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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*
* Copyright (C) 2014 Blender Foundation.
*
*/
/** \file blender/blenlib/intern/hash_mm2a.c
* \ingroup bli
*
* Functions to compute Murmur2A hash key.
*
* A very fast hash generating int32 result, with few collisions and good repartition.
*
* See also:
* reference implementation: https://smhasher.googlecode.com/svn-history/r130/trunk/MurmurHash2.cpp
* and http://programmers.stackexchange.com/questions/49550/which-hashing-algorithm-is-best-for-uniqueness-and-speed
*
* \warning Do not store that hash in files or such, it is not endian-agnostic, so you should only use it
* for temporary data.
*/
#include "BLI_hash_mm2a.h" /* own include */
/* Helpers. */
#define MM2A_M 0x5bd1e995
#define MM2A_MIX(h, k) \
{ \
(k) *= MM2A_M; \
(k) ^= (k) >> 24; \
(k) *= MM2A_M; \
(h) = ((h) * MM2A_M) ^ (k); \
} (void)0
static void mm2a_mix_tail(BLI_HashMurmur2A *mm2, const unsigned char **data, size_t *len)
{
while (*len && ((*len < 4) || mm2->count)) {
mm2->tail |= (uint32_t)(**data) << (mm2->count * 8);
mm2->count++;
(*len)--;
(*data)++;
if (mm2->count == 4) {
MM2A_MIX(mm2->hash, mm2->tail);
mm2->tail = 0;
mm2->count = 0;
}
}
}
void BLI_hash_mm2a_init(BLI_HashMurmur2A *mm2, uint32_t seed)
{
mm2->hash = seed;
mm2->tail = 0;
mm2->count = 0;
mm2->size = 0;
}
void BLI_hash_mm2a_add(BLI_HashMurmur2A *mm2, const unsigned char *data, size_t len)
{
mm2->size += (uint32_t)len;
mm2a_mix_tail(mm2, &data, &len);
for (; len >= 4; data += 4, len -= 4) {
uint32_t k = *(uint32_t *)data;
MM2A_MIX(mm2->hash, k);
}
mm2a_mix_tail(mm2, &data, &len);
}
void BLI_hash_mm2a_add_int(BLI_HashMurmur2A *mm2, int data)
{
BLI_hash_mm2a_add(mm2, (const unsigned char *)&data, sizeof(data));
}
uint32_t BLI_hash_mm2a_end(BLI_HashMurmur2A *mm2)
{
MM2A_MIX(mm2->hash, mm2->tail);
MM2A_MIX(mm2->hash, mm2->size);
mm2->hash ^= mm2->hash >> 13;
mm2->hash *= MM2A_M;
mm2->hash ^= mm2->hash >> 15;
return mm2->hash;
}
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