Welcome to mirror list, hosted at ThFree Co, Russian Federation.

hash_mm2a.c « intern « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 8411b49ef3803d8da81426f1d84f01ab2329a5d3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2014 Blender Foundation. */

/** \file
 * \ingroup bli
 *
 *  Functions to compute Murmur2A hash key.
 *
 * A very fast hash generating int32 result, with few collisions and good repartition.
 *
 * See also:
 * reference implementation:
 * - https://smhasher.googlecode.com/svn-history/r130/trunk/MurmurHash2.cpp
 * - http://programmers.stackexchange.com/questions/49550
 *
 * \warning Do not store that hash in files or such, it is not endian-agnostic,
 * so you should only use it for temporary data.
 */

#include "BLI_compiler_attrs.h"

#include "BLI_hash_mm2a.h" /* own include */

/* Helpers. */
#define MM2A_M 0x5bd1e995

#define MM2A_MIX(h, k) \
  { \
    (k) *= MM2A_M; \
    (k) ^= (k) >> 24; \
    (k) *= MM2A_M; \
    (h) = ((h)*MM2A_M) ^ (k); \
  } \
  (void)0

#define MM2A_MIX_FINALIZE(h) \
  { \
    (h) ^= (h) >> 13; \
    (h) *= MM2A_M; \
    (h) ^= (h) >> 15; \
  } \
  (void)0

static void mm2a_mix_tail(BLI_HashMurmur2A *mm2, const unsigned char **data, size_t *len)
{
  while (*len && ((*len < 4) || mm2->count)) {
    mm2->tail |= (uint32_t)(**data) << (mm2->count * 8);

    mm2->count++;
    (*len)--;
    (*data)++;

    if (mm2->count == 4) {
      MM2A_MIX(mm2->hash, mm2->tail);
      mm2->tail = 0;
      mm2->count = 0;
    }
  }
}

void BLI_hash_mm2a_init(BLI_HashMurmur2A *mm2, uint32_t seed)
{
  mm2->hash = seed;
  mm2->tail = 0;
  mm2->count = 0;
  mm2->size = 0;
}

void BLI_hash_mm2a_add(BLI_HashMurmur2A *mm2, const unsigned char *data, size_t len)
{
  mm2->size += (uint32_t)len;

  mm2a_mix_tail(mm2, &data, &len);

  for (; len >= 4; data += 4, len -= 4) {
    uint32_t k = *(const uint32_t *)data;

    MM2A_MIX(mm2->hash, k);
  }

  mm2a_mix_tail(mm2, &data, &len);
}

void BLI_hash_mm2a_add_int(BLI_HashMurmur2A *mm2, int data)
{
  BLI_hash_mm2a_add(mm2, (const unsigned char *)&data, sizeof(data));
}

uint32_t BLI_hash_mm2a_end(BLI_HashMurmur2A *mm2)
{
  MM2A_MIX(mm2->hash, mm2->tail);
  MM2A_MIX(mm2->hash, mm2->size);

  MM2A_MIX_FINALIZE(mm2->hash);

  return mm2->hash;
}

uint32_t BLI_hash_mm2(const unsigned char *data, size_t len, uint32_t seed)
{
  /* Initialize the hash to a 'random' value */
  uint32_t h = seed ^ len;

  /* Mix 4 bytes at a time into the hash */
  for (; len >= 4; data += 4, len -= 4) {
    uint32_t k = *(uint32_t *)data;

    MM2A_MIX(h, k);
  }

  /* Handle the last few bytes of the input array */
  switch (len) {
    case 3:
      h ^= data[2] << 16;
      ATTR_FALLTHROUGH;
    case 2:
      h ^= data[1] << 8;
      ATTR_FALLTHROUGH;
    case 1:
      h ^= data[0];
      h *= MM2A_M;
  }

  /* Do a few final mixes of the hash to ensure the last few bytes are well-incorporated. */
  MM2A_MIX_FINALIZE(h);

  return h;
}