI_assert(v->used);
  v->bias = (v->x * v->y) * EPSILON_BIAS;
}
#endif

#if 0
#  define BOXDEBUG(b) \
    printf("\tBox Debug i %i, w:%.3f h:%.3f x:%.3f y:%.3f\n", b->index, b->w, b->h, b->x, b->y)
#endif

/** \name Box/Vert Sorting
 * \{ */

/* qsort function - sort largest to smallest */
static int box_areasort(const void *p1, const void *p2)
{
  const BoxPack *b1 = p1, *b2 = p2;
  const float a1 = box_area(b1);
  const float a2 = box_area(b2);

  if (a1 < a2) {
    return 1;
  }
  else if (a1 > a2) {
    return -1;
  }
  return 0;
}

/* qsort vertex sorting function
 * sorts from lower left to top right It uses the current box's width and height
 * as offsets when sorting, this has the result of not placing boxes outside
 * the bounds of the existing backed area where possible
 */
struct VertSortContext {
  BoxVert *vertarray;
  float box_width, box_height;
};

static int vertex_sort(const void *p1, const void *p2, void *vs_ctx_p)
{
  const struct VertSortContext *vs_ctx = vs_ctx_p;
  const BoxVert *v1, *v2;
  float a1, a2;

  v1 = &vs_ctx->vertarray[*((const uint *)p1)];
  v2 = &vs_ctx->vertarray[*((const uint *)p2)];

#ifdef USE_FREE_STRIP
  /* push free verts to the end so we can strip */
  if (UNLIKELY(v1->free == 0 && v2->free == 0)) {
    return 0;
  }
  else if (UNLIKELY(v1->free == 0)) {
    return 1;
  }
  else if (UNLIKELY(v2->free == 0)) {
    return -1;
  }
#endif

  a1 = max_ff(v1->x + vs_ctx->box_width, v1->y + vs_ctx->box_height);
  a2 = max_ff(v2->x + vs_ctx->box_width, v2->y + vs_ctx->box_height);

#ifdef USE_PACK_BIAS
  a1 += v1->bias;
  a2 += v2->bias;
#endif

  /* sort largest to smallest */
  if (a1 > a2) {
    return 1;
  }
  else if (a1 < a2) {
    return -1;
  }
  return 0;
}
/** \} */

/**
 * Main box-packing function accessed from other functions
 * This sets boxes x,y to positive values, sorting from 0,0 outwards.
 * There is no limit to the space boxes may take, only that they will be packed
 * tightly into the lower left hand corner (0,0)
 *
 * \param boxarray: a pre-allocated array of boxes.
 *      only the 'box->x' and 'box->y' are set, 'box->w' and 'box->h' are used,
 *      'box->index' is not used at all, the only reason its there
 *          is that the box array is sorted by area and programs need to be able
 *          to have some way of writing the boxes back to the original data.
 * \param len: the number of boxes in the array.
 * \param r_tot_x, r_tot_y: set so you can normalize the data.
 *  */
void BLI_box_pack_2d(BoxPack *boxarray, const uint len, float *r_tot_x, float *r_tot_y)
{
  uint box_index, verts_pack_len, i, j, k;
  uint *vertex_pack_indices; /* an array of indices used for sorting verts */
  bool isect;
  float tot_x = 0.0f, tot_y = 0.0f;

  BoxPack *box, *box_test; /*current box and another for intersection tests*/
  BoxVert *vert;           /* the current vert */

  struct VertSortContext vs_ctx;

  if (!len) {
    *r_tot_x = tot_x;
    *r_tot_y = tot_y;
    return;
  }

  /* Sort boxes, biggest first */
  qsort(boxarray, (size_t)len, sizeof(BoxPack), box_areasort);

  /* add verts to the boxes, these are only used internally  */
  vert = MEM_mallocN((size_t)len * 4 * sizeof(BoxVert), "BoxPack Verts");
  vertex_pack_indices = MEM_mallocN((size_t)len * 3 * sizeof(int), "BoxPack Indices");

  vs_ctx.vertarray = vert;

  for (box = boxarray, box_index = 0, i = 0; box_index < len; box_index++, box++) {

    vert->blb = vert->brb = vert->tlb = vert->isect_cache[0] = vert->isect_cache[1] =
        vert->isect_cache[2] = vert->isect_cache[3] = NULL;
    vert->free = CORNERFLAGS & ~TRF;
    vert->trb = box;
    vert->used = false;
    vert->index = i++;
    box->v[BL] = vert++;

    vert->trb = vert->brb = vert->tlb = vert->isect_cache[0] = vert->isect_cache[1] =
        vert->isect_cache[2] = vert->isect_cache[3] = NULL;
    vert->free = CORNERFLAGS & ~BLF;
    vert->blb = box;
    vert->used = false;
    vert->index = i++;
    box->v[TR] = vert++;

    vert->trb = vert->blb = vert->tlb = vert->isect_cache[0] = vert->isect_cache[1] =
        vert->isect_cache[2] = vert->isect_cache[3] = NULL;
    vert->free = CORNERFLAGS & ~BRF;
    vert->brb = box;
    vert->used = false;
    vert->index = i++;
    box->v[TL] = vert++;

    vert->trb = vert->blb = vert->brb = vert->isect_cache[0] = vert->isect_cache[1] =
        vert->isect_cache[2] = vert->isect_cache[3] = NULL;
    vert->free = CORNERFLAGS & ~TLF;
    vert->tlb = box;
    vert->used = false;
    vert->index = i++;
    box->v[BR] = vert++;
  }
  vert = NULL;

  /* Pack the First box!
   * then enter the main box-packing loop */

  box = boxarray; /* get the first box  */
  /* First time, no boxes packed */
  box->v[BL]->free = 0; /* Can't use any if these */
  box->v[BR]->free &= ~(BLF | BRF);
  box->v[TL]->free &= ~(BLF | TLF);

  tot_x = box->w;
  tot_y = box->h;

  /* This sets all the vertex locations */
  box_xmin_set(box, 0.0f);
  box_ymin_set(box, 0.0f);
  box->x = box->y = 0.0f;

  for (i = 0; i < 4; i++) {
    box->v[i]->used = true;
#ifdef USE_PACK_BIAS
    vert_bias_update(box->v[i]);
#endif
  }

  for (i = 0; i < 3; i++) {
    vertex_pack_indices[i] = box->v[i + 1]->index;
  }
  verts_pack_len = 3;
  box++; /* next box, needed for the loop below */
  /* ...done packing the first box */

  /* Main boxpacking loop */
  for (box_index = 1; box_index < len; box_index++, box++) {

    /* These floats are used for sorting re-sorting */
    vs_ctx.box_width = box->w;
    vs_ctx.box_height = box->h;

    qsort_r(vertex_pack_indices, (size_t)verts_pack_len, sizeof(int), vertex_sort, &vs_ctx);

#ifdef USE_FREE_STRIP
    /* strip free vertices */
    i = verts_pack_len - 1;
    while ((i != 0) && vs_ctx.vertarray[vertex_pack_indices[i]].free == 0) {
      i--;
    }
    verts_pack_len = i + 1;
#endif

    /* Pack the box in with the others */
    /* sort the verts */
    isect = true;

    for (i = 0; i < verts_pack_len && isect; i++) {
      vert = &vs_ctx.vertarray[vertex_pack_indices[i]];
      /* printf("\ttesting vert %i %i %i %f %f\n", i,
       *        vert->free, verts_pack_len, vert->x, vert->y); */

      /* This vert has a free quadrant
       * Test if we can place the box here
       * vert->free & quad_flags[j] - Checks
       * */

      for (j = 0; (j < 4) && isect; j++) {
        if (vert->free & quad_flag(j)) {
          switch (j) {
            case BL:
              box_xmax_set(box, vert->x);
              box_ymax_set(box, vert->y);
              break;
            case TR:
              box_xmin_set(box, vert->x);
              box_ymin_set(box, vert->y);
              break;
            case TL:
              box_xmax_set(box, vert->x);
              box_ymin_set(box, vert->y);
              break;
            case BR:
              box_xmin_set(box, vert->x);
              box_ymax_set(box, vert->y);
              break;
          }

          /* Now we need to check that the box intersects
           * with any other boxes
           * Assume no intersection... */
          isect = false;

          if (/* Constrain boxes to positive X/Y values */
              box_xmin_get(box) < 0.0f || box_ymin_get(box) < 0.0f ||
              /* check for last intersected */
              (vert->isect_cache[j] && box_isect(box, vert->isect_cache[j]))) {
            /* Here we check that the last intersected
             * box will intersect with this one using
             * isect_cache that can store a pointer to a
             * box for each quadrant
             * big speedup */
            isect = true;
          }
          else {
            /* do a full search for colliding box
             * this is really slow, some spatially divided
             * data-structure would be better */
            for (box_test = boxarray; box_test != box; box_test++) {
              if (box_isect(box, box_test)) {
                /* Store the last intersecting here as cache
                 * for faster checking next time around */
                vert->isect_cache[j] = box_test;
                isect = true;
                break;
              }
            }
          }

          if (!isect) {

            /* maintain the total width and height */
            tot_x = max_ff(box_xmax_get(box), tot_x);
            tot_y = max_ff(box_ymax_get(box), tot_y);

            /* Place the box */
            vert->free &= (signed char)(~quad_flag(j));

            switch (j) {
              case TR:
                box->v[BL] = vert;
                vert->trb = box;
                break;
              case TL:
                box->v[BR] = vert;
                vert->tlb = box;
                break;
              case BR:
                box->v[TL] = vert;
                vert->brb = box;
                break;
              case BL:
                box->v[TR] = vert;
                vert->blb = box;
                break;
            }

            /* Mask free flags for verts that are
             * on the bottom or side so we don't get
             * boxes outside the given rectangle ares
             *
             * We can do an else/if here because only the first
             * box can be at the very bottom left corner */
            if (box_xmin_get(box) <= 0) {
              box->v[TL]->free &= ~(TLF | BLF);
              box->v[BL]->free &= ~(TLF | BLF);
            }
            else if (box_ymin_get(box) <= 0) {
              box->v[BL]->free &= ~(BRF | BLF);
              box->v[BR]->free &= ~(BRF | BLF);
            }

            /* The following block of code does a logical
             * check with 2 adjacent boxes, its possible to
             * flag verts on one or both of the boxes
             * as being used by checking the width or
             * height of both boxes */
            if (vert->tlb && vert->trb && (box == vert->tlb || box == vert->trb)) {
              if (UNLIKELY(fabsf(vert->tlb->h - vert->trb->h) < EPSILON_MERGE)) {
#ifdef USE_MERGE
#  define A (vert->trb->v[TL])
#  define B (vert->tlb->v[TR])
#  define MASK (BLF | BRF)
                BLI_assert(A->used != B->used);
                if (A->used) {
                  A->free &= B->free & ~MASK;
                  B = A;
                }
                else {
                  B->free &= A->free & ~MASK;
                  A = B;
                }
                BLI_assert((A->free & MASK) == 0);
#  undef A
#  undef B
#  undef MASK
#else
                vert->tlb->v[TR]->free &= ~BLF;
                vert->trb->v[TL]->free &= ~BRF;
#endif
              }
              else if (vert->tlb->h > vert->trb->h) {
                vert->trb->v[TL]->free &= ~(TLF | BLF);
              }
              else /* if (vert->tlb->h < vert->trb->h) */ {
                vert->tlb->v[TR]->free &= ~(TRF | BRF);
              }
            }
            else if (vert->blb && vert->brb && (box == vert->blb || box == vert->brb)) {
              if (UNLIKELY(fabsf(vert->blb->h - vert->brb->h) < EPSILON_MERGE)) {
#ifdef USE_MERGE
#  define A (vert->blb->v[BR])
#  define B (vert->brb->v[BL])
#  define MASK (TRF | TLF)
                BLI_assert(A->used != B->used);
                if (A->used) {
                  A->free &= B->free & ~MASK;
                  B = A;
                }
                else {
                  B->free &= A->free & ~MASK;
                  A = B;
                }
                BLI_assert((A->free & MASK) == 0);
#  undef A
#  undef B
#  undef MASK
#else
                vert->blb->v[BR]->free &= ~TRF;
                vert->brb->v[BL]->free &= ~TLF;
#endif
              }
              else if (vert->blb->h > vert->brb->h) {
                vert->brb->v[BL]->free &= ~(TLF | BLF);
              }
              else /* if (vert->blb->h < vert->brb->h) */ {
                vert->blb->v[BR]->free &= ~(TRF | BRF);
              }
            }
            /* Horizontal */
            if (vert->tlb && vert->blb && (box == vert->tlb || box == vert->blb)) {
              if (UNLIKELY(fabsf(vert->tlb->w - vert->blb->w) < EPSILON_MERGE)) {
#ifdef USE_MERGE
#  define A (vert->blb->v[TL])
#  define B (vert->tlb->v[BL])
#  define MASK (TRF | BRF)
                BLI_assert(A->used != B->used);
                if (A->used) {
                  A->free &= B->free & ~MASK;
                  B = A;
                }
                else {
                  B->free &= A->free & ~MASK;
                  A = B;
                }
                BLI_assert((A->free & MASK) == 0);
#  undef A
#  undef B
#  undef MASK
#else
                vert->blb->v[TL]->free &= ~TRF;
                vert->tlb->v[BL]->free &= ~BRF;
#endif
              }
              else if (vert->tlb->w > vert->blb->w) {
                vert->blb->v[TL]->free &= ~(TLF | TRF);
              }
              else /* if (vert->tlb->w < vert->blb->w) */ {
                vert->tlb->v[BL]->free &= ~(BLF | BRF);
              }
            }
            else if (vert->trb && vert->brb && (box == vert->trb || box == vert->brb)) {
              if (UNLIKELY(fabsf(vert->trb->w - vert->brb->w) < EPSILON_MERGE)) {

#ifdef USE_MERGE
#  define A (vert->brb->v[TR])
#  define B (vert->trb->v[BR])
#  define MASK (TLF | BLF)
                BLI_assert(A->used != B->used);
                if (A->used) {
                  A->free &= B->free & ~MASK;
                  B = A;
                }
                else {
                  B->free &= A->free & ~MASK;
                  A = B;
                }
                BLI_assert((A->free & MASK) == 0);
#  undef A
#  undef B
#  undef MASK
#else
                vert->brb->v[TR]->free &= ~TLF;
                vert->trb->v[BR]->free &= ~BLF;
#endif
              }
              else if (vert->trb->w > vert->brb->w) {
                vert->brb->v[TR]->free &= ~(TLF | TRF);
              }
              else /* if (vert->trb->w < vert->brb->w) */ {
                vert->trb->v[BR]->free &= ~(BLF | BRF);
              }
            }
            /* End logical check */

            for (k = 0; k < 4; k++) {
              if (box->v[k]->used == false) {
                box->v[k]->used = true;
#ifdef USE_PACK_BIAS
                vert_bias_update(box->v[k]);
#endif
                vertex_pack_indices[verts_pack_len] = box->v[k]->index;
                verts_pack_len++;
              }
            }
            /* The Box verts are only used internally
             * Update the box x and y since that's what external
             * functions will see */
            box->x = box_xmin_get(box);
            box->y = box_ymin_get(box);
          }
        }
      }
    }
  }

  *r_tot_x = tot_x;
  *r_tot_y = tot_y;

  /* free all the verts, not really needed because they shouldn't be
   * touched anymore but accessing the pointers would crash blender */
  for (box_index = 0; box_index < len; box_index++) {
    box = boxarray + box_index;
    box->v[0] = box->v[1] = box->v[2] = box->v[3] = NULL;
  }
  MEM_freeN(vertex_pack_indices);
  MEM_freeN(vs_ctx.vertarray);
}

/* Packs boxes into a fixed area.
 * boxes and packed are linked lists containing structs that can be cast to
 * FixedSizeBoxPack (i.e. contains a FixedSizeBoxPack as its first element).
 * Boxes that were packed successfully are placed into *packed and removed from *boxes.
 *
 * The algorithm is a simplified version of https://github.com/TeamHypersomnia/rectpack2D.
 * Better ones could be used, but for the current use case (packing Image tiles into GPU
 * textures) this is fine.
 *
 * Note that packing efficiency depends on the order of the input boxes. Generally speaking,
 * larger boxes should come first, though how exactly size is best defined (e.g. area,
 * perimeter) depends on the particular application. */
void BLI_box_pack_2d_fixedarea(ListBase *boxes, int width, int height, ListBase *packed)
{
  ListBase spaces = {NULL};
  FixedSizeBoxPack *full_rect = MEM_callocN(sizeof(FixedSizeBoxPack), __func__);
  full_rect->w = width;
  full_rect->h = height;

  BLI_addhead(&spaces, full_rect);

  /* The basic idea of the algorithm is to keep a list of free spaces in the packing area.
   * Then, for each box to be packed, we try to find a space that can contain it.
   * The found space is then split into the area that is occupied by the box and the
   * remaining area, which is reinserted into the free space list.
   * By inserting the smaller remaining spaces first, the algorithm tries to use these
   * smaller spaces first instead of "wasting" a large space. */
  LISTBASE_FOREACH_MUTABLE (FixedSizeBoxPack *, box, boxes) {
    LISTBASE_FOREACH (FixedSizeBoxPack *, space, &spaces) {
      /* Skip this space if it's too small. */
      if (box->w > space->w || box->h > space->w) {
        continue;
      }

      /* Pack this box into this space. */
      box->x = space->x;
      box->y = space->y;
      BLI_remlink(boxes, box);
      BLI_addtail(packed, box);

      if (box->w == space->w && box->h == space->h) {
        /* Box exactly fills space, so just remove the space. */
        BLI_remlink(&spaces, space);
        MEM_freeN(space);
      }
      else if (box->w == space->w) {
        /* Box fills the entire width, so we can just contract the box
         * to the upper part that remains. */
        space->y += box->h;
        space->h -= box->h;
      }
      else if (box->h == space->h) {
        /* Box fills the entire height, so we can just contract the box
         * to the right part that remains. */
        space->x += box->w;
        space->w -= box->w;
      }
      else {
        /* Split the remaining L-shaped space into two spaces.
         * There are two ways to do so, we pick the one that produces the biggest
         * remaining space:
         *
         *  Horizontal Split            Vertical Split
         * ###################        ###################
         * #                 #        #       -         #
         * #      Large      #        # Small -         #
         * #                 #        #       -         #
         * #********---------#        #********  Large  #
         * #  Box  *  Small  #        #  Box  *         #
         * #       *         #        #       *         #
         * ###################        ###################
         *
         */
        int area_hsplit_large = space->w * (space->h - box->h);
        int area_vsplit_large = (space->w - box->w) * space->h;

        /* Perform split. This space becomes the larger space,
         * while the new smaller space is inserted _before_ it. */
        FixedSizeBoxPack *new_space = MEM_callocN(sizeof(FixedSizeBoxPack), __func__);
        if (area_hsplit_large > area_vsplit_large) {
          new_space->x = space->x + box->w;
          new_space->y = space->y;
          new_space->w = space->w - box->w;
          new_space->h = box->h;

          space->y += box->h;
          space->h -= box->h;
        }
        else {
          new_space->x = space->x;
          new_space->y = space->y + box->h;
          new_space->w = box->w;
          new_space->h = space->h - box->h;

          space->x += box->w;
          space->w -= box->w;
        }
        BLI_addhead(&spaces, new_space);
      }

      break;
    }
  }

  BLI_freelistN(&spaces);
}