Welcome to mirror list, hosted at ThFree Co, Russian Federation.

math_base_inline.c « intern « blenlib « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b9866f9c6e65f93a8b0ea1fdf293535ca31c65a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: some of this file.
 *
 * ***** END GPL LICENSE BLOCK *****
 * */

/** \file blender/blenlib/intern/math_base_inline.c
 *  \ingroup bli
 */

#ifndef __MATH_BASE_INLINE_C__
#define __MATH_BASE_INLINE_C__

#include <float.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "BLI_math.h"

/* A few small defines. Keep'em local! */
#define SMALL_NUMBER  1.e-8f

MINLINE float sqrt3f(float f)
{
	if (f == 0.0f) return 0.0f;
	if (f < 0) return (float)(-exp(log(-f) / 3));
	else return (float)(exp(log(f) / 3));
}

MINLINE double sqrt3d(double d)
{
	if (d == 0.0) return 0;
	if (d < 0) return -exp(log(-d) / 3);
	else return exp(log(d) / 3);
}

MINLINE float saacos(float fac)
{
	if (fac <= -1.0f) return (float)M_PI;
	else if (fac >= 1.0f) return 0.0;
	else return acosf(fac);
}

MINLINE float saasin(float fac)
{
	if (fac <= -1.0f) return (float)-M_PI / 2.0f;
	else if (fac >= 1.0f) return (float)M_PI / 2.0f;
	else return asinf(fac);
}

MINLINE float sasqrt(float fac)
{
	if (fac <= 0.0f) return 0.0f;
	return sqrtf(fac);
}

MINLINE float saacosf(float fac)
{
	if (fac <= -1.0f) return (float)M_PI;
	else if (fac >= 1.0f) return 0.0f;
	else return acosf(fac);
}

MINLINE float saasinf(float fac)
{
	if (fac <= -1.0f) return (float)-M_PI / 2.0f;
	else if (fac >= 1.0f) return (float)M_PI / 2.0f;
	else return asinf(fac);
}

MINLINE float sasqrtf(float fac)
{
	if (fac <= 0.0f) return 0.0f;
	return sqrtf(fac);
}

MINLINE float interpf(float target, float origin, float fac)
{
	return (fac * target) + (1.0f - fac) * origin;
}

/* useful to calculate an even width shell, by taking the angle between 2 planes.
 * The return value is a scale on the offset.
 * no angle between planes is 1.0, as the angle between the 2 planes approaches 180d
 * the distance gets very high, 180d would be inf, but this case isn't valid */
MINLINE float shell_angle_to_dist(const float angle)
{
	return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle));
}

/* used for zoom values*/
MINLINE float power_of_2(float val)
{
	return (float)pow(2.0, ceil(log((double)val) / M_LN2));
}

MINLINE int is_power_of_2_i(int n)
{
	return (n & (n - 1)) == 0;
}

MINLINE int power_of_2_max_i(int n)
{
	if (is_power_of_2_i(n))
		return n;

	while (!is_power_of_2_i(n))
		n = n & (n - 1);

	return n * 2;
}

MINLINE int power_of_2_min_i(int n)
{
	while (!is_power_of_2_i(n))
		n = n & (n - 1);

	return n;
}

MINLINE unsigned int highest_order_bit_i(unsigned int n)
{
	n |= (n >>  1);
	n |= (n >>  2);
	n |= (n >>  4);
	n |= (n >>  8);
	n |= (n >> 16);
	return n - (n >> 1);
}

MINLINE unsigned short highest_order_bit_s(unsigned short n)
{
	n |= (n >>  1);
	n |= (n >>  2);
	n |= (n >>  4);
	n |= (n >>  8);
	return n - (n >> 1);
}

MINLINE float min_ff(float a, float b)
{
	return (a < b) ? a : b;
}
MINLINE float max_ff(float a, float b)
{
	return (a > b) ? a : b;
}

MINLINE int min_ii(int a, int b)
{
	return (a < b) ? a : b;
}
MINLINE int max_ii(int a, int b)
{
	return (b < a) ? a : b;
}

MINLINE float signf(float f)
{
	return (f < 0.f) ? -1.f : 1.f;
}


#endif /* __MATH_BASE_INLINE_C__ */