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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_lazy_threading.hh"
#include "BLI_stack.hh"
#include "BLI_vector.hh"
namespace blender::lazy_threading {
/**
* This uses a "raw" stack and vector so that it can be destructed after Blender checks for memory
* leaks. A new list of receivers is created whenever an isolated region is entered to avoid
* deadlocks.
*/
using HintReceivers = RawStack<RawVector<FunctionRef<void()>, 0>, 0>;
thread_local HintReceivers hint_receivers = []() {
HintReceivers receivers;
/* Make sure there is always at least one vector. */
receivers.push_as();
return receivers;
}();
void send_hint()
{
for (const FunctionRef<void()> &fn : hint_receivers.peek()) {
fn();
}
}
HintReceiver::HintReceiver(const FunctionRef<void()> fn)
{
hint_receivers.peek().append(fn);
}
HintReceiver::~HintReceiver()
{
hint_receivers.peek().pop_last();
}
ReceiverIsolation::ReceiverIsolation()
{
hint_receivers.push_as();
}
ReceiverIsolation::~ReceiverIsolation()
{
BLI_assert(hint_receivers.peek().is_empty());
hint_receivers.pop();
}
} // namespace blender::lazy_threading
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