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/* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BLI_math.h"
#include "BLI_math_vector.hh"
namespace blender::tests {
TEST(math_vector, ClampVecWithFloats)
{
const float min = 0.0f;
const float max = 1.0f;
float a[2] = {-1.0f, -1.0f};
clamp_v2(a, min, max);
EXPECT_FLOAT_EQ(0.0f, a[0]);
EXPECT_FLOAT_EQ(0.0f, a[1]);
float b[2] = {0.5f, 0.5f};
clamp_v2(b, min, max);
EXPECT_FLOAT_EQ(0.5f, b[0]);
EXPECT_FLOAT_EQ(0.5f, b[1]);
float c[2] = {2.0f, 2.0f};
clamp_v2(c, min, max);
EXPECT_FLOAT_EQ(1.0f, c[0]);
EXPECT_FLOAT_EQ(1.0f, c[1]);
}
TEST(math_vector, ClampVecWithVecs)
{
const float min[2] = {0.0f, 2.0f};
const float max[2] = {1.0f, 3.0f};
float a[2] = {-1.0f, -1.0f};
clamp_v2_v2v2(a, min, max);
EXPECT_FLOAT_EQ(0.0f, a[0]);
EXPECT_FLOAT_EQ(2.0f, a[1]);
float b[2] = {0.5f, 2.5f};
clamp_v2_v2v2(b, min, max);
EXPECT_FLOAT_EQ(0.5f, b[0]);
EXPECT_FLOAT_EQ(2.5f, b[1]);
float c[2] = {2.0f, 4.0f};
clamp_v2_v2v2(c, min, max);
EXPECT_FLOAT_EQ(1.0f, c[0]);
EXPECT_FLOAT_EQ(3.0f, c[1]);
}
TEST(math_vector, test_invert_v3_safe)
{
float v3_with_zeroes[3] = {0.0f, 2.0f, 3.0f};
invert_v3_safe(v3_with_zeroes);
EXPECT_FLOAT_EQ(0.0f, v3_with_zeroes[0]);
EXPECT_FLOAT_EQ(0.5f, v3_with_zeroes[1]);
EXPECT_FLOAT_EQ(0.33333333333f, v3_with_zeroes[2]);
float v3_without_zeroes[3] = {1.0f, 2.0f, 3.0f};
float inverted_unsafe[3] = {1.0f, 2.0f, 3.0f};
invert_v3_safe(v3_without_zeroes);
invert_v3(inverted_unsafe);
EXPECT_FLOAT_EQ(inverted_unsafe[0], v3_without_zeroes[0]);
EXPECT_FLOAT_EQ(inverted_unsafe[1], v3_without_zeroes[1]);
EXPECT_FLOAT_EQ(inverted_unsafe[2], v3_without_zeroes[2]);
}
TEST(math_vector, Clamp)
{
const int3 value(0, 100, -100);
const int3 min(5, 40, -95);
const int3 max(7, 45, 5);
const int3 result = math::clamp(value, min, max);
EXPECT_EQ(result.x, 5);
EXPECT_EQ(result.y, 45);
EXPECT_EQ(result.z, -95);
const int3 result_2 = math::clamp(value, -50, 50);
EXPECT_EQ(result_2.x, 0);
EXPECT_EQ(result_2.y, 50);
EXPECT_EQ(result_2.z, -50);
}
TEST(math_vector, InterpolateInt)
{
const int3 a(0, -100, 50);
const int3 b(0, 100, 100);
const int3 result = math::interpolate(a, b, 0.75);
EXPECT_EQ(result.x, 0);
EXPECT_EQ(result.y, 50);
EXPECT_EQ(result.z, 87);
}
TEST(math_vector, InterpolateFloat)
{
const float3 a(40.0f, -100.0f, 50.0f);
const float3 b(20.0f, 100.0f, 100.0f);
const float3 result = math::interpolate(a, b, 0.5);
EXPECT_FLOAT_EQ(result.x, 30.0f);
EXPECT_FLOAT_EQ(result.y, 0.0f);
EXPECT_FLOAT_EQ(result.z, 75.0f);
}
} // namespace blender::tests
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